Post subject: No NES game developer so far? why?
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Where are the people behind these games, haven't they watched the videos yet? HEY! they made the game in assembly, i think the minimalist route to complete the game is at least interesting for them, how come we didn't see any of them showing up here? STAMPER BROTHERS WHERE ART THOU?!?
Skilled player (1416)
Joined: 10/27/2004
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FODA wrote:
STAMPER BROTHERS WHERE ART THOU?!?
Too busy thinking of ways to push Kameo back even more.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Post subject: Re: No NES game developer so far? why?
Banned User
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FODA wrote:
HEY! they made the game in assembly, i think the minimalist route to complete the game is at least interesting for them
I don't understand how making the game in assembly makes the minimalist route interesting. Besides, I would bet that at least some if not most of those games are made in C (with perhaps some inline asm routines).
Emulator Coder
Joined: 3/9/2004
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Location: In his lab studying psychology to find new ways to torture TASers and forumers
All the skilled devs teams in those days that only designed for a single platform wrote their code in assembly, they bragged about it. How they were able to squeeze in more with limited hardware than their competitors. As to the Stamper brothers mentioned above, them I believe coded in C, since games like Battletoads and Double Dragon were released on every single system of the time. But yes you would wonder why we haven't heard from some developers. You'd think someone would pop in and say, hey pretty cool, I never imagined anyone would beat the game that fast, and a shame we missed some of those bugs. On the Snes9x board, we actually had a few famous people stop in.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Skilled player (1416)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
Okay, now to actually contribute something constructive... Just because we haven't heard from any game developers doesn't mean they don't come here. I've heard that Retro employees sometimes visit various forums, including SCU, but I have yet to hear any stories of them speaking up on them. So yeah, who knows? We may have some famous people lurking our forums from time to time. Certainly they've heard of us. They'd have to have heard about us after that bombshell that was Morimoto.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Player (206)
Joined: 5/29/2004
Posts: 5712
How was Morimoto a bombshell?
put yourself in my rocketpack if that poochie is one outrageous dude
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Bag of Magic Food wrote:
How was Morimoto a bombshell?
If I'm not completely mistaken, he was the first or at least one of the first to get the idea of making a TAS of a NES game, or at least the first one to get such video popularly known. Controversy surrounded that video because Morimoto (intentionally or unintentionally, we might never know) did not make it clear that it was tool-assisted and most people thought it was a regular speedrun.
Player (206)
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Yeah, controversy surrounds everything these days.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 5/31/2004
Posts: 464
Location: Minnesota
I must admit, the SB3 Morimoto was the video that got me interested in this. It's amazing to everyone. Mostly because nearly every person 16-30 has played SMB3 and understands all the tricky plays Mori pulls off.
JXQ's biggest fan.
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That High Level Challenge site I linked to 9999 years ago has some Famtasia/VirtuaNES vids from like 2000 or so.