Hey everyone,
The past few days I've been working on a TAS of this game using the Plethora Cheat. I wanted to do this so that I could bring down my RTA Any% WR below 1:35 (it's currently 1:35.5, and I think I've discovered enough RTA-viable microstrats to do this). Currently, the TAS ends at 1:27.9 from power on.
I have pretty significant knowledge on this game, but this
is my first TAS, so I'm very new to the concept. Looking at the first two levels of RandomPie's TAS, I have no idea why but I believe I'm
barely behind in some places. I know you guys have talked about analyzing subpixel positions and ROM data earlier on this thread, neither of which I have any idea how to incorporate. I'm hoping you guys could take a look and provide an expert opinion on this :)
TAS was done in Bizhawk 1.11.6, Accuracy Core:
https://drive.google.com/file/d/0B5wBv6IivLIOQVNFUllYdDc3U28/view?usp=sharing
I also had lots of trouble ending the TAS. As you'll see, the input string continues over a second after Plethora is defeated. I'm anxious to improve this part as well, as there's a lot of potential frames to save here. So yeah, let me know what you all think! =D