Post subject: Does Desmumé support crashes?
TAG
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Joined: 2/9/2014
Posts: 407
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What I mean is, does the emulator emulate the glitches in a real game? for example SM64DS the klepto glitch. In my version of Desmumé it emulates some glitches in PRG0 that crash the game. But the klepto glitch in PRG0 And the Ukiki glitch just continue with no crash. I hope you all understand. Thank you Danke schön
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ALAKTORN
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Joined: 10/19/2009
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Location: Italy
It’s supposed to emulate them. What are those glitches you talk about? What emulator version are you using?
TAG
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Joined: 2/9/2014
Posts: 407
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Hi, I am using Desmume v0.9.11 (mac OSX) Build Info: 0.9.11 x64 (LLVM-Clang v6.0.0) Build Date: Apr 7 2015 Operating System: Mac OS X v10.9.5 (13F34) Model Identifier: MacBook7,1 hope this helps to solve the issue. because the after effects arnt't the same in the real DS.
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Skilled player (1743)
Joined: 9/17/2009
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Uh...depends. This glitch was supposed to crash the game. It crashes the emulator as well. Same happens on 0.9.11
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Sorry to post again, but: http://tasvideos.org/userfiles/info/25161296901191005 This movie causes the emulator to crash for a minute or so before working again. I tried recording it, but the Windows 10 game bar didn't capture the screen freezing and turning white: Link to video At around lag frame 18633, the emulator hangs for a bit before working at 1:02 of the encode.
TAG
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Joined: 2/9/2014
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Thanks
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TAG
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
I found in my version of desmumé the emulator, it allows the emulator to draw some kind of item for yoshi to carry. Thus not freezing the game. Other than that I would like to have a ao gt publishing a TAS of
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.