The RTA has made some progress with this game,
32:31.
So I'm going to update mine as well.
I need to add ship glitch and status glitch (no more time lord).
I'm going to add a lit dungeon, so that will be a little more entertaining.
Final battle will be a missile barrage instead of poisoning everything, which will hopefully be less anti-climatic.
I have a better understanding of the RNG, so all the grind battles can be faster. But spinning the RNG takes a while, so the out of battle looks slower even though its an overall time savings.
The RNG is at 00BA. It advances to the lower byte of 17*RNG + 23.
RNG effects spells and the number of mobs (which should be 8 to maximize xp/minimize total battles needed).
The spell I'm interested in is Undead. It cycles the RNG, does 255 damage if the upper byte of 100*RNG is less than 75, then cycles the RNG again; for each mob.
The RNG cycles with spells, movement, and pressing the B button.
Overlap between the two should give a battle I'm looking for (8 undead mobs, 1 spell kill) twice every 256 RNG. This can leave me spinning the RNG 128 times out of battle, ~600frames, 10 seconds. That is pretty close to the time to cast the spell a second time (and the second cast might not finish the battle anyway).
Mob type is based on the frame counter, which is independent of the RNG and never more than 3 frames away.
Mob number chart (two columns of number and shape).
Shape is there to help me know where in the pattern I am.
7 11111011 5 01110110
8 11111111 4 01110010
7 11111011 4 01100110
7 01111111 3 01100010
6 01111011 4 01100110
7 11111110 3 01100010
6 11111010 3 01100100
7 11110111 2 01100000
6 11110011 2 01000100
7 11101111 1 01000000
8 11111111 2 11000000
8 11111111 3 11000001
7 01111111 4 11001001
6 01111101 5 11011001
6 01111110 5 11011001
5 01011110 6 11011011
Undead chart (read across then down).
*=8 kills, .=4+kills
f9* a0. b7* 3e. 35* 9c. 73* ba 71* 98 2f* 36 ad* 94 eb* b2
e9* 90. a7* 2e. 25* 8c. 63* aa 61* 88 1f* 26 9d* 84 db* a2
d9* 80. 97* 1e. 15* 7c. 53* 9a 51* 78 0f* 16 8d* 74 cb* 92
c9* 70. 87* 0e 05. 6c 43. 8a 41. 68 ff. 06. 7d 64 bb 82
b9 60 77 fe f5 5c 33 7a 31 58 ef f6. 6d 54 ab 72
a9 50 67 ee e5 4c 23 6a 21 48 df e6. 5d 44 9b 62
99 40 57 de d5 3c 13 5a 11 38 cf d6. 4d 34 8b 52
89 30 47 ce c5 2c* 03 4a. 01 28. bf c6. 3d* 24. 7b* 42
79* 20 37* be b5* 1c f3* 3a f1* 18. af* b6. 2d* 14. 6b* 32
69* 10 27* ae a5* 0c e3. 2a e1. 08. 9f. a6. 1d. 04. 5b 22
59 00 17 9e 95 fc d3 1a d1 f8. 8f 96. 0d f4. 4b 12
49 f0 07 8e 85 ec c3 0a c1 e8 7f 86 fd e4 3b 02
39 e0 f7 7e. 75 dc b3 fa b1 d8 6f 76 ed d4 2b f2
29 d0 e7 6e. 65 cc a3 ea a1 c8 5f 66 dd c4 1b e2
19 c0 d7 5e. 55 bc 93 da 91 b8 4f 56 cd b4 0b d2
09 b0 c7 4e. 45 ac. 83 ca 81 a8 3f 46 bd a4 fb c2