Finally! This is a tool-assisted speedrun of the first person shooter Zero Tolerance, created by Technopop in 1994.

Objectives:

  • Emulator Used: GENS-rerecording v11a
  • Aims for the fastest time
  • Take damage to save time
  • Luck manipulation
  • AI manipulation
  • Genre: First Person Shooter

Game mechanics:

  • This game has damage randomizer.
  • Enemies and doors aren't physical bodies. You can actually go through them.
  • Enemies (excepting bosses and hydacas) always attack at the same time.
  • Enemies don't respawn and boss' health doesn't regenerate if the player died.
  • Enemies can speed up or change direction if they were been damaged.
  • This game has all 3 spaces. The player can jump over hydacas (Longer: crabs!) or crouch under them.
  • Weapon damage depends on distance and player's position, but partially reimbursable if the character has skills to this or that type of weapons.

Weapon damage:

  • Handgun/Shotgun: 1-2
  • Pulse Laser: 1-3
  • Laser aimed gun (MAC-10): 1-4 (4 very seldom)
  • Mine: 3-5 (5 almost never)
  • Hand granade: 3-4
  • Flame thrower: 3-4
  • Rocket launcher: 3-5 (5 almost never)

Stage and main comments:

I chose Tony Ramos (level designer) because he runs faster than other and takes less damage.

Space station:

It was good that no-one was disturbing me while I had no weapons. I wasted some ammo to manipulate Al not to block me on Engine Level 4 and Green House Level 1 (and to collect bullet proof vest). In fight with Boss 1 (12 HP) I needed to get closer to him to inflict damage of 3 and kill him in 4 shots. Flame thrower was in priority too, but if I get close to him, he starts walking around which increases his invulnerability time.

High rise building:

On the rooftop the main problem was sniper-shooting line. The sniper is on the roof of the building on the right (nice animation though!) and in my mind he is the most dangerous enemy in the game. If I kill him, another appears. I had no need in MAC-10, but I decided to save it for a nice view =). All other floors were just a running. All pink dogs, which were attacking me, killed. On the floor 160 I decided to damage attacking dog instead of killing for entertainment and it decided to TAS the game with me, but gave up. On the burning floor 152 I took fire proof suit because it's comfortable for combat and it's faster to collect him comparing to fire extinguisher. It's possible to run past the flames without fire extinguisher or fire proof suit if you run along the wall, but in 95% of cases you take much damage from a flame and then go past it (if it knocks you to a free space to go forward)! I TASed Basement 1 and 7 (where are the flames) separately and took damage from flames 3 times and lost about 10 seconds in total comparing to my current TAS! In fight with Boss 2 (24 HP) I used Flame Thrower because Boss 2 shoots faster than Boss 1 and walks around anyway. His laser was strongly pushing me away so I decided to attack him crouched. Unfortunately, I killed him in 7 shots because the random wasn't on my side: he didn't give me 4 damage to boss on the 2nd flame throwing while I had ability to damage him! If I killed him with 6 shots (waited a little for maximum damage), I'd lose more time!

Sub-basement:

11 mazes, 11 tunnels of crabs (other weren't dangerous) and the most difficult part of the game! The main difficulty were many times of turning left-right, left-right, but I was tolerant, patient and resilient! On the Basements 8-10 random wasn't on my side again: some enemies were killed in 2 shots. Another problem: sometimes Imp was covering crab(s) so I needed to kill imp too. Fortunately, all this did not affect the time! Also mutated soldiers and a pair of crabs helped me to save it! In fight with Boss 3 (31 HP) I needed to go back after every flame throwing to keep my health in normal condition (he will shoot at you when his health goes very low, less than 6). An unexpected thing happens that he gets up once after you kill him! He regenerates 4 HP. The final throwing killed all monsters on the screen! I look... ...tired!??

Tricks and glitches:

  • "Lift-leaving" glitch:
To perform it, you must enter the lift and turn around while walking! You must end your turning when you get close to the lift wall! Anyway, watch my run to see how it looks like!
  • Extra ammo for automatic guns:
If you have MAC-10 or flame thrower, equip it, hold attack button and choose weapon with excessive ammo! If you release button, you'll change the weapon!
Note: I didn't use this trick because it wasn't important.
P.S: if you crouch and shoot the died crab, it will torn into two halves =)

Special thanks to:

Master of Pigs - for TASing the first level with Ishii and finding the RAM address of the first boss (00FF121E)!
FireWing - for creating Zero Tolerance level editor, which helped me in testing the game and watching the maps with all enemies and items!
Organic - for hacking the in-game data and creating Zeropass - a password generator, which helped me TASing maps separately and testing weapons on bosses!
Technopop - for creating this awesome game!

Suggested screenshots:

28598 - This is a rare animation of pink dog which happens after the dog have been wounded;
40148 - A penetration through the door;
51864, 67063, 67608 - There is a bug when the hydaca being on the wall side on the corner can't damage the character running from that corner;
62915 - A hydaca, been wounded, started climbing on the wall and didn't damage me! Maybe the monsters start panic after taking damage???

Truncated: Judging!

Truncated: Sorry for the delay. I have decided to accept this, it seems to be well optimized! My suggestion to put it in the vault due to the viewer response and the fact that it drags on quite a bit.
RGamma: Publishing...
feos: Updating the file per author's request, before it's too late.


TASVideoAgent
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This topic is for the purpose of discussing #4417: Dimon12321's Genesis Zero Tolerance in 19:52.65
ars4326
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For the Genesis, this is a pretty good FPS! The run looks well-routed and executed, Dimon. Are you ever going to go back and improve your Genesis Duke Nukem 3D run?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Dimon12321
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ars4326 wrote:
For the Genesis, this is a pretty good FPS! The run looks well-routed and executed, Dimon. Are you ever going to go back and improve your Genesis Duke Nukem 3D run?
Yes, Duke Nukem 3D will be my next TAS! Thanks!
TASing is like making a film: only the best takes are shown in the final movie.
Spikestuff
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This is something that caught me off by surprise and not in a good way. Your starting input is slow by 5 frames (oh no 5 frames). Your input does: S, ,S, -lagframes- , ,S Where you could do: A,B, -lagframes- ,S But when I modified it for you the input desyncs halfway of a stage. Also because I'm a person who checks ending input... Your input should be ending at 71471 not 71482 I'm going to vote Meh. Just because I wasn't entertained. The starting input I will ignore as it has something to do with RNG to that but I would like to see th- oh wait I can provide that part, silly me. Here's a fix on the ending input. P:
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Dimon12321
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Spikestuff wrote:
This is something that caught me off by surprise and not in a good way. Your starting input is slow by 5 frames (oh no 5 frames). But when I modified it for you the input desyncs halfway. Also because I'm a person who checks ending input... Your input should be ending at 71471 not 71482 P:
Damn it! I got the same result: desync in the end of Bridge Level 1! Looks like the picture rendered faster or slower some times and some frames must be deleted! I'll try to fix it, but it can cause enemies to do wrong actions for me! This is impossible! How can desync appear if the game performed the same result for 4 minutes after starting the playback?? Looks like it defies explanation! I'm deleting Technopop from special thanks!
TASing is like making a film: only the best takes are shown in the final movie.
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RIP Technopop
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Dimon12321
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SORRYPARDONEXCUSEME!!!! Everything is OK! In my current TAS I made an unnecessary input on the frame 15825 where were 2 frames avaliable to perform input (15827 and later are lagged frames)! In the TAS with fixed input the game read it as only 1 frame for an action, but spent 1 extra frame on rendering! As a result, I made a superfluous left turn which caused desync! Here is a movie with the fixed starting and ending input, 15 frames improved: http://tasvideos.org/userfiles/info/17111207605206924 Adding back Technopop in special thanks!
TASing is like making a film: only the best takes are shown in the final movie.
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Is the "You look..." bit a rating you get at the end of the game? It seems strange that it would end with such an anticlimactic statement.
Dimon12321
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TheReflexWonder wrote:
Is the "You look..." bit a rating you get at the end of the game? It seems strange that it would end with such an anticlimactic statement.
No, just a little! I was active during all the game, BTW not every old game has programs to help players! The most tiring, if we began talking about this phrase, was performing the lift-leaving glitch which depends on my entering position. I discovered that this glitch is impossible to perform if you go from 160th to 157th floor because of the long traveling (at least I didn't perform it in all, possible for this, time). I wrote the phrase "I look tired!??" because it is just written in the ending.
TASing is like making a film: only the best takes are shown in the final movie.
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This is really good for the Genesis' hardware! It's cool how they were even able to create multiple floors as well as large images in the background a la Mario Kart: Super Circuit. I enjoyed watching this run. It's fast-paced and the levels are varied enough that it doesn't get repetitive. Good job, Dimon12321! Yes vote.
WST
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Weird, the game looks familiar to me, but the title doesn’t. Anyway, nicely done, I’m giving it a Yes vote.
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Dimon12321
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It seems our discussion of my TAS came to the end. And now a question to Truncated: Link to video This is a tool-assisted superplay of the bonus stage "Boxing!!!" of the first person shooter, Zero Tolerance! The main idea of this stage is to beat the final boss with no weapons. After beating him, the game starts from the Basement 1 (this is optional). The "Boxing" stage is done in 0:45. Is it acceptable for Vault or Moons?
TASing is like making a film: only the best takes are shown in the final movie.
ars4326
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Dimon12321 wrote:
The "Boxing" stage is done in 0:45. Is it acceptable for Vault or Moons?
In my opinion, instead of a separate submission, couldn't this be added to the original run as a sort of bonus 'easter egg'?. The game's ending reverts back to the beginning anyway, so it wouldn't be hard to splice those new inputs in.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
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This game is pretty damn impressive for the Genesis.
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Dimon12321
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ars4326 wrote:
Dimon12321 wrote:
The "Boxing" stage is done in 0:45. Is it acceptable for Vault or Moons?
In my opinion, instead of a separate submission, couldn't this be added to the original run as a sort of bonus 'easter egg'?. The game's ending reverts back to the beginning anyway, so it wouldn't be hard to splice those new inputs in.
No, I just give a link on the Boxing stage in the published movie (95% sure). I think it will be interesting to watch ending who played, but don't remember that game.
TASing is like making a film: only the best takes are shown in the final movie.
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Strange game. Run looks optimized.
What's a man like me supposed to do with all this extra savoir-faire?
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Game gets rather repetitive after a few floors, but does look optimal. I'd vote "meh" for vault worthyness. Game's quite impressive though.
Dimon12321
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Finally publication! Now I'm calm! You forgot to change the movie file: http://tasvideos.org/userfiles/info/17111207605206924 15 frames improved!!!
TASing is like making a film: only the best takes are shown in the final movie.
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Fix "Special Thanks" Zeropass author is Organic.
Dimon12321
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r57shell wrote:
Fix "Special Thanks" Zeropass author is Organic.
Forgot to check "About..."! A person with nick nemesis_c quoted Ogranic's knowledge about passwords. Fixed!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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RGamma, are you alive?
TASing is like making a film: only the best takes are shown in the final movie.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2702] Genesis Zero Tolerance by Dimon12321 in 19:52.65
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Dimon12321 wrote:
RGamma, are you alive?
Sorry for the delay...
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So I read something interesting about this game on the developer's memorial site: "Zero Tolerance was the very first, First-person Shooter (FPS) for any video game console. Randel Reiss*, the owner of the Zero Tolerance copyright and trademark, has made the original Zero Tolerance Sega Genesis ROM image royalty-free for distribution. Portions of the ROM image are copyright Sega and although Sega has not actively prevented royalty-free dsitribution, they have never official granted permission for distribution." *founder of Technopop, the developer of this game So....would it in fact be fine to link to the ROM in this case? (note that I haven't linked to the memorial site yet, as it does contain a link to the ROM)
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