Link to video60fps Version
Here's progress up to and including Spark Mandrill. 1384f(~23s) ahead of the published run.
@Parrot14green
I watched your movies on the Kuwanger skip and was messing around with it a little bit myself, but didnt spend too much time on it.
Judging by your first 3 movies, it seems like the only requirements to get the skip are to first phantom grab the door, then release the camera lock either by grabbing the ladder at the bottom of the climb or touching the right side of the left door leading to Kuwanger's room (by zipping inbetween them with a sled and enemy damage).
If that is the case, do you think something like this would be a possible way to get the skip? If so, I think this skip could save a lot of time, and I think the Penguin, Octopus, and Mammoth refights could be potentially skipped as well.
Joined: 11/26/2010
Posts: 454
Location: New York, US
Wow!!! Hetfield, just Wow!!! Watching this TAS and I know its early in the year and all but, it seems like a very good candidate for TAS of the year.
Keep up the great work man!!!
I'm actually pissed last year and the year before Saturn's Super Metroid RBO and Cpadolf's Super Metroid 100% weren't even nominated because people forgot about them because they were done so early in the year. I would have nominated them but, I thought they would be no brainers. Lets not forget about this one guys.
Those phantom grabs are ridiculous, lol.
For Mandrill’s stage, did you hack the game to be bright or did you TAS in darkness?
I’m not sure about TAS of the year but I think he’ll get rookie of the year.
@Parrot14green
Oh I see. I hope this can still save time because it looks really interesting. I'm almost there in the run (currently on octopus) so I'll start working on optimizing it soon.
@Alaktorn
You can make the stage permanently bright by disabling transparency effects in some emulators, but I'm not sure if Bizhawk has this feature so I just TASed in the dark. There was really only one spot in the stage where this was problematic though (the first ice sled zip after the e-tank grab).
Here's the WIP of everything up to obtaining the hadouken. 1573 frames(26.2s) had been saved over the published run up to that point, and an additional 270 frames(4.5s) were saved from the beginning of Sigma 1 up to and including the Vile encounter.
@Parrot14green
In your 5th smv, how do you manage to fall through the floor with the ladder during the boss hp fill sequence? Also for the strat in your 6th smv, is there a way to quickly spawn the flying enemy to make this strat viable? It seems like I either have to wait a long time for him to spawn, or go down so far that I can't spawn Kuwanger before he despawns left of the screen.
How to fall through the floor I don't know.Someting megaman is able to fall through the floor sometime not.
This sentence I don't understand what do you meaning.
Even if the grabbing door trick occur and the door spawn in the same place,but someting the boss doesn't spawn.
success example , fail example
And success example is the fast way to spawn the enemy as I can.
Here is my attempt to improve bkskip1 method:
http://tasvideos.org/userfiles/info/20924232140952311
Even at fastest, I think it is still slower than both no skip (hadoken) and parrot14green's bkskip6_earlyenemy example.
go down so far that I can't spawn Kuwanger before he despawns left of the screen.
This sentence I don't understand what do you meaning.
I meant that if I wanted to spawn the flying enemy quickly, I would have to spawn him so low that he would fly off screen before I could spawn Kuwanger and take damage from him. But after seeing your new smv it looks like using the red turret instead of the flying enemy will be fastest anyway.
Here's Sigma 1 (and a little bit of Sigma 2). This will probably be the last WIP before the final submission since there isn't anything too game-breaking in the remainder of the run. v2 is currently 32s ahead of the published run.
I was able to save 63 frames with the Kuwanger skip. I think I may hold off on getting further in the TAS for a bit in case FractalFusion or Parrot14green find another way to optimize the skip even further.
At the Kuwanger refight, if it was possible to fall right away after grabbing a door, or somehow do what Fractal did and grab the door by the lower ladder, and still be able to do it like you did afterward, without needing the ice to go into the room...
Idk, I don't fully understand that skip.
Also, it would be nice if Bospider came straight down. I wonder if it's possible to manipulate the boss into doing that reliably.
The nearest straight-down Bospider pattern was something like 20 frames away when I got there in the run. Considering how I had already killed every possible enemy after Vile and created the max number of dust sprites during down time, it would've been impossible to get it without waiting around for an amount of time larger than what the pattern would have saved.
Not much is known about the skip at this point, but this seems to be the fastest method thus far. The basic concept is to grab the door, respawn the turret, spawn Kuwanger, take damage to regain control of X, grab the lower ladder to release the camera lock, then after entering Kuwanger's room then game performs a check to see that 1: you have control of X, and 2: Kuwanger is nowhere in sight and destroys the exit gate.
I did something on accident in my stream yesterday where I scrolled the screen a very small amount after grabbing the door which FractalFusion thought might be able to yield a quicker skip, so maybe a faster method will arise from that.
Considering how I had already killed every possible enemy after Vile and created the max number of dust sprites during down time, it would've been impossible to get it without waiting around for an amount of time larger than what the pattern would have saved.
I’m not sure why you’re equating “maximum advancements” with “the correct amount to manipulate a pattern”? Did you like test every iteration of killing and not killing every enemy etc. and still didn’t get the pattern?
Are you watching the RNG address in RAM and have you reverse-engineered its basic 1-step formula?