I made a script. Well, not entire, I edited gocha's
lua script for Snes9x, inspired by Amaraticando's
script for BizHawk/lsnes, since I needed more info.
You can find it (and other things when ready)
here.
Comparison:
New Old
Major changes:
- Labeled main info, to make it easier for the user to see what is what, and changed its position;
- Added Blocked Status, as I find pretty helpful (totaly inspire by Amaraticando's);
- Added RNG value, you never know when you will need;
- Added sprite type in the sprite table next to the ID, useful too;
- Setted Yoshi's info colour fixed to green;
- Improved PowerUp cheat: now you can explore all the PIs (0-255) using up/down+select (hold for increment/decrement quickly), so you can easily play with them without having to change the memory value;
- Added a vector + grid that indicates Mario's speed, but it's not really finished. The main thing is ok, you can use in 3 different sizes (big may pollute the screen), but I tried to make a clickable menu to change the size or turn off and this is the part that is not finished. Not so useful, but yet cool, and served to learn more Lua. You can enable it by changing the script in the Options section;
- Changed sprite ID symbol (that # looks like an H...).
Please, if you have any question or suggestion about it, talk to me. Any improvement is welcome.