Fist of the North Star is sidescrolling fighter game known for its difficult boss battles. The current run is a ~25 second improvement over the published run due mainly to a newly discovered glitch which allows bosses to be killed instantly while near full health.

Game objectives

  • Emulator used: FCEUX 2.2.2
  • Beats the game as fast as possible
  • Abuses programming errors

Comments

I stumbled on this glitch completely by accident while trying to optimize a boss fight. Basically, bosses in this game all have super strong attacks that can kill Kenshiro if they connect with him while he is stuck in a corner. However, if you counter attack on the last possible frame before you fall over, you can kill the boss as well resulting in a double KO. The game registers the bosses death (if he collapses not explodes) before Kenshiro's death and the level is beaten. This can be done even for bosses near full power, a true Fist of the North Star attack!
I couldn't make it work for bosses at full health though, this particularly impacted the last two bosses. I also couldn't make it work the one jumping boss.
Originally, it was suggested that the bosses weaknesses be incorporated into this run, which deal a significant chunk of damage on the first hit. However Kyman tried this, and noticed that the fight took significantly longer to end this way. I realized eventually that a timer reset and added additional time to the ending sequence (maybe some animation was meant to go here but never added?) Anyway that proved to be a dead end. In fact, you can see this on one boss even in the published run, I'm not sure it was noticed at the time.

Other comments

A bit of good luck is always nice to have. I'm not sure I would ever have thought to check this case on my own. Surely there are still significant glitches left out there to discover!
I suspect some frames, even up to a second, can be saved on this run by delving deeper into manipulating boss patterns to critical attack you sooner, but the game honestly isn't that interesting so I'm not sure who would bother.

Nach: Bland game, but nice improvement, accepting.
sheela901: Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15580
Location: 127.0.0.1
This topic is for the purpose of discussing #4694: Alyosha & Kaylee's NES Fist of the North Star in 07:21.76
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Nice exploit. The game is fairly short and silly, and I'm still amused by the thrown weapons that fly slower than the enemies run. There was also some random exploding enemy in Stage 6 this time; that was cool.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Dimon12321
He/Him
Editor, Reviewer, Experienced player (596)
Joined: 4/5/2014
Posts: 1222
Location: Romania
Looks like providing an encode can be more difficult than making a TAS itself. He-he! So, let the Skyfall comments! Link to video Yes vote from me.
TASing is like making a film: only the best takes are shown in the final movie.
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3822)
Joined: 11/30/2014
Posts: 2831
Location: US
^thanks for that Dimon! Maybe I should try learning how to do that encoding stuff, is there a 'how to' guide anywhere?
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
The noise KENSHIRO makes when he punches/kicks will never not amuse the hell out of me.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
ars4326
He/Him
Experienced player (777)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
The Stage 1 BGM vaguely reminded me of Dragon Warrior 1's overworld theme... Good work again, Alyosha! Knocking out another one off the 'first 500' list :)
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Active player (264)
Joined: 8/14/2014
Posts: 188
Location: North Kilttown
Yes vote. By the way, I've never seen another game (that I can recall at least) where the BGM couldn't keep up with a simple screen transition without skipping slightly.
Somewhat damaged.
Dimon12321
He/Him
Editor, Reviewer, Experienced player (596)
Joined: 4/5/2014
Posts: 1222
Location: Romania
Alyosha wrote:
^thanks for that Dimon! Maybe I should try learning how to do that encoding stuff, is there a 'how to' guide anywhere?
Here you are!
TASing is like making a film: only the best takes are shown in the final movie.
Joined: 4/3/2005
Posts: 575
Location: Spain
TehBerral wrote:
Yes vote. By the way, I've never seen another game (that I can recall at least) where the BGM couldn't keep up with a simple screen transition without skipping slightly.
Then I presume you have not watched The Cheetahmen yet.
No.
Skilled player (1416)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
That jump is oddly hypnotic. @_@
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Active player (264)
Joined: 8/14/2014
Posts: 188
Location: North Kilttown
DrJones wrote:
Then I presume you have not watched The Cheetahmen yet.
We* try to forget that game. * "We", referring to the royal "wē"; as in me; as in Zuul
Somewhat damaged.
Former player
Joined: 4/18/2015
Posts: 168
Location: Canada
Gotta love the way bosses explode when they die lol. Overall, the run was decently entertaining, but watching Ken move in one direction the whole time was a little tiresome. It's not like that's something you could have changed anyways. Voted meh, but I still enjoyed this!
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
Can't help but love the pogostick-esque small jumps in this game. It's about time 484M got replaced. I wouldn't mind at all giving you full credit for this TAS. Nice work! Voted yes.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15580
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2873] NES Fist of the North Star by Alyosha & Kaylee in 07:21.76