Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Yeah, a tournament would be great too, but then 2 fighters will appear more than the others, and there will be no ending.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself.
It rests on the conviction that you — by your choices, effort and actions — have made yourself into the
kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional
functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success."
- Onkar Ghate
Thanks. Also, well, you can't get truly infinite combos - They'll dizzy after a while. You can of course get redizzy combos over and over, but that's been a staple of SF2 for as long as I can remember.
I've been making very little progress, being stuck at an annoying problem - Due to having to accumulate charge, I precisely can't get three Sonic booms in a row to combo. Would look way slick, but is seemingly impossible. Also, I would like to request some help: I don't know if it's because the game hides them well or I'm just bad at searching, but I've been unable to find the memory addresses that somehow indicates either how much charge you got or how much charge is left or anything of the sort. If anyone knows or is able to find whatever address handles the charging time, I would appreciate it awfully much.
I don't know how much this will be of service here, but there's a code where there's no charging required for special moves for Super Street Fighter 2. It's a PAR code I came across. Hopefully this'll help point ya in the right direction.
C1CFD004
I never needed any RAM adresses to produce SSF2 TASes, so I unfortunately can't help you here. It's not that hard to determine the optimal charge time by just trying to shoot every ~5 frames at the critical moment anyway. Hopefully Rick's code will be of use for you though.
Dammit - Thank you very much! It's lovely that you were able to find those. Will eliminate a fair bit of pointless trial and error.
Rick - Thank you, but I sadly have no need for the code.
Saturn - Never anything wrong with getting rid of some dull trial and error to check when the charge is ready.
Any progress on this? My favorite combo was with guile was to start with sonic boom, to jump kick, and finish sonic boom and jump kick. You can do whatever in the middle. Too bad for the dizzy thing that you can't just do a 100% damage combo. I wonder if you finish a fight with just two combos and not wasting time to back them into corner, never seen that on 8 stars.
Also, you can do 3 sonic booms with light punches in between without using left+right.
You should try chun lee, there is little delay after her fireball and it doesn't have to be charged, it seems like it can't be as fast as guiles or that would be totally broken.
And I can't play your movies files, says they're corrupt or in wrong format.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
I got to thinking about this game again a little bit. At first, I had the idea to do a Dee Jay run, but it would probably look like my YouTube vid there with a few more cooler combos in, and it didn't seem like a good idea for the site to have sixteen possible different runs for this game, one with each character.
So I had the idea of going into Tournament Mode and doing a kind of doing some tool-assisted tomfoolery, for a couple of reasons.
1.) Eight players!
One tournament could show off half of the entire game's roster easily. Therefore, there's eight different characters to mess around with and show things off with.
I could probably pull a "one person controls two characters" deal for each match, so it would leave me complete leeway to do as I please.
2.) There is a small goal.
The "goal" is for one of the eight people to win the tournament, but so long as I don't say who, I can make the entertainment value be "who's gonna win the tournament?" and really play on that throughout the whole tourney.
If I decide to pull this off, I can take requests for characters, so...whatcha think? Any other ideas as well?
So I gave the Time Challenge mode another go, using a revised strategy that is heavily based on luck manipulation and cooperation of the opponent, to save more than 1,5 seconds over the previous attempt:
Link to video
Enjoy!
I want all good TAS inside TASvideos, it's my motto.
TAS i'm interested:
Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS?
i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
I want all good TAS inside TASvideos, it's my motto.
TAS i'm interested:
Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS?
i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.