Post subject: how to save Hex Edit values when finishing a movie?
Joined: 7/30/2014
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I tested this with Rockman I typed in random shit to corrupt memory and beat it by pausing every few secs I was successful but the movie didn't record the memory corruption ending part it only had my Input. I want to know how to save the Memory Corruption part also tested this with something in FCEUX called Scanline/Trace ? I think that's what its called to mess up layouts for memory corruption too
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You'd need a lua script for that, emulator actions obviously don't record to a gameplay movie.
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Joined: 7/30/2014
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Location: マーベリックハンターベース
so an lua script will keep the edits in?
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so if it is downloaded by somebody else will it have to include the lua script?
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kusoman wrote:
so an lua script will keep the edits in?
Manual changes of RAM values are not recorded in a movie file. You'll need to write a LUA script that does the same thing you did with the RAM (or a savestate of the result) and send that with the movie to someone wanting to reproduce what you did. Edit: Also note, that you must not submit any movie that relies on such treatment. It will be rejected. Refer to the movie rules at http://tasvideos.org/MovieRules.html
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