Post subject: The Lion King 1 1/2
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Hello ! I decided to TAS a new game without RNG (I need a break after CoM) and, as you can read it in the subject, it's The Lion King 1 1/2. First, I'm going to do a 100% because it means more levels (and the time attack levels are funny to TAS). I'll see later if I do the any%. So, here are the first levels Link to video Before explaining some tricks, I must talk about speed :
    Timon:
      Max speed : 512 Acceleration : it takes 19 frames to get max speed if Timon is on the ground and 9 after a jump (except if you jump before moving : 10 frames). Jump : the speed goes to 0 for 2 frames and then keep accelerating (it starts from the speed before jumping). Landing : the speed goes to 256 and then re-accelerate. Crawling : the speed is 384 but when Timon gets up, it goes to 256 and then re-accelerate.
    Pumbaa:
      Max speed : 588 Acceleration : 12 frames on the ground. For the rest, it's the same as for Timon. Dash : It's better to do it as soon as possible (well, almost) because it reduces ejection when hitting an object. You can "shoot" a few frames before landing. It skips the animation, so, it's faster
You can go through hyenas after their attack animation (which is faster than making them laugh). Most of the time, getting hurt by spikes is faster than jumping on a liana. By 100%, I mean all bugs (and levels) and all upgrades (HP, taunts for Timon and burps for Pumbaa). The "Timon 1" level (I mean, the first HP upgrade for Timon) uses a little skip with the final hedgehog : jumping over its head allows to skip a cycle (I couldn't do it sooner, though).
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That was pretty nice. I liked the damage boosts, and the time attack level at the end was probably the most interesting. How do they expect anyone to beat that in real-time if a TAS finishes with one second left? Is it possible to jump up those vines, like in Super Mario Bros. 2 and some other games? Or would that make you fall off the vine?
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CoolKirby wrote:
How do they expect anyone to beat that in real-time if a TAS finishes with one second left?
Simple: collect more time-boosting items!
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CoolKirby wrote:
How do they expect anyone to beat that in real-time if a TAS finishes with one second left?
As AdituV said, you can collect more clocks (each clock give you 10 more seconds).
CoolKirby wrote:
Is it possible to jump up those vines, like in Super Mario Bros. 2 and some other games? Or would that make you fall off the vine?
No, it isn't. Actually, you can jump up but you can't grab again the liana (or vines, whatever it is) : you have to completely move out of the hitbox and then go back. In fine, you lose height (and this is not really interesting :p).
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Hello ! Here are the next levels. Link to video This second package has 2 more gameplays : cooperative (Timon and Pumbaa) and team work (Timon on Pumbaa). For the cooperative levels, I tried to maximise time spend with one character and to change it while the other is doing something long (such as digging or dashing). And for the team work levels, you can press the left button to go faster. Do you see anything to improve in these levels ? ;)
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That was pretty entertaining! It actually reminded me a bit of Lost Vikings lol. From what I could tell, this looked pretty optimized! Keep up the good work :)
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Thanks! I can't say you if it's the same kind of game than Lost Vikings (but from what I saw, it really looks like, indeed ;) )
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Hello ! Here the 7 next levels. Link to video I don't have so much to say about this ones (except that the cooperation levels are quite hard to optimise). Just one thing : for the team work levels, jumping over a hyena is as fast as running into it.
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Pixiuchu
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Interesting... I never thought about this game, and it looks interesting to TAS. You're actually encouraging me to redo a TAS I am planning and do 100% instead. Though I'd rather finish my test TAS first. (Not a TAS for this game, and since this isn't the appropriate game to talk about I'd rather hush about my TAS) I look forward to the finished TAS. :3 Edit: wow. Seeing that is just amazing. This is going to be an awesome TAS, I believe that.
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Well, I'm glad that you've got energy to TAS ;). Can we just know which game you're going to TAS ? (I mean, you're "hyping" (is it a verb?) me :p ) Anyway, good luck with your work! And thanks for your cheering!
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Nice work! This looks like what I imagined a 100% Madagascar run would look like too. I really like the pushing Timon while he's on top of the rock. I'm sure that saves time, and it just looks funny and clever.
Pixiuchu
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Doc Skellington wrote:
Well, I'm glad that you've got energy to TAS ;). Can we just know which game you're going to TAS ? (I mean, you're "hyping" (is it a verb?) me :p ) Anyway, good luck with your work! And thanks for your cheering!
Well since you asked, I might do a TAS of Madagascar - Operation Penguin. Problem is, I never actually tried to go for 100% and I've only done one run of the game (which used a cheat code... wow I'm a cheater) I don't think I'll be sticking to my TAS but I'll try to do one at least. But all the levels are so short and then there is this one levels that can take 5 minutes even in TAS... And I don't know that level very well... I will now shut up about the game because it isn't the appropriate game thread to talk about and I don't feel like making a thread for it. meow :T I look forward to seeing your finished* TAS My post wasn't clear about which TAS I was looking forward to.
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Thanks CoolKirby! CatlyNat, the most important think (in my opinion) is that you have fun while TASing. So, if you want to TAS this game, do it! ;) Unfortunately, I don't know this game, so I can't help you at all. I had understood but thanks! :D
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Hello ! Here are the next levels. Link to video So, this time, we have 4 levels and the Timon 2 bonus stage. I found a bug (not the collectible, an informatics bug... Sorry about that ;) ) : if Timon is on a stone that Pumbaa has pushed, if you move in the same direction and jump, you add the stone's speed to Timon's speed (or is it a normal feature ? I don't know). Just two little things about the level 3 :
    At around 3:30 of the video : I decided to take the bugs in that order to get a different timing in the level (especially with the hedgehogs). A little further : I made Pumbaa burp to change the behaviour of the monkey.
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Doc Skellington wrote:
if Timon is on a stone that Pumbaa has pushed, if you move in the same direction and jump, you add the stone's speed to Timon's speed (or is it a normal feature ? I don't know).
Good find. That sounds like a bug to me, and not a feature the developers intended. There are some other games with a similar bug too.
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Thanks ! Yes, and this bug can be used in some games ;). For this one, I'm just afraid this is not really useful : most of the time, this stones are placed next to a big wall (and so I need more vertical speed than horizontal speed) or somewhere where it isn't interesting (due to the in-level cycle or other obstacles).
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I grew up with this game and I gotta say, I'm surprisingly entertained so far! Been following your WIPs for a while and I hope you can finish this soon!
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Thanks, Kurabupengin! Theoretically (if I don't have any big troubles), I should be able to submit it before the week-end (so, yes, quite soon :p). EDIT : The credits don't automatically start, so, should I press the A button to launch them or just finishing the last level is enough ? (This would add only a few seconds due to loading time) EDIT 2: Anyway, here is the fifth "world" : Link to video I don't have much to say this time (just that the single character levels are far more easier to optimise). The final time is a little less than 40 minutes (39:53 to be precise). Do you see any improvements ?
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I think it's preferred that you reach the credits if the game has them. Hopefully the few extra seconds of doing that won't push the time over 40 minutes though, it'd be great to get under that! At 4:05-4:06 in the latest encode, can you jump as soon as you land on that platform to hit the ground sooner, and avoid hitting the wall and losing all your horizontal momentum?
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OK! Thanks for the information! ;) So, the final time is 39:58.442 (or 143253 frames). No, unfortunately, it's impossible : even when you jump as soon as possible (and as far as possible), you'll hit that wall (and you won't even take the bug).
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Well then, I think this is ready to submit, though it might be good to check the movie over again one last time in case you find anything that can be improved.
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Yes, yes, I've checked everything ;) The submission is in progress...
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