Wai Wai World is a Japan only platformer by Konami which features characters and elements from their previous games. The game is notable for it's two player mechanics allowing you to change which character you use in real time to match the situation at hand. The current run is a 362 frame improvement over the old run by fuzi2, primarily from extensive lag reduction.

Game objectives

  • Emulator used: FCEUX 2.2.2
  • Beats the game as fast as possible
  • 2 Players

Comments

The route in this run is essentially unchanged from the original. It was already quite optimal in terms of general strategy and detailed routing. Basically, the cape is gotten first in order to get the attack damage power up right away, which makes all characters deal double damage. After that it's just a matter of getting everyone and beating the game.
I originally thought it would be pretty easy to go through fuzi2's run and make corrections similar to my usual style. But that was completely wrong and I ended up redoing pretty much every non-trivial part of the run. Even though it looks rather similar to the original, this run is none the less a significant modification, not to mention on a more modern emulator.

This run features many glitches, I will list them for clarity.

Edge clipping: Positioning your character just right will allow you to clip onto an edge and jump over it, this allows the level with the cape to be completed first.
Boosting: In tight corridors, you can get a boost with a careful character switch.
Back jumping / walking: with one blank frame, you can instantly turn around to attack or jump while still moving in the other direction, useful throughout the run. A variation of this is that if you change characters while holding the opposite direction, your new character will appear while facing that direction.
Jumping through ceilings: If you stack your characters and jump high enough, the character on top will clip a little bit into the ceiling above you, you then have 1 frame to jump again and get through the ceiling.

The run also needs extensive manipulation to reduce lag and get item drops

Luck manipulation: Any action changes RNG, and it is very easy to get what you want, just punch or jump a few frames before the item spawns to change it. Very critical for getting health drops.
Despawning enemies: Often times you can save lag by despawning enemies. If you defeat an enemy and can keep the item they drop on screen, it will take up a slot and prevent other enemies from spawning. This is an extensively used trick. Almost any time you see an item left behind it is to despawn other enemies.
Spawns and attack patterns: These can be manipulated similarly to health drops, just jump, punch and kick until you get what you want, although the options here are more limited.

Stage by stage comments

The stages are all similar. Find a key to rescue your trapped friend in each level (except the first where no key is needed.) The boss has the key so beat them, rescue your friend, and exit the level. Some stages have hidden teleporters which save a lot of time and backtracking.
Stage 1: Many lag frames saved, probably the most difficult part of the run.
Stage 2-6: I gained and lost frames pretty much everywhere. Emulation differences sapped a lot of my savings, as screen transitions often took 1 frame longer. I did save a good amount of time on the Moai Head boss though.
Stage 7: This autoscroller I tried to pull the jets back so you can see a bit what is actually going on. I also slowed down the constant flying around since it seemed distracting to me. I don't know how entertaining it is but at least I didn't just stand there!
Stage 8: I saved the most in this stage, different strategies for enemy despawns really added up.

Other comments

Well this run turned into quite a challenging project. Having to redo pretty much everything for only about 6 seconds of savings was neither fun or rewarding. But this needed to be done and now it is!

Samsara: Updated the movie file with a file that reaches the credits.
Samsara: "Are you judging this, Samsara?" "Eh, Wai not?"
Samsara: Accepting as an improvement to the published run. Really impressive work.
feos: Вай вай какой харощий!


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This topic is for the purpose of discussing #5003: Alyosha's NES Konami Wai Wai World in 30:49.59
Active player (476)
Joined: 2/1/2014
Posts: 928
Temp Encode. Link to video will take down once published is out. I noticed in the movie file I had that it still needs two extra 'A' presses to get to the credits. Anyone else confirm?
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3821)
Joined: 11/30/2014
Posts: 2829
Location: US
http://tasvideos.org/userfiles/info/28704389615031569 Oops you are right, my mistake, please replace the submission file with this one. Also thanks a lot for the temp!
Arc
Editor, Experienced player (826)
Joined: 3/8/2004
Posts: 534
Location: Arizona
It must have been a chore to make this TAS. Obscure game, 30 minutes, 2 players, and lag. Your self-motivation is admirable.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2238)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
Speaking from experience (I tried TASing this when the First 500 thread was first posted) I can safely say that yeah, it's definitely a pain, which makes this even more impressive to me. Haven't had the chance to watch it yet (apart from the turbo-speed sync check of the updated file), but I'm sure it'll be a treat to watch.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Joined: 6/4/2009
Posts: 893
i forgot how great this game was, ahhh the time where konami where good... i wish they did something similar for later generations... but on the run now, only a 6 improvement ? kudos to fuzy2 for making a such optimized run 10years ago and of course kudos to alyosha for imrpoving it.. yes vote and i hope it gets mooned for it's 30min of pure non stop action..
Invariel
He/Him
Editor, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
I'm sorry, but I have to vote 'no' due to sub-optimal use of Getsu Fūma Den music. (I voted yes. That was a really nice bunch of gameplay, including using the 2P tower of power to reach platforms and such.)
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3078] NES Konami Wai Wai World "2 players" by Alyosha in 30:49.59