Post subject: Luck manipulation hell: Fantasy Zone Demo
Zucca
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Joined: 8/22/2008
Posts: 118
Location: KUUSANKOSKI, Finland
At least in Fantasy Zone for Master System the demos have first few seconds of prerecorded demo (Opa-Opa shoots at flat rate goes forward... nothing much). Then starts the crazy part: Fire rate goes to maximum, Opa-Opa starts to move randomly. The demo ends right before Opa-Opa would be killed. Here's the thing: Can you manipulate Opa-Opa survive trough first level, whole game? Personally I've once seen first stage boss in a demo. So it's possible at least to defeat one boss in a demo.
trazz wrote:
Killing the skeletons sooner or letting the skeletons live (unlive?) won't affect that at all.
Joined: 5/2/2009
Posts: 656
...and what happens when the boss is killed? the games just keep going?
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Joined: 7/2/2007
Posts: 3960
That'll be the reward for manipulating luck well. :) More seriously, some cheats to make Opa-Opa invincible should reveal what happens pretty quickly.
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Zucca
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Joined: 8/22/2008
Posts: 118
Location: KUUSANKOSKI, Finland
OmegaWatcher wrote:
...and what happens when the boss is killed? the games just keep going?
That I haven't seen yet. :D
Derakon wrote:
More seriously, some cheats to make Opa-Opa invincible should reveal what happens pretty quickly.
Nice idea... :) BTW. You can use only d-pad to control luck manipulation. :P I don't know if you could use pause -button too...
trazz wrote:
Killing the skeletons sooner or letting the skeletons live (unlive?) won't affect that at all.
Player (178)
Joined: 5/13/2012
Posts: 51
Testrun of Fantasy Zone in 3:46 using demo manipulation So, it turns out that by "surviving" long enough during a demo until Opa-Opa destroys the last base, you can get control of him, but sometimes he just comes to a dead stop and you can't move around, for reasons I don't know. So my approach was as follows: get to the demo of round 7 (the last regular level) as fast as possible. You don't have to sit through the demo in its entirety, you can reset once the demo starts and the game will play the next demo after the title screen. But I had to play round 1 a bit, to get $ 3000 to buy upgrades, since I wasn't able to defeat the boss' final snake with default speed/weaponry (but it might be possible). Here's hoping that someone knows what's really happening during the demos, so that it can be manipulated more effectively. The bossrush is most likely also improvable with different money<->weapon management.
Zucca
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Joined: 8/22/2008
Posts: 118
Location: KUUSANKOSKI, Finland
Wow. This topic didn't die. :o @Tee-N-Tee: That's a BizHawk demo file I guess? Can you possibly convert that into a movie file of some kind? I'm on Linux and I wouldn't want to go trough installing BizHawk hare. :E
trazz wrote:
Killing the skeletons sooner or letting the skeletons live (unlive?) won't affect that at all.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4037
Did you mean an video file? I don't think BizHawk movies can be converted into other emulators' file formats. Here's a video file: Link to video The movie length is 3:46.51 according to BizHawk.
Zucca
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Joined: 8/22/2008
Posts: 118
Location: KUUSANKOSKI, Finland
Bumping after little over two years. :o
CoolKirby wrote:
Did you mean an video file?
Exactly. After seeing the video, I highly suspect this could be the fastest way to TAS this game trough. It's "just" a matter of luck manipulating the hell out of the demo on the last stage. :P
trazz wrote:
Killing the skeletons sooner or letting the skeletons live (unlive?) won't affect that at all.