GoombaHeart
He/Him
Joined: 7/11/2015
Posts: 131
Location: Winters
He'll add a note to the video when he does.
Shit tier TASer.
Spikestuff
They/Them
Editor, Publisher, Expert player (2656)
Joined: 10/12/2011
Posts: 6449
Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Player (36)
Joined: 9/11/2004
Posts: 2631
jlun2 wrote:
That reminds me, any news on the 1000$ bounty that was posted a while back? I don't follow news of this game very often.
The prevailing thought is it's not an exploitable glitch, but instead it was a cosmic ray bitflip. The Y position does not seem to have changed to the ceiling, but instead to a value that is a single bit flip from the original Y value.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
GoombaHeart
He/Him
Joined: 7/11/2015
Posts: 131
Location: Winters
There's too much to post here but there's some really cool shit going on on the pannenkeok2012 channel, such as scuttlebug manipulation.
Shit tier TASer.
Joined: 12/7/2005
Posts: 149
Location: Sweden
OmnipotentEntity wrote:
jlun2 wrote:
That reminds me, any news on the 1000$ bounty that was posted a while back? I don't follow news of this game very often.
The prevailing thought is it's not an exploitable glitch, but instead it was a cosmic ray bitflip. The Y position does not seem to have changed to the ceiling, but instead to a value that is a single bit flip from the original Y value.
The solution is obvious. We just need someone to code a universe emulator, and then someone can make a TAS in which Super Mario 64 is played on an emulated physical N64 and the RNG of the universe is manipulated to produce the cosmic ray consistently (the system requirements for such an emulator could be a problem, but should not be much worse than BizHawk).
GoombaHeart
He/Him
Joined: 7/11/2015
Posts: 131
Location: Winters
Fredrik wrote:
OmnipotentEntity wrote:
jlun2 wrote:
That reminds me, any news on the 1000$ bounty that was posted a while back? I don't follow news of this game very often.
The prevailing thought is it's not an exploitable glitch, but instead it was a cosmic ray bitflip. The Y position does not seem to have changed to the ceiling, but instead to a value that is a single bit flip from the original Y value.
The solution is obvious. We just need someone to code a universe emulator, and then someone can make a TAS in which Super Mario 64 is played on an emulated physical N64 and the RNG of the universe is manipulated to produce the cosmic ray consistently (the system requirements for such an emulator could be a problem, but should not be much worse than BizHawk).
You'd only need to emulate the console and cosmic rays, QRNG is hard to emulate though.
Shit tier TASer.
GoombaHeart
He/Him
Joined: 7/11/2015
Posts: 131
Location: Winters
Ok, Pannenkoek found something really cool using PUs. https://www.youtube.com/watch?v=mILLuFunY98
Shit tier TASer.
Nis
Player (101)
Joined: 6/6/2014
Posts: 19
So much of the vc vs console discussion has been revolving around the 4f it takes to lock the camera aye?
Youtube: 4232nis *SM64 TASer
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Ghostoo666 wrote:
So much of the vc vs console discussion has been revolving around the 4f it takes to lock the camera aye?
You can't lock the camera in the castle lobby, and there was a 0x star strategy that required entering parallel universes in the castle lobby, which as a result crashes on a real N64 with no possible workaround.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
GoombaHeart
He/Him
Joined: 7/11/2015
Posts: 131
Location: Winters
Pan is working on a new strat that doesn't need it though, he has outlined roughly what needs don.
Shit tier TASer.
darkszero
He/Him
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
Is there any news regarding the updated 0-star? It's been a while.
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
darkszero wrote:
Is there any news regarding the updated 0-star? It's been a while.
Nope. Very little has been accomplished and will probably stay that way until close to 2016.
Joined: 3/17/2009
Posts: 496
I really hope somebody wants to and is able to complete the new any%
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
Synx wrote:
I really hope somebody wants to and is able to complete the new any%
Funny coming from you of all people, who never TASes anything. No need to be sarcastic when I gave a real answer. Secondly, no one is doing anything unless it's our tiny group that got into VCutM with 0 stars...because no one else would be able to do the aforementioned task with how technical and specific the numbers are. So basically, you're waiting for us no matter how you look at it.
Masterjun
He/Him
Site Developer, Expert player (2047)
Joined: 10/12/2010
Posts: 1185
Location: Germany
I'm so excited! :D Good luck!
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Post subject: Everyone is excited!
Moderator, Senior Ambassador, Experienced player (908)
Joined: 9/14/2008
Posts: 1014
I really hope someone is able to find the free time to complete the new any% because I think it would be so cool and I'm very excited! (sonicpacker, you seem to be taking offense when none was likely intended - I think we're all just happy to see something interesting on the horizon and can't contain ourselves.) I for one will patiently await whatever happens... so it can be console-verified. :)
I was laid off in May 2023 and became too ill to work this year and could use support via Patreon or onetime donations as work on TASBot Re: and TASBot HD is stalled. I'm dwangoAC, TASVideos Senior Ambassador and BDFL of the TASBot community; when healthy, I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
GoombaHeart
He/Him
Joined: 7/11/2015
Posts: 131
Location: Winters
Is it a case of waiting until you guys are on holiday?
Shit tier TASer.
Editor
Joined: 8/6/2014
Posts: 37
GoombaHeart wrote:
Is it a case of waiting until you guys are on holiday?
Just wait until they have the time, making frequent posts here won't make it happen any sooner. (I expect it will actually get you less updates in the long run.)
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Behind Chain Chomp's Gate 9"13 by snark https://www.youtube.com/watch?v=-zk_S8ZGKto Is this a new record? If so, what was the old one?
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
ALAKTORN wrote:
Behind Chain Chomp's Gate 9"13 by snark https://www.youtube.com/watch?v=-zk_S8ZGKto Is this a new record? If so, what was the old one?
Nope, old time was 9"13. "更新出来ない" prob means something like "can't be improved".
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
^Why did he upload the video if it’s nothing new, then?
GoombaHeart
He/Him
Joined: 7/11/2015
Posts: 131
Location: Winters
From Google translate it sounds like he was saying he thinks he can't, I checked a while ago. Is it maybe a slightly different strat?
Shit tier TASer.
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
ALAKTORN wrote:
^Why did he upload the video if it’s nothing new, then?
I assume he saved 1 frame to the elevator, but couldn't save time overall in the end.
Joined: 10/19/2014
Posts: 17
Location: France
Here is the Christmas gift by Snark ! https://www.youtube.com/watch?v=NamWHywBEBY Compilation of improvements for the 120 stars found by himself.
Lakitu is the only person to follow a BLJ :D My English is bad .....
Joined: 8/1/2006
Posts: 428
Snark's video digest by star: Chip off Whomp's Block: Used a misalignment(?) between two falling grey blocks to cut a corner. This allows Mario to take a slightly wider turn before the jump for more horizontal speed during it. To the Top of the Fortress: Same as Chip off Whomp's Block. Top O' the Town: Unknown (lag reduction?) Shocking Arrow Lifts: Replaced the first jump-kick and double jump with a long jump against the fence and a second one onto the fence. This trick lands on the fence sooner. Vanish Cap red coins: Sliding right away rather than wall-kicking reaches the first red coin sooner but appears to lose some of that before the second; however, it also allows grabbing the second red coin at a better angle to clear the extra life platform, which itself allows approaching the third red coin from a better angle to preserve speed for the jump from the fourth coin onto the wall. A glitched wall kick at the first elevator saves a bit of time, and Mario still has the vanish cap effect to pass through the wall around the star rather than going all the way over it. Every single time saver except the glitched wall kick was dependent on the approach to the first two red coins. In the Deep Freeze: The initial dive recover came off a downward slope, letting Mario maintain a bit of extra horizontal speed. But it didn't save time. Behind Chain Chomp's Gate: I couldn't tell exactly what happened, but the frames were saved at some point during the dive up the slope. Shoot to the Island in the Sky: As with the previous star, I couldn't tell what the improvement was. Slip Slidin' Away: The time saved is due to a major route change, which should be obvious from watching the video. Cruiser Crossing the Rainbow: The first jump is delayed to get a better angle on the wall kick. The wall kick is also lower. This allows an earlier jump to Lakitu with more horizontal speed. Swingin' in the Breeze: The time is saved on the first wall kick, but I can't tell how. Coins Amassed in a Maze: The time is again saved around the first wall kick, but I can't tell how. BitFS red coins: All time was saved during the final BLJ's route change. Bowser 2: Used BLJ momentum to carry Bowser closer to the bomb during the grab animation. Blast Away the Wall: Major route change; a tree jump let Mario take a more direct route to the star, and a triple jump with a glitched wall kick gave the height necessary to snag it.
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