Joined: 5/25/2011
Posts: 6
Location: Upstate New York
How goes the story, vagrant?
Joined: 2/15/2009
Posts: 329
Too big of a project. At least for now. I'm looking at smaller projects.
Working on: Legend of Legaia, Vagrant Story
Joined: 2/15/2009
Posts: 329
Alaktorn sort of offered to help 5 months ago. It might be time to get back to this. All the missing and getting hit looks terrible.
Working on: Legend of Legaia, Vagrant Story
Joined: 2/15/2009
Posts: 329
Saved 420 frames in box room posted earlier in thread. Room after got me another 118 frames by not getting attacked. 2 and 4 frames saved through better movement in the next rooms. Goblin boss is next. Hoping for earlier crits!
Working on: Legend of Legaia, Vagrant Story
Joined: 8/23/2008
Posts: 417
Great to hear you're back on this. Some of us are still lurking... waiting to see progress whenever it happens. Keep up the good work.
I will not use self-reference in my signature.
Editor, Expert player (2481)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
exileut wrote:
Power-on to Earth Dragon
Impressive work.
Joined: 10/8/2009
Posts: 17
So apparently there's a Japanese TAS that clocks in at 1:25. http://www.nicovideo.jp/watch/sm17294752 It was made in 2012 so I don't know how optimized it is, but the strategies utilized are interesting to say the least. In lieu of Fandango or Magnolia Frau, the runner opts for Seventh Heaven (crossbow found in the Wine Cellar). I knew an Arbalest would be best for ng+ and this selection confirms the notion that the best defense is a good offense. The animation might even be faster, I need to confirm this. The range on the crossbow allows the player to initiate combat every time, thus ensuring that a continuous chain combo prevents any enemy/boss from attacking hence negating the need for leveling up defense abilities. It seems like the TAS utilizes Instill/Phantom Pain combinations in conjunction with Raging Ache. This drastically reduces boss battle times although I am unclear how the mechanic works because it appears to be used consecutively which is something I was unaware about. I don't want to give away anything else...even stat selection differed from my expectations.
"Reinforcements? I AM the reinforcements."
Joined: 2/15/2009
Posts: 329
RiskBreaker Y wrote:
So apparently there's a Japanese TAS that clocks in at 1:25. http://www.nicovideo.jp/watch/sm17294752 It was made in 2012 so I don't know how optimized it is, but the strategies utilized are interesting to say the least. In lieu of Fandango or Magnolia Frau, the runner opts for Seventh Heaven (crossbow found in the Wine Cellar). I knew an Arbalest would be best for ng+ and this selection confirms the notion that the best defense is a good offense. The animation might even be faster, I need to confirm this. The range on the crossbow allows the player to initiate combat every time, thus ensuring that a continuous chain combo prevents any enemy/boss from attacking hence negating the need for leveling up defense abilities. It seems like the TAS utilizes Instill/Phantom Pain combinations in conjunction with Raging Ache. This drastically reduces boss battle times although I am unclear how the mechanic works because it appears to be used consecutively which is something I was unaware about. I don't want to give away anything else...even stat selection differed from my expectations.
I watched part of it when I was messing with some version of my test run. His movement is terrible, but he actually has a finished run. More than I can say for any of my tests. I was think of starting over with his route, and actually optimize, since it is proven to work in a TAS environment. But then I didn't. I don't know what would happen if I actually completed a run.
Working on: Legend of Legaia, Vagrant Story
Joined: 10/8/2009
Posts: 17
Yea I definitely want to try out his route although I'm not sure how optimal it is farming Battle Points early on instead of just proceeding with the game and earning Chaining Abilities naturally. So is the Seventh Heaven the best pick for chaining then? It certainly should make battles easier including specific rooms like Bandit's Hollow easier as well in a regular speedrun. I'll probably complete a theory segmented run with these strats before spending any significant amount of time doing another RTA.
"Reinforcements? I AM the reinforcements."