vba-v24m-svn480
Emulator bios is used because it's default option and because when asked about it,nobody gave me an answer if this would be the standard or not.This game will probably not abuse resetting so this shouldn't be an issue at all.
I will not use Bizhawk,I will not go through unnecessary trouble to use another emulator unless this emulator becomes unacceptable.
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Running is faster than jumpin~g, but landing from a jump doesn't give you the running speed instantaneously,so i want to minimize air time and landing,this is usually done by doing the smallest jump possible.By jumping before the delay in the landing,i can keep doing the running jump with no wasted frames but if i let Timmy land,he'll have to restart the running animation to do the running jump.
For a short distance like the last jump in the first screen,i gained frames by trying different jump heights.2183 is the timing for the screen transition(first screen ending) ,it was the best achieved and it's a middle ground between a full jump and the smallest jump possible.It probably has to do with the severe landing lag not being applied because we didn't land therefore we lost the least possible speed.
http://tasvideos.org/userfiles/info/32331012380096240
for 20 star wands,you can buy a skateboard with constant air and ground speed,but you can't climb or attack apparently,this definitely needs testing since the original route is all for gyro and this might give savers all over the place instead of just one situation here or there.