The Circle is complete! With our run, we finally have a TAS of Mega Man 1 Mega Man 2 Mega Man 3 Mega Man 4 Mega Man 5 Mega Man 6 Mega Man 7 Mega Man 8 Mega Man 9 Mega Man 10 :D

In-game All Clear Time: 00:19:11

Run Attributes

  • Aims for fastest time
  • Takes damage to save time
  • Manipulates luck

Achievements unlocked:

AchievementRequirements
Blue BomberDefeat a boss without getting damaged.
Whomp Wily!Clear the game once
JitterbugClear the game in 60 minutes or less
Almost InvincibleClear the game without continuing
InvincibleClear the game without dying

Emulator Details - Dolphin v4.0-4796 (Does not sync with latest revisions)

  • Dual Core - Disabled
  • Idle skipping - Disabled
  • JIT CPU Recompiler
  • DSP LLE Recompiler
  • External Frame Buffer - Enabled | Virtual
  • No Gamecube controllers, emulated wiimote
  • Clear game data (Right click the game title, choose "Open Wii save folder". Delete or move everything)

Comments

This is a run using Mega Man on Normal Difficulty. It uses no DLC, add ons, or saves.

Tricks and Glitches

Some of the properties of the earlier Mega Man games also apply to this game. Check the Rockman page and #3157: diggidoyo's Wii Mega Man 10 "Mega Man" in 33:42.37 for more information.

Boss Invincibility Bypass

Similar to Mega Man 10's Triple Blade, the Magma Bazooka in this game fires three shots which can individually bypass the bosses invincibility timer. This is shown during the refight with Magma Man.

Concrete zip

Concrete shots are fired a short distance ahead and then form a solid platform a second later. If you manage to be inside the block before it forms, you will remain inside the block as long as you are on the ground. As soon as you jump, you will be pushed forward a small distance to zip you out of the block. This is used as much as possible whenever we have the concrete shot out. In a real time attack such as this one, it takes too much time to switch to the concrete shot and refill it to be able to be abused excessively. An in-game time trial would not count the time it takes to switch weapons, and would be able to refill the concrete shot and zip through the whole game.

Stage by stage comments

Concrete Man

Pretty straight forward stage. There is only one known improvement in this stage. A 3 frames improvement can be found at the ladder at the miniboss. The trick is involves a very brief zipping by holding the ladder for a frame and then immediately releasing it gives you the tinniest boost while the screen is scrolling to the right. The boss fight went perfectly.

Magma Man

Thanks to Concrete Shot, AngerFist managed to find a window of opportunity at the lava area. If he was one frame later during where he managed to find a gap, he’d have died! So that’s how tight it was. We redid this stage a few times. The boss gave Diggidoyo a lot of issues. Atma helped out, pointed out some things, speed things up. We happy bears ^_^

Galaxy Man

Where do we start?... We redid this stage sooooo many times because you can approach it in so many ways. Easily the most painful stage. What you see in this stage is from big amount of testing various routes. It’s a quite long stage aswell. We utilized Concrete Shot to the maximum by obtaining twice a big weapon refill. Rush coil route proved to be slower and determined that Concrete Shot was the fastest route.

Hornet Man

Diggi and I fought back and forth in this stage  Some rooms he was faster than me and some rooms I had the advantage. In the end, Mr. Doyo prevailed by a few frames :P This is the beauty of teamwork. Boss fight went quite fast thanks to Magma Man’s weapon.

Jewel Man

We also redid this stage quite a few times because we had to plan carefully our weapon management. Hornet Chaser can be tricky to manipulate depending on where you want it to travel but we managed.

Splash Woman

Comfortable stage. Not hard to tas. Not much to say. Splash Woman fight can be quite a tight fight but thankfully she is programmed to move specifically that way each time you fighther. Therefore it was a relief to forget about rng for a while in a boss fight. Speaking of which, that fight is a frame perfect fight. Meaning every Hornet chaser hit her on the earliest frame possible after each of her invulnerability periods were over.

Plug Man

lots of zipping, we got inspiration from biggyboi. Diggidoyo did a great job in this stage! He had to plan carefully Rush Coil’s health in order to have enough HP left before reaching the last at the end of the stage. Plug Man was denied fastly!

Tornado Man

A lot of Rush Coil usage in this stage.

Wily 1

Lots of big refill initially of the stage. Wait until you see how much we got in Wily 3. The M takes longer to use compared with getting refills so that’s why we got refills here and there. The boss fight is quite interesting one. Took a while before we determined keeping Rush Coil was the fastest. Initially, we tried a stronger weapon but switching weapons takes time so

Wily 2

It was important not to use other weapons so we could refill less using the M. Boss: first phase went pretty well. Middle went fast! Last phase, Diggi tried to fire the last shot before it closed its mouth but he couldn’t find a way to connect earlier. Therefore he had to wait until it opened its mouth again.

Wily 3

AngerFist did most of this stage and as we stated before, our goal was to obtain big refills as much as possible, which we certainly showed in this stage. It was a really funny stage to tas. We tried our best to show tasing maneuvers by being very close to those deadly spikes and enemies. Diddidoyo performed that impressive Mega Man Moonwalk during the boss fight :P

Wily 4

The order of the refights was chosen in order to require one less weapon switch (saves 70 frames). What stood out the most was the Tornado fight where the last shot with huge amount of Diggi swag hit Tornado Man

Closing Comments

AngerFist

Finally, I’d like to especially thank my man Diggidoyo. I honestly and wholeheartedly enjoyed working with him as he saved frames where I couldn’t spot them and he always is a positive and fun guy working with.

Diggidoyo

I first started TAS'ing this game back in 2012 and back then I was a little skeptical about it because of lingering problems with Dolphin at the time as well as the absence of the quick weapon switching Mega Man 10 has. After completing a few stages, I let this project drift to the side and forgot about it. The hiatus was ended when it was finally rejuvenated by AngerFist and got4n late in 2014. Dolphin has come a long way since it's first introduction into TASvideos, and it now provides a relatively smooth platform to TAS on. There's still a few missing capabilities that would be nice to have, but for the most part this game was much more enjoyable to work on than Mega Man 10. There are a few places we've spotted in the run that could use a touch up to save a few frames, but doing so requires extra RNG manipulation which either ends up losing more frames than it saves, or breaks the run entirely. Perhaps this can be resolved once hex editing is more refined for the Dolphin.
Thanks to AngerFist for working with me on this and keeping me motivated. Having a partner helped to find optimal strategies and we were able to leap frog improvements all the way to the end. Special thanks to Atma for keeping our WIPs in check, Biggyboy for his optimizations, Scepheo for his working .dtm editor, and Got4n for rejuvenating this TAS from the dead.

Screenshots:


Noxxa: Judging.
Noxxa: Great run to round off the numbered classic Mega Man series. Nice to see the payoffs of all the planning and little tricks involved. Accepting for Moons.
fsvgm777: Processing.


Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
mklip2001 wrote:
Oddly enough, I didn't catch the point in the second stage where you had the narrow window of opportunity.
Yeah it's not totally obvious but check at 03:50. If I had fired a Concrete Shot one frame later, I would've died and as far as I am concerned, that was the only frame where I could fire the second last shot and go through that narrow gap. Not obvious but if you'd either frame advance or make a save just before that point, you'd probably understand more :) Thanks for watching everyone. This was my first tas in like 3 years? Glad to be back.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Active player (279)
Joined: 4/30/2009
Posts: 791
Woot finally! Been waiting for this one! :) Yes voting here
Joined: 7/2/2007
Posts: 3960
So when's the simultaneous deci-run coming out? ;)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Skilled player (1176)
Joined: 5/11/2011
Posts: 427
Location: China
I never played this game, I found you choose the same way like RTA did when boss rush. 1-8-7-6-5-4-3-2 1 000 8 2 000 7 3 4 5 6 Did Magma Shot or Plug Ball can be used for beating with Wily's first type? Maybe you can choose 1-2-3-4-5-6(8)-8(6)-7 or 1-2-3-4-8-7-6-5
Player (72)
Joined: 5/28/2013
Posts: 99
Loved every bit of this. Definite yes vote from me.
My Stream: http://www.twitch.tv/theangrypanda1 Mostly SoE TAS and casual playthroughs.
Experienced player (583)
Joined: 1/27/2011
Posts: 427
Location: Oregon
mtvf1 wrote:
I never played this game, I found you choose the same way like RTA did when boss rush. 1-8-7-6-5-4-3-2 1 000 8 2 000 7 3 4 5 6 Did Magma Shot or Plug Ball can be used for beating with Wily's first type? Maybe you can choose 1-2-3-4-5-6(8)-8(6)-7 or 1-2-3-4-8-7-6-5
Yea the RTA had the right idea. Those would be viable routes if the weapons were better suited for the boss. I'll have to double check, but I know the magma bazooka fires three shots at once which all have to clear the screen before it can be fired again. Plug ball only fires directly in front of Mega Man and then falls straight down, and he can't jump up to the bosses mouth as fast as the eggs come out. As it stands, even though running from 1 to 8 loses time, it gains it back by not having to switch weapons. Going from 5 to 8 or even 4 to 8 would still lose time, and then possibly end up at the boss with a sub-optimal weapon.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
This was the first Mega Man 9 speedrun that I watched entirely, and enjoyed it, so congratulations! It was entertaining.
Skilled player (1246)
Joined: 8/29/2014
Posts: 302
Very nice run. It can't have been easy to optimize utility weapons like the Concrete Shot with ammo management and refills and weapon swaps that always cost time. It's nice to see that you redid a number of stages multiple times until you were satisfied with the routes in them.
Active player (252)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
Congratulation!We love megaman series game.Yes vote.
fsvgm777
She/Her
Senior Publisher, Player (225)
Joined: 5/28/2009
Posts: 1213
Location: Luxembourg
Here's a lossless encode, as requested by AngerFist: https://www.mediafire.com/?63y4lddww5sq9of
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
Easy yes vote side note: Some of the stage comments have some typos (tornado man: use of rush coil should be rush jet)
Joined: 6/4/2009
Posts: 893
yes vote, glad to finally see a tas of this game... any project of a 100% / all achievement run in the future ?
Reviewer, Experienced player (919)
Joined: 11/18/2011
Posts: 312
Location: Morocco
Yes vote for this great run even without watching I'm sure that this run will be a perfect TAS.Now the serie has been completed for classic Megaman
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
McBobX: I'm glad you like the run, but you should still watch the run before you vote. You may still post to show your approval, though, even without voting :)
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
d-feather
He/Him
Joined: 2/12/2015
Posts: 152
Location: Everett, WA
Finally, a Mega Man 9 run! I've been waiting for this for a long time ever since I discovered this site! Yes vote.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Derakon wrote:
So when's the simultaneous deci-run coming out? ;)
Hopefully in 2016! That year, these films are released: Batman v Superman: Dawn of Justice (!) Captain America: Civil War Suicide Squad X-Men: Apocalypse Deadpool Warcraft Independence Day 2 Ghostbusters Alice in Mirrorland? Kung Fu Panda 3 Doctor Strange Star Trek Beyond Star Wars: Rogue One Assassin's Creed Gambit TMNT2 Popeye! Tarzan! The Junglebook The Incredibles 2 Finding Nemo 2 The Conjuring 2: The Enfield Poltergeist Ice Age 5 (lol) Angry Birds (lol) Kickboxer (reboot) Big Trouble in Little China (featuring the Rock, cross your fingers). GOOD TIMES LIE AHEAD FOLKS!!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Experienced player (766)
Joined: 12/20/2009
Posts: 120
Good job. Is magmaman's stage's new strategy rejected!? by the way, Yes vote and thanks for submitting this TAS
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
What new strategy?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
EgixBacon
He/Him
Player (184)
Joined: 4/15/2013
Posts: 331
Location: In the attic
Wow... I check the forum once a week, and this gets submitted the day after I last checked? Darn. This was a much-anticipated run, and I'm very glad to see that it's finally been submitted. Great job, diggidoyo and AngerFist! Obvious Yes vote from me. Nintendo 3D TOTY comfirmd kappa
FanFiction|Youtube Still on Win7! Take that, Microsoft!
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15551
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2969] Wii Mega Man 9 by AngerFist & diggidoyo in 30:20.98
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4035
Way to go, guys! This run was worth the wait!
Patashu
He/Him
Joined: 10/2/2005
Posts: 4042
Any particular reason why at 17:52 (in this video: http://www.youtube.com/watch?v=QDQngaq0O0w ) you don't jump before the ledge and instead fall off it? Wouldn't it be faster?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Experienced player (583)
Joined: 1/27/2011
Posts: 427
Location: Oregon
Rain pushes on Mega Man in the direction it's pouring, but only when Mega Man is in the air. So in those screens, the rain is pouring backwards, and although jumping would add a slight vertical acceleration, it is all lost by the negative horizontal acceleration due to the rain. Staying on the ground is the fastest way to clear the ledge in those two spots. Every other ledge must be jumped off of.