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Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Yes, it's a godsend for N64 tasers (or a nitsujasend as angerfist might put it). Only problem is that upon loading a savestate it doesn't remember the coordinates you selected on that frame.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 8/13/2006
Posts: 21
SXL wrote:
try the Input Plugin for TAS, it will help for analog input.
Sorry perhaps I didn't make much sense of my last post! I am using the Input plugin for TAS. It's a fantastic tool, however I can't pinpoint exactly when I need to set the analog controller back to neutral, the outcome of this is when I want to stop the cursor at an exact location on the screen, it overshoots! I did warn you I am a noob :)
Editor, Experienced player (734)
Joined: 6/13/2006
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Location: Massachussetts, USA
so what you do is set the analog to go neutral while the cursor is heading towards the unit you want to select; you can check this frame by frame to see what frame to make the analog go neutral on top of the unit. or, if you still overshoot, you can set the analog not to 100% tilt. However, I am still unsure whether this game desynchs frequently or not.
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Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
That's a recurring problem for me, one somewhat helpful solution is to watch the frame counter closely, and test the same input at every frame to see which one brings you closest to your destination.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 8/13/2006
Posts: 21
Thanks for the feedback. I have just tried the first mission with the hints suggested. I played it back and it desynchs after 1200 frames! I then did another quick run, it desynchs after 3000 frames! Can't quite understand this myself?
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Anarki wrote:
Thanks for the feedback. I have just tried the first mission with the hints suggested. I played it back and it desynchs after 1200 frames! I then did another quick run, it desynchs after 3000 frames! Can't quite understand this myself?
Did you try deleting the Command and Conquer .FLA file in your mupen directory? That should help. It should be noted that I and a few people could watch my test run when they deleted that file, though some still had problems so I dunno. I'd like to work on this, but I've lost any motivation I have for doing TASes right now and the game isn't exactly easy to TAS. There are many different ways to do the later missions. Edit: If you guys bug me enough maybe I'll finish the test run, but I'll leave the real one for someone else or till I really am motivated.
Working on: Command and Conquer PSX Nod Campaign
Fortranm
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Warepire
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Oh, render me intrigued, I am really going to enjoy this when it's done. Good luck and keep it up!
Cooljay
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Likewise. I'm looking forward to this as well.
Fortranm
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Thanks! The strategies will be heavily influenced by:https://www.youtube.com/playlist?list=PL-Ecy11Vjzuw0xbcNu6DbEwyPny5_Q2Uv I'm using Bizhawk 1.11.4. Expansion pack is enabled for higher resolution. You can't configure game speed in N64 version so the run will not look as speedy as optimized RTAs on PC. What a shame. Not sure about PSX version, but I think it's worthy to choose N64 version for 3D graphics.
Fortranm
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Warepire
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It looks to me like there could be more micro done to ensure more damage on the enemy troopers. But I've never played this game (only Tiberian Sun). Does this game allow micro-management to achieve this?
Fortranm
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Sometimes changing the target too often can cause the units to stop for a while. Micromanagement is a lot harder on a console than how it is on a PC. The fact that I switched cursor speed to fast at the beginning of the first mission makes micromanagement even harder since the cursor skips more space every time it moves. Fast cursor speed makes it faster to scroll around the map for macromanagement though.