Submission Text Full Submission Page
Objectives:
  • Emulator used: Gens 11b + Camhack + SolidityViewer + (partial)HitboxDisplay + LUA HUD for Genesis Sonic games
  • Aims for fastest in-game time
  • Abuses programming errors
  • No take any ring and 10-ring TV
  • No deaths
All equipment mentioned here had important participation. After finishing each zone, Tee-N-Tee was commissioned to make one last improvement to each zone and was improved about 1 minute of this another.
Table of times
ZoneTime (mm:ss::ff)FramesPlayer
Emerald Hill Zone 10:18::431123Tee-N-Tee
Emerald Hill Zone 20:35::152115Tee-N-Tee
Chemical Plant Zone 10:14::47887Tee-N-Tee
Chemical Plant Zone 20:34::562096Hat/Tee-N-Tee
Aquatic Ruin Zone 10:12::52772Tee-N-Tee
Aquatic Ruin Zone 20:28::271707Tee-N-Tee
Casino Night Zone 10:16::25985Tee-N-Tee
Casino Night Zone 20:35::342134Hat/Tee-N-Tee
Hill Top Zone 10:25::371537Tee-N-Tee
Hill Top Zone 20:45::262726Tee-N-Tee/WST
Mystic Cave Zone 10:27::411661Hat/Tee-N-Tee
Mystic Cave Zone 20:33::151995Tee-N-Tee
Oil Ocean Zone 10:16::561016Tee-N-Tee
Oil Ocean Zone 20:29::251765Tee-N-Tee
Metropolis Zone 10:30::521852Hat/Tee-N-Tee
Metropolis Zone 20:20::381238Tee-N-Tee
Metropolis Zone 30:47::172837Hat/Tee-N-Tee
Sky Chase Zone2:05::577557skychase
Wing Fortress Zone1:21::084868Tee-N-Tee
Death Egg Zone0:40::282428Hat/Tee-N-Tee
Total12:01::3943299S2K Team
Details by each zone
Emerald Hill Zone 1
The first route was planned by Aglar here, after Tee-N-Tee improve his moves touching Invincibility-TV and avoid possible damages more forward for not lose speed.
Emerald Hill Zone 2
This route was planned by Aglar too, after Tee-N-Tee improve his moves, avoiding losing speed in some situations.
Chemical Plant Zone 1
Is applied the level-wrap discovered by Tee-N-Tee but with Knuckles you must go more forward for get sufficient speed. (Sonic can get this speed more fastly)
Chemical Plant Zone 2
Here Knuckles can jump in the inclination for do a zip (discovered by Hat) and avoid the rings are down. After, we doing a second zip using the floating platform for reach the battle area.
Aquatic Ruin Zone 1
Tee-N-Tee do the same zip used in Sonic 2 TAS movie. NO HAVE DIFFERENCES HERE REALLY.
Aquatic Ruin Zone 2
Tee-N-Tee do the zip discovered by skychase and Felipe used in Sonic 2 TAS. But by reason of level structure isn't possible do the same moves. Instead of that, wait a few frames to do the zip to the right and level-wrap. Tee-N-Tee have applied the Pauses-Trick and discovered and alternate boss-glitch where is the same glitch but you must hit him 1 frame after he stop moving.
Casino Night Zone 1
Tee-N-Tee (again) does a zip and level-wrap by falling between the spikes. However, is necessary a short wait to do a jump and be in a good position, otherwise Knuckles would stay trapped.
Casino Night Zone 2
For Kunckles is easy to do this level-wrap. The same technique to CN1. And you remember the best fast move to climb with Knuckles.
[<b] [<b] [<b] [<b] [c>] [c>] [c>]
When you reach the battle area, you can hit the boss a little before it is visible, another advantage of using this level-wrap.
Hill Top Zone 1
The route was improved for Tee-N-Tee and here was possible to use the same zip using a spindash to delay the camera and avoid some rings.
Hill Top Zone 2
Almost the same route making some changes and techniques to prevent the rings, as advancing a bit buried in the ground to avoid 6 rings. However, was impossible to use the zip due to the structure of the map (a stupid invisible object placed there)
Mystic Cave Zone 1
First it was improved by Hat, but after Tee-N-Tee adjust the last details. Using almost the same route harnessing the Knuckles's power of flight for overfly the bridge.
Mystic Cave Zone 2
Thanks to a label-wrap discovered by skychase was immediately possible to reach the boss and destroyed him fastly.
Oil Ocean Zone 1
Tee-N-Tee use the same route taking oil even a little earlier. NO HAVE MANY DIFFERENCES HERE REALLY.
Oil Ocean Zone 2
Use the same route. Sometimes Knuckles quickly flew to stop and make a spindash at maximum speed. NO HAVE DIFFERENCES HERE REALLY.
Metropolis Zone 1
There is a great abuse through structures but is the only way to prevent rings besides being faster than a normal route.
Metropolis Zone 2
We can't take damage without barrier. So the level-wrap took more time and we can't take TV-rings. Tee-N-Tee managed to improve the time here. (The old path was climb to top.)
Metropolis Zone 3
Here we haven't second player, an alternative zip is used to do the same level-wrap. Also thanks to Kiske was ahead with his submission, we have improved boss battle.
Sky Chase Zone
This was done by Sky Chase and I liked a good idea not take rings and not attack enemies.
Wing Fortress Zone
Tee-N-Tee discovered a very useful zip to quickly pass the all level.The boss is facing the same way.
Death Egg Zone
Knuckles's jump is enough to attack the boss as in S2, waiting a little the first hit. WELL THOUGHT Tee-N-Tee
Another details
It was only possible in some zones where we face the boss when Knuckles was at the upper limit of the level. This made the game recognize a higher upper limit and Knuckles only had to move the camera up to quickly remove the animals from the capsule.
Possible improvements
This submission shows a lot to improve the project S2K Any%. Of course that could be potential improvements, some zip or level-wrap undiscovered, while not required to take rings.
Suggest Screenshot [dead links removed]
6457
11981
17435
30446
41236
44626
58311 <- I suggest this

Samsara: Well, this is gonna be interesting.
Samsara: It was, indeed, interesting.
This run has 34 votes: 18 Yes, 12 No, and 4 Meh, with a 58% on the submissions page. Those are pretty telling numbers, but what's more telling are the posts in the thread.
While there are cries of "Why are you voting No when you were entertained?" in response to these telling posts, that doesn't make them invalid at all. The fact of the matter is that this run, while sufficiently optimized, bears an uncanny resemblance to the any% run of the game that's currently on the Workbench, being judged just as this run is. As a lot of people have said, the horizontal underflows and the zips remove most of the point of the run. While yes, it's fast and it avoids rings, it removes the central point of the run. The (starred, I might add) S3&K "max rings" submission is an absolutely fine example of a run that satisfies its point and differentiates itself from other published runs. If horizontal underflows and zips were removed from this run, then this would be a different story: If rings were actively being avoided the whole run instead of just skipping whole stages with the same tired glitches, this would have a much better shot at publication.
But as it is right now, it's just the any% run with less rings. There's almost no excitement that directly comes from the goal choice.
I'm rejecting this run for being an arbitrary category and not getting good enough audience feedback to make Moons.


TASVideoAgent
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WST
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Wow, this was so ringless, can anyone imagine a more ringless run than this? :) On topic: I could provide a better temp encode, but the problem is that my PC with the TAS stuff and my fast network connection are far away from each other. So I am leaving it to someone else, sorry friends.
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It was fun to watch, but the sound desynced starting at Casino Night and only got worse from there. I'mma still vote yes because I know how much optimization and time was put into this run. :)
Techokami
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When things weren't being horribly glitched, there was some amazing acrobatics. Very impressive! Yes vote :)
BigBoct
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Holy crap, it's only slower than any% by like 24 seconds! That's really surprising to me.
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Jungon
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I vote Yes and 41236 as screeshot \o/ the "ringless" itself is epic enough to me :D and that screenshot shows that abusing the floor needs no more than 2 seconds of stage!
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Giving it a No. Don't get me wrong, it was very entertaining. I just think the goal choice is a bit too arbitrary.
effort on the first draft means less effort on any draft thereafter - some loser
Pokota
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I'm voting yes and leaving the question of "Is this goal choice worth publishing" to the discretion of the judges.
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It's a good run and a very impressive amount of work went into it. I'm concerned, however, that it doesn't differentiate itself from the any% category on most levels. Really, I only found Mystic Cave 1 to be entertaining specifically because of the ring evasion factor.
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arandomgameTASer wrote:
Giving it a No. Don't get me wrong, it was very entertaining. I just think the goal choice is a bit too arbitrary.
^This.
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Invariel
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arandomgameTASer wrote:
Giving it a No. Don't get me wrong, it was very entertaining. I just think the goal choice is a bit too arbitrary.
I see it as being on par with "small only" or "pacifist". I think the goal choice is quite validated, considering how plentiful rings are in the game.
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Dashjump
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I usually don't like low ring runs because most of them take long, winding routes and end up going extremely slow just to avoid rings. This run however was reasonably fast and entertaining enough for me to watch through the entire thing. Yes vote, well done!
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Whether it's accepted or not, this was a very entertaining watch. Obviously some work went into this run. Yes from me, but it's a tough category to judge for sure
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While I appreciate the concept of a ringless run in Sonic games, I find the execution here not very interesting. Specifically, as the run often uses out-of-bounds or underflow methods to skip the entire level, then it technically does skip all the rings, but in practice it looks the same as the regular run on those levels. So, voting no.
Spikestuff
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What Radiant wrote. Interesting in concept but once you use the OOB or the underflow it's just get from point a to point b and not a, get from a point a to point b while avoiding the coins, it feels like it fell flat on its ass. Sorry, no vote.
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I have controversial feelings about this run. On one hand it is entertaining and deeply optimised movie, thanks to effort of many people (particularly Tee-N-Tee)... ...but on other hand it looks like almost the same as the regular run on most of levels. Very small difference in gameplay. Almost nothing new. For example "Maximum Individual Rings Challenge" is require absolutely new infinitely different routes full of blowminding actions, it is a lot more interesting goal than ringless imho. It doesnt mean than "Ringless" is bad goal itself, but doing nothing is always less interesting than doing something. With a heavy heart i voted No. Sorry guys.
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Enjoyable to watch, but in most ways it is the same as other runs especially to someone who doesn't do much work into the game myself and only watching videos when they come out, it just looks like more of the same just without taking damage to save time. As with similar things I've voted on, voting no not due to entertainment but due to it being "more of the same" and opening up a major can of worms. If we accepted this run then there will be a Sonic run for this, then there will be a ringless Sonic 1 run, then a ringless Sonic 3 and Knuckles run with all 3 characters.....we're just looking at at 5+ more runs of basically the same but slightly different videos.
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Hat
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OK. After reading all the posts I must say: They have only said as vote NO because is really similar to S2K Any%, but however they say it's fun to watch. Is it to be criticized just for that, when his quality is excellent? It's not for blame to Kiske, but he stepped forward, a fact that has created doubt in this submission. (As I see it)
Ragnarokia wrote:
If we accepted this run then there will be a Sonic run for this, then there will be a ringless Sonic 1 run, then a ringless Sonic 3 and Knuckles run with all 3 characters.....we're just looking at at 5+ more runs of basically the same but slightly different videos.
Why would that be necessary doing that? 5+ more runs "ringless"
WST
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FYI the poll is asking:
Did you find this movie entertaining?
And not “does this movie worth publishing?”. Thus, the poll is only intended to determine if the run should be placed into moons or the vault, if it gets accepted. However, for this particular run the acception is not guaranteed, despite it’s quality, as the goal choice may seem a bit pointless.
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I don't think anybody uses the poll as intended, although few complain that people aren't following the poll rules when there are mountains of "Yes for Vault" comments, only "No, but entertained" comments. Some day, the poll question will be vanquished. But I doubt that day is today.
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Meh vote. Agree that too much is similar to standard any%. I think still allowing zips, but banning horizontal underflow would make for a far more entertaining category.
EgixBacon
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Taking a sneaky look at the votes before voting 12-12-3? What happened here? In my opinion, by analogy with the Darkwing Duck pacifist TAS (which I had the original idea for), this should be publishable as long as it a) respects its own rules, and b) is sufficiently optimised. I know I shouldn't really be judging by names here (I have watched!) but strike me down if this isn't optimised, so I'm giving this a Yes.
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Samsara
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EgixBacon wrote:
This should be publishable as long as it a) respects its own rules, and b) is sufficiently optimised.
You're forgetting the rule that the majority of the audience has to find it entertaining and worthy of a spot on the site, as this category doesn't qualify for Vault. There are a large number of runs that fit your definition, but still wouldn't make it onto the site because they fail the entertainment rule.
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And you could specify new categories all willy nilly, and they'd have approximately the same entertainment value, but that's based off the game choice, not the goal, and when choosing one that's esoteric, it should generally be one that alters the strategies and tricks in a major way that readily differentiates itself from a regular run, and one that the general populace agrees is worthwhile. Of course, those are just rules of thumb too.
AntyMew
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Eh. Alongside the existing Sonic 2 TAS it mostly loses its charm. There are a few really nice jumps here and there, but imo it'd be a lot more entertaining as an RTA run, since a single hit means death
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