Yes. It is not necessarily trivial to figure out whether a given script is going to result in the ending, though. If you're executing from RAM, some commands might result in a change to the very RAM addresses that you are executing from. One might also need to take jumps into account.
The verb table entries are ordered according to the scheme given above. So, a trashcan would contain script pointers for LOOK, OPEN, USE, CLOSE, in that order. It looks up all this as soon as you have selected the object that you want to act on, and then it starts executing commands until it reaches $ff.
However, it turns out that $0300-$037F holds the tile attribute table. So $0309-$30b holds attributes for the tiles at the top of the room. There are many rooms that have a $55 in one of these locations. For example, the room that is north of the rug room (7), with the ancient tome in it, has $45 $55, so it will show the riddle and then go to the ending. Here is the full list of such rooms: 6, 7, 8, 9, 21, 34, 35, 36, 37, 72, 73, 74, 75, 84, 85, 86, 87, 88, 89, 90, 91, 92, 105, 122, 123, 124, 125.
Also, rooms with $55 in $0311-$0313 (second row): 2, 3, 4, 5, 19, 20, 21, 27, 32, 33, 35, 37, 46, 47, 48, 49, 50, 52, 53, 54, 67, 68, 76, 77, 82, 83, 84, 112, 126
Rooms with $55 in $0319-$031b (third row): 2, 3, 4, 5, 19, 20, 27, 38, 39, 40, 41, 63, 64, 69, 70, 71, 93, 94, 112, 113, 119
For the record, bank 0 has data for rooms 0-75 and bank 1 has data for rooms 76-131. They both have a pointer table at the beginning pointing to the rooms. At offset $c4 within each room is the tile attribute data (16 bytes).