TAS’d any% glitchless De Rol Le with Foie (real TAS would have Gifoie by this point): https://www.youtube.com/watch?v=1KOlLnGt02s
First time using Dolphin to TAS and it was fucking tragic. Don’t even know how to encode with it. Kept desyncing, and the first time I spent 2h30′ TASing without it even recording the input. While redoing it I killed 1 attack faster though so I guess that’s fine…
Addresses to use with Cheat Engine:
Start pointer is value GPOE8P
+25F3E00 = RNG 4 bytes big endian
These are part of player data memory space:
+2DC5CF8 = max HP 2 bytes big endian
+2DC5CFA = max TP 2 bytes big endian
+2DC5D6C = current HP 2 bytes big endian
+2DC5D6F = current TP 2 bytes big endian
+2DC6798 = possessed Meseta 4 bytes big endian signed
Boss memory space:
+2DC991C = Vol Opt’s phase 2 HP 2 bytes big endian
+2DC9A7E = De Rol Le’s HP 2 bytes big endian
+2DC9A82 = De Rol Le’s mask’s HP 2 bytes big endian
+2DC9C4C = Dragon’s HP 2 bytes big endian
+2DC9EEC = Dark Falz’s HP 2 bytes big endian
+2DD0C1C = Vol Opt phase 1 HP 2 bytes big endian
Boss parts memory space?:
+33C6768 = one of many Vol Opt parts’ HP phase 1 (totems, screens, etc.) 2 bytes big endian
Edit: Actually a bunch of these addresses are wrong. Probably all the boss ones. I’d need to find a pointer for them but CE gives me an error when I do a pointer scan, eh.
Based on the beginning of the video, it looks like you're using Dolphin 4.0. The development builds should work better, and versions as old as 4.0 are deprecated for submitting here anyway.
Would newer versions fix desyncs? I thought that was just a settings issue. From what I’ve seen they still don’t have encoding capabalities which is sad, but I could be wrong.
I think they will help with desyncs, but I can't point to any specific improvements. It's true that having the right settings helps a lot, though.
Dolphin does have video dumping. 4.0 had some form of it, but it wasn't good enough for most cases. 4.0-3595 made audio sync with video, and 4.0-8634 fixed further dumping problems that the Windows version of Dolphin had. Starting with 4.0-3595, it can be accessed using Movie > Dump frames / Dump audio. If you're using 4.0-8634 or newer or aren't using Windows, you need to enable Graphics settings > Advanced > Frame Dumps use FFV1 if you want lossless video.
Joined: 10/30/2011
Posts: 146
Location: Auckland, New Zealand
ALAKTORN wrote:
Brian_pso wrote:
Oh man, I was really sad because the site died, but I didn't remember abou this topic. Now I'm even more sad.
The site is back.
Yeah I saw it. That's good news.
Now talking about the sample TAS you did, couldn't you hit De Rol Le while he was doing his laser attack? I remember hitting him with a handgun before, but I'm not totally sure. Either way, your gifoie will wreck him on the real TAS.
Now talking about the sample TAS you did, couldn't you hit De Rol Le while he was doing his laser attack? I remember hitting him with a handgun before, but I'm not totally sure. Either way, your gifoie will wreck him on the real TAS.
Yeah, you need a gun to hit him during that (or possibly higher level Techniques, not sure). With a FOnewm shooting at him would do barely any damage, so I’m not sure whether it’d actually change anything. I didn’t have a gun though so that’s why I didn’t use it.
I’m not planning on doing a serious TAS, this is one of the hardest games in the world to optimize because it’s so RNG-dependent. You’d need perfect drops and perfect maps, both of which are determined at the start of the game and are not manipulable except for waiting longer (well, drops can be manipulated a little during gameplay…). I did that TAS just as a comparison to RTA, I actually started it from my RTA save up to that point. For comparison, you can watch the RTA WR here: http://www.twitch.tv/verallix/v/40233062?t=39m10s
There’s a new guy playing the game and routing any% glitchless for Rangers (http://www.twitch.tv/blooiskoo) that gave me the idea that a TAS should actually use a RAcast rather than a FOnewm. You can find elemental weapons as ??? drops, and those are basically Techniques (what FOnewm uses) but have faster animations and I think deal more damage, and you can also use OHKO special attacks with Shadow weapons. Or, depending on how much RNG manipulation is feasable, you could go the route of finding 100% weapons and critting every single Heavy Attack to deal absurd amounts of damage. Not to mention with a cast you get traps to kill slimes much quicker in Caves, and with guns you can make Rappies run away instantly by shooting from far away.
I don’t think a FOnewm would be faster for TAS…