Post subject: Vulkan and SuperFX OC
Joined: 7/24/2015
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There are much hype around Vulkan API and it's realisation in emulators (of modern systems mainly). What about implement Vulkan in BH? It make sense or not? Also i have seen some game videos with overclocked SuperFX in SNES9x libretro versions. Will be OC of SuperFX available in BH in near future?
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You're asking to implement something into BizHawk to make it less accurate than what it is currently.
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Joined: 2/3/2013
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I don't think GPU hardware is particularly suited to efficiently emulate those console parts that limit emulation performance today; Vulkan won't change that (although emulators like Dolphin might see a small benefit, also keeping in mind that Vulkan is not only about performance, but more generally about streamlining and a new chance to make more compliant/predictable drivers (Dolphin specifically had/has a lot of problems with rendering bugs on faulty drivers)). Although if it ever is discovered that important parts of emulation of the consoles in question are amenable to efficient computation on graphics hardware, Vulkan might make a difference. Given that BH has support for old-ish systems up to PSX era at this time, any performance improvement would probably be negligible, and an implementation of a Vulkan renderer more of an experiment (maybe it'd make the rendering-specific bits in BH "cleaner", don't know). Can't comment on your SuperFX question.
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vulkan is useless to us. overclocking superfx is a technology _BSNES_ would have to have. We're not generally in the business of adding features to our emulation cores. Use the snes9x libretro in bizhawk.
Joined: 7/24/2015
Posts: 20
Thanks everybody about Vulkan explanation, if it useless in BH will be waiting for Dolphin, Xenia, rpcs3 and other new systems emulators for support it. I tried to use snes9x_next_libretro.dll in BH, game runs but i can't figure where it can be configured (i want to use SuperFX OC) in BH?
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uhhh good point theres no way for users to set core options in bizhawk's libretro thing right now. Give me a little while, I'll think of a way to support this. What do you expect to get from vulkan, anyway? How does it make your life any better? Does it give sexy feelings or something? Its only use is getting a few more FPS from graphics hardware and maybe improving portability.
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Joined: 7/24/2015
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I like Vulkan women! :) Beside jokes - i like Vulkan because it's opensource crossplatform low-level API, potentially it can be equal or even better than DX12. Honestly i do not like W10 and will not install it just for DX12, Vulkan will work everywhere and emulators and other soft (games mainly) will get some significant benefints from this situation. I hope so... zeromus - thank you, it will be great to see in BH.
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Vulkan is more like the foundation for graphics libraries like SDL. It's a lot of low-level code that isn't needed if all you need is a rectangle to display some pixels on.