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creaothceann
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Editor
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Location: Germany
Well, you can always manually treat these sections with TASBlend and the rest with ng_deblink...
admiralpete
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Posts: 14
Location: Southwestern PA
I was hoping to avoid that because of the sheer number of sections that have shaking, but I will give it a try. Thanks!
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I think screen shaking is the only thing ng_deblink doesn't handle at all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Now that Youtube finally offers 60fps could the TASEncodingPackage or better said the included encode.avs be easily changed to encode with 60fps instead of the deblink 30fps for HD encodes?
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blend = false hdframerate = 60
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Spikestuff
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To Note: Not all games run at 60fps. Some run at 25 or 30fps (Crash/Spyro/Kingdom Hearts DS) Some run at 50 or 60fps (Mario/Sonic/Zelda/Tekken) So it actually kinda needs manual checking just to be sure on which FPS you're dealing with. What feos wrote is what you edit within the .avs file. Stuff going into specifics like Wonderswan's ~75 fps Why 25 and 50? We have some PAL runs which use PAL FPS. PAL FPS is 25/50. (Then there's the PAL TASes using NTSC FPS >.> Ah, Famtasia.)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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Thank you very much but I have still a small question. [quote]blend = false hdframerate = 60[/quote] Put this seperately into the encode.avs or modify this line # Deblink blend = true ngdb = true hdframerate = 60 into this # Deblink blend = false ngdb = true hdframerate = 60 Btw, the quote function does not work.
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modify
Joined: 1/1/2013
Posts: 27
Thank you! )
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Uncheck "Disable BBCode in this post". Also, I simply reported which variables in the script you need to change to what. So the latter. PS: the unmodified line is "hdframerate = 30", not 60.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 1/1/2013
Posts: 27
Alright, but I have a little question left. Usually the encode.ave with selected option for HD Encode scales by *8. Is it possible to switch it to *3 or *2 with an option inside the file? In case the dump is too big for *8.
Masterjun
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# High Definition.
factor = hd ? 8 : 1
Change that 8.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
AntyMew
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For some reason, while encoding TTYD, both downloadables produced sound files which were twice as long as they should be, with silence in the first half and the correct audio in the second half. Oddly enough, the video is fine (at least for 10bit; 512 isn't done yet), and the YT encode's audio is unaffected I've fixed my audio encodes, but it was very hacky, and I have no idea what the underlying problem could be
Just a Mew! 〜 It/She ΘΔ 〜
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Something similar was happening to me, but in totally different conditions. My original audio in SA2 tracks wasn't 2x long though, I got this happening only when trying to splice 2 segments with MP4Box, so I don't think it's related.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
AntyMew
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Joined: 10/22/2014
Posts: 425
Anty-Lemon wrote:
For some reason, while encoding TTYD, both downloadables produced sound files which were twice as long as they should be, with silence in the first half and the correct audio in the second half. Oddly enough, the video is fine (at least for 10bit; 512 isn't done yet), and the YT encode's audio is unaffected I've fixed my audio encodes, but it was very hacky, and I have no idea what the underlying problem could be
Found the issue. I modified my avs's logo script (apparently just after my YT encode; I thought it was before), and it turns out I forgot to use ++ instead of + when splicing the logo and dump together
Just a Mew! 〜 It/She ΘΔ 〜
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