Experienced player (690)
Joined: 11/23/2013
Posts: 2233
Location: Guatemala
I have an issue on ColecoHawk. I play Montezuma's Revenge but there's no sound. I'm using the latest version of BizHawk.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
You play every other coleco game and there's no sound. Fixed on r9295
Player (105)
Joined: 1/4/2013
Posts: 117
Location: Belgium
zeromus wrote:
emu.frameadvance is special and can only be run from the lua main loop. basically "emu.frameadvance" is equivalent to "exit lua and run for a frame and then return to lua". This is nonsense from the context of a button event, and consequently it got coded in such a way that when you tried it, it just crashed. Don't expect this basic execution model to change any time soon, so don't expect this to work any time soon. You should work around this by using emu.yield or emu.emuyield or some such in a loop so that your lua script doesnt exit. then when the button is pressed, set a flag. pick that flag up in the main loop in your lua script.
Thanks for reply! I'll try your workaround :) (Good luck if one day, someone decide to work on this stuff) Another question, I've encouter this error tonight: As we can see, it happens when I try to load a N64 ROM. The weirdest is that the same ROM successfully loads few hours ago. I tried to load another ROM and it works. So, I suppose that a wrong setting have been saved but I can't find where... I tried to remove my config.ini and even a fresh downloaded package; the result is the same... I also had look into my appdata folders but I didn't find anything... EDIT: Bizhawk version is 1.9.4
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1559
BizHawk keeps crashing whenever I try to make TASes. It's quite frustrating trying to make TASes with TAStudio.
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
Hathor, reboot. PikachuMan, for a guy who gets a lot of crashes, youre a little scarce on stack traces and error messages.
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6441
Location: The land down under.
Weird. I haven't received a crash whenever I used TAStudio. Only bugs, lots and lots of bugs (majority fixed now so yay).
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
tom_mai78101
He/Him
Player (127)
Joined: 3/16/2015
Posts: 160
That just mean we need to put really detailed bug reports so that the developers can efficiently fix them.
Player (105)
Joined: 1/4/2013
Posts: 117
Location: Belgium
zeromus wrote:
Hathor, reboot.
Still the same :/ I tried to use Process Monitor but it doesn't help me as much as i expected...
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Hâthor wrote:
zeromus wrote:
Hathor, reboot.
Still the same :/ I tried to use Process Monitor but it doesn't help me as much as i expected...
Your error message mentions Jabo. Jabo is the one thing in BizHawk that currently uses directx (it is a closed source plugin, we have no choice about that). Did you by chance update or uninstall directx since it last worked? Try other N64 video plugins and see if that changes anything.
It's hard to look this good. My TAS projects
Player (105)
Joined: 1/4/2013
Posts: 117
Location: Belgium
I fixed it... When I watch a TAS, I often hear: "Yup, that happened!" and it's perfect for what I got. I don't know how but the ROM has been corrupted (I lost "only" 24Mb). I re-download the rom and it works fine. After hacking Twitch chat, TASBot is able to re-write ROM over network... Impressive. So, thanks everyone! and good luck for future releases :) *Back to lua scripting*
Danfun64
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Joined: 7/25/2007
Posts: 50
On running the SMB1 romhack Rohrleitung Gate, I noticed some problems with the background. Note that this video is not meant to show skill, and I do abuse the backwards function. Also, this video uses quicknes, but the same problems appear without it. Also, this is running on my windows partition, not linux with wine. Link to video
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Joined: 8/7/2008
Posts: 1156
name an emulator that it works correctly on
Joined: 10/31/2006
Posts: 134
zeromus wrote:
name an emulator that it works correctly on
Shouldn't the real question be, "How does it act on real hardware?"
Patashu
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Joined: 10/2/2005
Posts: 4043
Master of Puppets wrote:
zeromus wrote:
name an emulator that it works correctly on
Shouldn't the real question be, "How does it act on real hardware?"
zeromus's question is actually better, because 1) if it works correctly in an emulator, by definition correct = same as real hardware 2) since an emulator is provided, the code can be studied to fix Bizhawk
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Who says the game works correctly on real hardware or any emulator? It is a rom hack, maybe it is just has a bug.
It's hard to look this good. My TAS projects
Danfun64
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Joined: 7/25/2007
Posts: 50
Patashu wrote:
if it works correctly in an emulator, by definition correct = same as real hardware
No. What would you say about all the smw and sm64 hacks that work fine on less accurate emulators that don't work on real hardware? Thus, Master of Puppet's question is better. @adelikat: I think the hack works fine in FCEUX, but I can't test it atm.
Joined: 3/11/2012
Posts: 149
Location: WI
Danfun64 wrote:
No. What would you say about all the smw and sm64 hacks that work fine on less accurate emulators that don't work on real hardware? Thus, Master of Puppet's question is better. @adelikat: I think the hack works fine in FCEUX, but I can't test it atm.
I'm glad you understand that. The ideal behavior would be for it to match hardware, like you've said. I think the question zeromus asked would help determine why it doesn't work in BizHawk, whether it be due to the romhack itself, or emulation accuracy.
tom_mai78101
He/Him
Player (127)
Joined: 3/16/2015
Posts: 160
zeromus wrote:
name an emulator that it works correctly on
This statement proves zeromus can ask questions retrospectively in a way like how chessmasters look more steps ahead of their enemies.
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Joined: 5/11/2011
Posts: 1108
Location: Murka
Danfun64 wrote:
On running the SMB1 romhack Rohrleitung Gate, I noticed some problems with the background. Note that this video is not meant to show skill, and I do abuse the backwards function. Also, this video uses quicknes, but the same problems appear without it. Also, this is running on my windows partition, not linux with wine.
That rom won't run on quicknes (VRC7), so it gets automagically redirected to neshawk. I wonder if we should show the user something in that case. As far as the background goes, I can make it work by fudging up something, but I'm not sure if it's the right thing to do. The problem is that the ROM is a VRC7 with 40KB chr rom, which is a nonsense configuration; VRC7 didn't support dual chr roms (in fact, very few things did). If you guess what it wants correctly, you get the right thing.
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Joined: 8/7/2008
Posts: 1156
Write how to handle it on nesdevwiki for the mapper and after a 6 month vetting period it becomes law.
Alyosha
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Joined: 11/30/2014
Posts: 2832
Location: US
Bizhawk keeps throwing this message after a fatal error of some kind. Any idea what is going on? Version 1.9.4 running sega genesis. The error occurs when I am playing back a movie in TASstudio after loading a savestate.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I found a way to mess with a menu. 1. Start BizHawk 2. Open a game (I used a gameboy color one) 3. Open an existing wch file 4. Add another memory watch and select it 5. Open a movie 6. When asked to save, click no 7. At the RAM watch window, hover over "Watches" Also another bug regarding bkm -> bk2. 1. Start BizHawk 2. Open the Rom "Stuart Little - The Journey Home (U) [C][!].gbc" 3. Start this movie. 4. It would give the message: "Movie system Id (GBC) does not match the currently loaded platform (GB), unable to load." despite it being a gbc rom. Edit :Both using 1.9.4
Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Alyosha wrote:
Bizhawk keeps throwing this message after a fatal error of some kind. Any idea what is going on? Version 1.9.4 running sega genesis. The error occurs when I am playing back a movie in TASstudio after loading a savestate.
Similar error here, but when I load some Lua Scripts :P (N64)
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Joined: 8/7/2008
Posts: 1156
I think this is caused by running some lua scripts while using gdi+ display method, right? Change that option, and if only gdi+ display method is supported on your system, then youre out of luck right now.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Hey. I found a way to crash BizHawk using TASStudios: 1. Load a ROM 2. Pause the game 3. Start TAS Studios 4. Without advancing a frame, create some input using the piano roll 5. Undo all the input. 6. Frame advance once.
jlun2 wrote:
I found a way to mess with a menu. 1. Start BizHawk 2. Open a game (I used a gameboy color one) 3. Open an existing wch file 4. Add another memory watch and select it 5. Open a movie 6. When asked to save, click no 7. At the RAM watch window, hover over "Watches"
Here's a picture of the error:

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