Goals

  • Emulator used: FCEUX 2.2.2
  • Aims for fastest real-time
  • Takes damage to save time
  • Genre: Action
This is a Japan-only game.(ドキ!ドキ!遊園地 クレイジーランド大作戦)
Stage parts: where have stones dropped, to get the clock timing save time (except for before have high HP enemies), where can save time by reducing HP (such as saws)then get heart restore HP to save time. When driving in the corner place jump can save time. Attack will increases a frame, so as far as possible attack and attack in the jump. Jump speed will change walk-speed go to half, so when necessary jump jump distance as possible.
Boss parts: Attack the boss efficiency depends on the attack rate of the protagonist, lateral attack once every 28 frames, vertical attack every 48 frames, but continuous vertical attack time can adjust the jumping into 29 ~ 31 frame at a time. Blue and green damage is one, yellow and red damage is two. Change to red attack just to get a better Angle. If the soccer movement distance is long, there will have more lags, so every boss has a corresponding strategy.
Between the each stages, the lags happen are very randomly, manipulate luck to save this part of the time.
By the way, the last boss is appear after the staff roll.
The screenshot is
(in 33350 frame)
(The old record is in 14:30:93 by kikororo in nicovideo.)

Samsara: Alright, calm down, nobody Doki Doki Panic, I'll judge this one.
Samsara: Lovely run of a game I was looking forward to seeing TASed. Accepting to Moons~
feos: Pub...


TASVideoAgent
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This topic is for the purpose of discussing #5092: fcxiaopengyou's NES Doki! Doki! Yuuenchi in 13:22.83
Skilled player (1417)
Joined: 10/27/2004
Posts: 1978
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When I first stumbled on this site, I accidentally found this title when I was looking for Doki! Doki! Panic. I decided to TAS it, but stalled at the end of level 6 due to lag being really annoying (FCEU didn't have a lag counter back then), and I got messed up on the RNG, thinking I'd need to get the bird familiar to optimize the boss. So, minor remarks aside - such as, would getting the bird be faster for the bosses? - I have to say this looks very comparable to my work those many years ago. Good job, it's nice to see yet another chapter of my life reach closure.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
fcxiaopengyou
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Joined: 7/25/2015
Posts: 123
Location: Republic of China
>Ferret Warlord Thank you! This game's lag is really strange, so I made many test. I also considered that want get a bird to hit bosses, but the bird can't have harm to the bosses and stones.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
Ford
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Posts: 183
Location: California
Wow, fantastic! This game looks like crazy good fun. I liked the time-saving jumps on the roller coaster sections and the damage boosts. I didn't read through the author's comments, but I gather y your attack power varies inversely with your health? What a fun risk/reward aspect. All my yes.
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Finally got around to watching this - amazing run.
fcxiaopengyou
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>Ford & xy2_ Thanks! I will work harder for the next TAS.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
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I'm not sure it's worth switching to the English title in this case: http://www.mobygames.com/game/nes/trolls-in-crazyland/release-info
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Samsara
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feos wrote:
I'm not sure it's worth switching to the English title in this case: http://www.mobygames.com/game/nes/trolls-in-crazyland/release-info
It's not worth it at all: Trolls in Crazyland is a PAL-only release.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
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You shouldn't need a degree in computer science to get into this hobby.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3121] NES Doki! Doki! Yuuenchi by fcxiaopengyou in 13:22.83