Active player (434)
Joined: 9/27/2004
Posts: 650
Location: Canada
okie dokie. wip through stage 2. movie Link to video here is the movie file numbers compared vs feos' wip stage 1-1: 18 lag frames improvement, 21 frames improvement total stage 1-2: 111 frames improvement stage 2-1: 2 lag frames lost, 48 frames improvement total stage 2-2: 3 lag frames lost, 826 frames improvement total overall: 1006 total frames improvement (13 are lag frames) words Sometimes killing enemies creates more lag than it fixes, so some enemies are ignored. Stage 1 is straightforward, only minor tweaks and better lag management. Stage 1 boss, a different path is used to set up the 3rd hit. Stage 2-1 is pretty complicated and a few different strategies are used. Some create a bit of extra lag. Stage 2-2 a shortcut which is used in RTA is incoproated. The path creates extra lag, but it is, by a wide margin, worth it. I'd be shocked if there weren't more improvements. emote :0
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11469
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
O_O That freaking clip! Uh, please don't tell me I'll have to dig into code again...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Active player (434)
Joined: 9/27/2004
Posts: 650
Location: Canada
here's some stuff: Link to video [userfile= you know what forget it, the upload isn't working for me today for whatever reason so no movie file today completes stage 5, starts stage 6. stage 6 is when terminators become regular enemies and lag starts getting really serious. i'll take a finer approach to lag in 6 sometime soon maybe. you can see a few zips and gun clips coming into play now in 4 and 5, and more will come into play as the run progresses. improvement notes: sometimes it's faster to take a few steps rather than chain jumps, and sometimes it's faster to chain jumps even if you're not going forward very much. i sincerely doubt i explored this fully since there are many times where just chaining jumps and holding forward won't suffice.
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11469
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
OOB. Man you're amazing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.