Damn, I need to step my TASing game up. You’ve been working on this for what, 4 months? I still haven’t done AWDS Time Survival and I started work on that 5 years ago.
Yea, collaboration helps keep the ball rolling. This would have taken me a lot more than twice as long on my own.
Link to video
Found a different strategy for magma man's stage that quadruple zips through the beam and avoids taking damage. It's 70 frames faster at that point, but it uses two extra concrete shots.
I'm pretty sure there's only one extra c.shot we have to spare in this stage (used it to platform up the ladder in the second screen) so we might have to replace that with the zips and then still take damage through the last magma beam.
That's a very cool looking strategy!
I figured out how to clip into the unwrapping platforms in Hornet Man's stage if you want to investigate it further. You need to get on an even X position (easily achieved by running into a left wall) and then jump and land on this position while facing left. Works on all other platforms in that room as long as you're on an even X position.
We're just about done and at Wily, but as usual there's some improvements we found for the earlier stages.
We're working on editing those in, but since hex editing isn't working (because so there's much input now) we have to edit it in manually and then redo the rest of the game.
While Morthyas made it vehemently clear that a run of this nature will not be published because of it's use of a gecko code, I still believe this is the Mega Man 9 run that I always wanted to be made. And sometimes when you want something done......
This run aims for in-game time instead of real time. For the purposes of this run, the code is ONLY used to provide a smoother viewing experience.
An in-game time run without using the code would use the exact same strategies, but every weapon change would include a ~70 frame pause. After obtaining concrete shot, this would become incredibly jarring and unpleasant to watch.
The code isn't perfect, and there are some frames where it doesn't work or I need to change weapons faster than the code allows. For this, I still use the menu as normal.
Although I enjoyed the realtime TAS you guys made, this was what I had always hoped to see for this game. Really glad you decided to complete this project as well diggidoyo!
The excess pausing was a bit unpleasant during boss fights, but other than that this was fantastic and often hilarious. Mega Man 9 has an unusual amount of useful, unique weapons, and this TAS shows this off wonderfully. Truly a delight to see Tornado Blow used so liberally, to say nothing of the overload of Concrete zipping. The amount of weapon drops manipulated was rather amusing as well.
A couple questions: there was one pause menu (can't remember which level) where you moved the cursor rather slowly, why was that? And, what exactly happened at the start of the Twin Devil fight? Looked like a weird glitch to do with the weapon switching code.
It's a shame this apparently can't be published. I think TAS's like these should be examined on a case-by-case basis to determine if the code used adds enough value to the gameplay as well as doesn't subvert or render too arbitrary the spirit of the game. I understand setting precedents is a big deal for this site but I think the fact that this TAS is more entertaining than the normal one and that the hack doesn't fundamentally change the game (indeed, it makes the TAS a spiritual parallel to the PSX RM2 and MM10 ones) should make this worth considering for publication.
This was necessary because the code didn't work quite as fast as needed in order to switch to the Magma Bazooka on the very next frame. Then I switch to the weakness weapon again using the code so even the boss fights have half as many pauses. But that is what the whole game would look like without the code. Terrible to watch.
I ate a bite of my pizza. No seriously, it's near the end of Wily 1 there's no reason. I noticed I missed that part later on but since I aimed for in-game time and wont be published it doesn't really matter. Couldn't be bothered to fix it.
Just something I noticed while playing around with the code. Not sure what the code is doing behind the scenes but the charged shot was cool. Doesn't do any extra damage, though.
My thoughts exactly, but with the immediate backlash against this TAS from day one I decided to pull the submission. There's a big difference between "slippery slopes" and "strawman" arguments, and they are both solved by using sound judgment and reason on a case-by-case basis.
But still, I don't want people to look back at this game as the "gateway TAS" that lead to the degeneration of TASvideos into one-button clear cheat videos. I just want people to see it for what it is.
This is an interesting idea, but why go through the trouble? The end result will look very much like what I have already created. The in-game time to beat for the original game is now 18:09. A romhack could have any level design with an arbritary in-game completion time. I wouldn't create this TAS again with a romhack just to satisfy the bureaucratic rules of this site which have nothing to do with my chosen goal.
I wouldn't create this TAS again with a romhack just to satisfy the bureaucratic rules of this site which have nothing to do with my chosen goal.
The bureaucratic rules of this site exist so that people can't simply submit whatever they want and have it published. It lends some legitimacy to what is done here.
I am still the wizard that did it.
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata
<scrimpy> at least I now know where every map, energy and save room in this game is
not all TASes need to be in this site,it's not like a guy doesn't go into this thread and find it somehow,or in the youtube search.
TAS i'm interested:
Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS?
i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.