Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Why is Snes9x being ported to BizHawk? Is it going to replace the current bsnes core?
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
jlun2 wrote:
Why is Snes9x being ported to BizHawk? Is it going to replace the current bsnes core?
My guess is that is going to be an alternate core for SNESHawk, like Quicknes on NESHawk.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Kurabupengin wrote:
My guess is that is going to be an alternate core for SNESHawk, like Quicknes on NESHawk.
That is exactly correct.
It's hard to look this good. My TAS projects
Samtastic
He/Him
Player (154)
Joined: 11/30/2012
Posts: 775
Will Bizhawk 1.9 have PSX support?
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Samlaptop wrote:
Will Bizhawk 1.9 have PSX support?
The Release notes reflect everything as accurately as I can. PSX is not ready yet. When it is, It will be on that page.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
LynxHawk? That's great! Looking forward to the release!
Post subject: BizHawk 1.9.0 Released!
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Buddybenj
He/Him
Joined: 1/12/2013
Posts: 166
Location: USA
Awesome! This release looks great.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Pokota
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Joined: 2/5/2014
Posts: 779
Bluh, right as I started an LP project in 1.8.4. *upgrades anyway*
Adventures in Lua When did I get a vest?
Amaraticando
It/Its
Editor, Player (159)
Joined: 1/10/2012
Posts: 673
Location: Brazil
Add client.borderheight(), client.borderwidth(), client.bufferwidth(), client.bufferheight(), client.transformPointX(), client.transformPointY()
Thank you very much for this, specially the last two functions!!!
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Released!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (146)
Joined: 7/16/2009
Posts: 686
Amaraticando wrote:
Add client.borderheight(), client.borderwidth(), client.bufferwidth(), client.bufferheight(), client.transformPointX(), client.transformPointY()
Thank you very much for this, specially the last two functions!!!
Keep in mind that these functions are relatively slow, so if you're doing a lot of drawing, it's probably faster to calculate your x/y offsets/scaling at the start of a frame, then use those for all the rest. Though it's perfectly possible your computer has no trouble just calling everything all the time.
creaothceann
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Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
The Handy emulator
It emulates cell phones? Oh wait, nevermind.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
A small bug or two had to be corrected. Sorry about this. Your about box should say: Version 1.9.0 (SVN 8231) If it does not, please redownload EmuHawk. Sorry about the changes.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Buddybenj
He/Him
Joined: 1/12/2013
Posts: 166
Location: USA
When I download the new release: EDIT: It's working now.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Yeah, chrome is stupid. It is saying that because it isn't popular enough of a download.
It's hard to look this good. My TAS projects
Sonia
She/Her
Joined: 12/6/2013
Posts: 435
Location: Brazil
Yay! A new BizHawk version~ So... you guys are also working on PS1hawk? That's great. I'll be looking forward to it. ^^
Amaraticando
It/Its
Editor, Player (159)
Joined: 1/10/2012
Posts: 673
Location: Brazil
Scepheo wrote:
Keep in mind that these functions are relatively slow, so if you're doing a lot of drawing, it's probably faster to calculate your x/y offsets/scaling at the start of a frame, then use those for all the rest. Though it's perfectly possible your computer has no trouble just calling everything all the time.
Yeah, with bsnes core we can't really falter with Lua, otherwise it will slowdown. Now I can draw the text properly!
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Gamer Maiden Sonia wrote:
So... you guys are also working on PS1hawk? That's great.
Are they? The only related thing I know of is having another mednafen core ported. But no rumors about PS yet.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Sonia
She/Her
Joined: 12/6/2013
Posts: 435
Location: Brazil
"feos wrote:
Are they? The only related thing I know of is having another mednafen core ported. But no rumors about PS yet.
Oh? seems like I was wrong then.
Experienced player (608)
Joined: 10/23/2004
Posts: 706
VirtualPad Unsticky analog controls when right-clicking the circle visualizer Fix bug that made virtualpad permanently override actual physical analog control
YAY!
Current Project: - Mario Kart 64
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Version 1.9.1 released: http://tasvideos.org/Bizhawk/ReleaseHistory.html#Bizhawk191 This fixes some minor bugs and makes savestates real fast now.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
VirtualBoy WHAT???
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Kurabupengin wrote:
VirtualBoy WHAT???
I don't know. The SVN talked about it, so I noted it.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
there's an entry for some misc virtual boy metadata in the code that was corrected, there's no virtual boy support

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