Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
It's been a while since I TASed with Dolphin. 4.0-4577 does not detect "NP Subtract" as a hotkey. I use that key for all emulators to toggle read-only mode. In SSBM (US) when I load a savestate, it takes the input from before I loaded the state. So I press Jump, let go, load the state, jump before I advance frame and the character only does a small hop. This is a serious problem that was present in ancient Dolphin versions and now it re-emerged ? I can't really do anything as long as this issue persists. Well it's possible to deal with this but annoying.
Emulator Coder
Joined: 5/8/2014
Posts: 125
I think this may have re-emerged from Jasper's input rewrite; not sure exactly when this was merged though.
Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
I have worked all day on a new TAS in 4.0-4577 and now want to record the AVI. But it says "error dumping frames" whenever I try it. How do I get my AVI now? I think it might be because the path to where it saves the AVI isn't set, or it's because of "ö" character in the directory. I don't know where to set the path.
Emulator Coder
Joined: 5/8/2014
Posts: 125
It will automatically dump to "My Documents/Dolphin Emulator/Dumps/" If your path has some weird characters in it, it's possible it could fail due to Dolphin's stupidity.
RachelB
She/Her
Player (132)
Joined: 12/3/2011
Posts: 1579
Please, don't let it be another unicode problem, pleeeeeasse. I thought we were done with this.
Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
I moved the Global User Directory to another drive which does not have strange characters in it. The problem was resolved by this but I have a few new problems now as a result of the move. One of them is I have no audio, maybe because it doesn't know where the dsp files are? ---- EDIT: Dolphin seems to be suffering from memory leaks or my computer is just too weak (3.5 GB RAM and by today's standards outdated components) but it would freeze up everything every 1 hour that I TAS with it. Then I have to wait 5 minutes for it to react again, then I have to kill the .exe and wait another 5 minutes and then I can reopen it and continue. This is kind of annoying and the lost time stacks up.
Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Is it possible to record the input display into the AVI?
RachelB
She/Her
Player (132)
Joined: 12/3/2011
Posts: 1579
No.
Site Admin, Skilled player (1255)
Joined: 4/17/2010
Posts: 11495
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
MUGG wrote:
I moved the Global User Directory to another drive which does not have strange characters in it.
How can I do it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
It's explained here https://dolphin-emu.org/docs/guides/controlling-global-user-directory/
Open the registry. Simply type "regedit" in the search bar of the Start Menu and hit enter. Expand HKEY_CURRENT_USER Right click Software and select New > Key. Name the key "Dolphin Emulator" Right click the new Dolphin Emulator key, and select New > String Value. Name the value "UserConfigPath" Double click the "UserConfigPath" value and an Edit String dialog appears. Under "Value Data", enter the path to the custom User directory. Make sure that you include "User" in it, since it will assume whatever path it is directed to is the User folder. If you point it to the Desktop for example, you will have a very messy situation.
Dimon12321
He/Him
Editor, Reviewer, Experienced player (597)
Joined: 4/5/2014
Posts: 1227
Location: Romania
How to convert a memory card from real Gamecube to Dolphin memory card (.gci to .raw)? I hadn't found any good converter so far! Dolphin can easily do the opposite operation and no-one seems to want to get a .raw memcard from his .gci :-) This converter is also crappy!
TASing is like making a film: only the best takes are shown in the final movie.
Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Dimon12321 wrote:
How to convert a memory card from real Gamecube to Dolphin memory card (.gci to .raw)?
gci to raw = You use Dolphin's memory card manager to edit a raw file. Delete every gci in it if necessary, then import your gci. raw to gci = You use Dolphin's memory card manager, select a savegame and click "export gci" ---------
Dolphin seems to be suffering from memory leaks
I found that loading a savestate while recording a dtm will increase RAM usage by ~2000 K. So the freeze-up would occur after I load a state about 400 times (not sure if this is true). This freeze-up issue never happened with previous Dolphin versions I used.
Dimon12321
He/Him
Editor, Reviewer, Experienced player (597)
Joined: 4/5/2014
Posts: 1227
Location: Romania
MUGG wrote:
Dimon12321 wrote:
How to convert a memory card from real Gamecube to Dolphin memory card (.gci to .raw)?
gci to raw = You use Dolphin's memory card manager to edit a raw file. Delete every gci in it if necessary, then import your gci. raw to gci = You use Dolphin's memory card manager, select a savegame and click "export gci"
Thanks! It works!
TASing is like making a film: only the best takes are shown in the final movie.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I thought I'd share this with everyone. Dolphin now supposedly supports 5.1 sound :) https://github.com/dolphin-emu/dolphin/pull/1835 I think a 5.0 official release is coming quite soon so keep an eye for that.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
RachelB
She/Her
Player (132)
Joined: 12/3/2011
Posts: 1579
On the off chance anyone has been waiting for it, classic controller tas input implemented in http://dolp.in/pr2290
Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Is it possible or will it ever be possible to branch controller input while making TASes in Dolphin? Imagine recording input for controllers 1 + 2 for 50 frames, then recording 3 + 4 while playing 1 + 2's input that was recorded before. can't wait for 4 player TASes
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
MUGG wrote:
Is it possible or will it ever be possible to branch controller input while making TASes in Dolphin? Imagine recording input for controllers 1 + 2 for 50 frames, then recording 3 + 4 while playing 1 + 2's input that was recorded before. can't wait for 4 player TASes
There is a way to catch their attention: https://code.google.com/p/dolphin-emu/issues/entry
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I'm not sure if it's needed, but I think it should be reported to GitHub instead since google code is closing soon.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
jlun2 wrote:
I'm not sure if it's needed, but I think it should be reported to GitHub instead since google code is closing soon.
They are migrating trackers, and following the mailing list I don't think it's gonna be the GitHub issue tracker. The instructions are to keep using the google issue tracker until the switch is done.
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Hey, it seems google code is now read-only. I tried visiting the emulator's github, but the issue tracker link takes me back to google code. Where do people report bugs now?
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
jlun2 wrote:
Hey, it seems google code is now read-only. I tried visiting the emulator's github, but the issue tracker link takes me back to google code. Where do people report bugs now?
https://dolphin-emu.org/blog/2015/09/01/dolphin-progress-report-august-2015/#issue-tracker-mayhem According to this they're working as fast as they can, but don't quite have a replacement tracker yet.
Fog
Emulator Coder, Experienced player (642)
Joined: 4/5/2014
Posts: 459
Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Mario sunshine goop is broken for me. EFB copies setting is RAM and cache checked. Should I uncheck cache?
Joined: 10/14/2013
Posts: 335
Location: Australia
Always check the wiki to be safe: https://wiki.dolphin-emu.org/index.php?title=Super_Mario_Sunshine#Goo.2FOil_Behaves_Oddly I know the goo has always been troublesome and I'm not sure if this particular bug has been fixed. The best suggestion I have is to update to the latest revision, use OpenGL for rendering, leave anistropic filtering on 1x and turn force texture filtering off if it's on. Additionally, scaled EFB should be left on and EFB copies should be set to RAM as you've already selected.
I'm not as active as I once was, but I can be reached here if I should be needed.