Hey Guys,
Some have you may or may not be aware of some of the SNES console work i've been doing using FPGAs. I set off on a mission last Jan to research the SNES EXP port to perform complete take over of the console to do things like load/save state, digital only graphics/audio output, etc... Since then I have created SNES-Tap which has the potential of doing all that and more.
For more technical details on this device check out:
http://forums.nesdev.com/viewtopic.php?f=12&t=13154
Here is what the device looks like:
https://pbs.twimg.com/media/CMHYllaUkAAu17o.png
Here is a current update of SNES-Tap showing its capability:
https://www.youtube.com/watch?v=dE_q4EpsLco
So long story short I want to continue work on this device and get it into key developers hands. Some of the items I want to tackle is load/save state on games like SMRPG, YI2, Starfox, etc... those games are particularly difficult because of the hardware co-processors.
However, I also want to see how I can help out the TAS community. This device has complete access to read/write any system address, it knows the start of every frame and could be used as a meaningful tool for console verification.
Let me know what you think,
defparam