Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Also known as " Nanashi no Geemu", this is a first person survival horror game published by Square Enix that didn't get an international release despite being popular enough to spawn a squeal....3 times, simply because you can't shoot fight anything. Given that I TAS'd half of this game already as a joke, I might as well continue it. I'll post the WIP once I get everything back in sync. Here it is: <removed> The game was surprisingly hex edit-friendly, as all I did was add 3 frames to it and it synced all the way....until around frame 42900 where the lag frame mysteriously delayed itself for some reason. It also desynced at frame 67880 and 79860 but it was easily fixed by adding 1 frame.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Sorry for taking so long just to complete 1 room, but I had do redo this session after I found out that while the regret is slow as a snail, it moves fast enough so that by the time you reach the exit, it's away enough not trigger it into chasing you. In other words, there's not enough time to fool around abit. http://tasvideos.org/userfiles/info/6388053166355384 Day 4 completed: http://tasvideos.org/userfiles/info/6435278248946388
Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Here's most of day 5 done: http://tasvideos.org/userfiles/info/6532908368948180 And for future reference: Highest point to move forward: x,56 Lowest point to move forward: x, 134 Leftmost point to move forward: 88, y Rightmost point to move forward: 166, y Center point: 127, Y; X, 95 Make sure 020F44EC remains unchanged Frames Upright: 0 - 499 9605 - 11808 15272 - 15666 25708 - 26355 29755 - 30013 33906 - 34289 41522 - 45519 45660 - 45931 48222 - 48433 49930 - 50124 56682 - 57140 78668 - 78895 79695 - 83899 90975 - 91186 91947 - 95714 99126 - 101890 Note: First frame of lag to the last frame of lag
Player (213)
Joined: 9/14/2011
Posts: 349
Finished watching. First and second day was boring, but it gets more and more interesting as day passes. Although most of movie consists of strolling, I can see you did well on route planning, especailly at day 4(a marketplace?). I have no idea what's going on this game, so it wasn't really scary for me. ......... Okay, it freaked me out honestly. Several times. By the way, what the voice kept saying on day 2(subway)? Ico? Igo?
Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Odongdong wrote:
Finished watching. First and second day was boring, but it gets more and more interesting as day passes. Although most of movie consists of strolling, I can see you did well on route planning, especailly at day 4(a marketplace?). I have no idea what's going on this game, so it wasn't really scary for me. ......... Okay, it freaked me out honestly. Several times. By the way, what the voice kept saying on day 2(subway)? Ico? Igo?
I'm pretty certain it's the name of the girl I'm playing as, Riko.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I've noticed I've forgotten to rotate the video in the later half of the day 4 encode and there's some audio missing in the day 5 encode. They'll be corrected as soon as i get my computer fixed (hopefully) by tomorrow.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
http://tasvideos.org/userfiles/info/8675614997286382 The tunnel part and the field was one of the most annoying things I've done for this game. Btw, during the field, about 5 seconds after the enemy disappears (according to ram watch), it reappears close behind me at run speed while about 1m in the air. 0_o Oh, and I found out that 20F4601 will make you run/bunny hop when the value is set to 16. So far, this has only happened during the end of the hospital stage. Not even that little girl in day 5 runs after seeing a bloody man. :o
LSK
Joined: 4/17/2006
Posts: 159
I'm really interested in this, but my computer is so bad I couldn't even watch on an emulator. I'm excited to see the finished product!
Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
First column: Y Stylus Second Column: 020F44EE (2 byte int) Third Column: 020F44EE (Fixed Point 20.12) Fourth Column: Press Up/Down (2 byte int) Fifth Column: Press Up/Down (Fixed Point 20.12)
0	143	0.034912	368	0.089844
1	141	0.034424	366	0.089355
2	140	0.034180	365	0.089111
3	138	0.033691	363	0.088623
4	137	0.033447	362	0.088379
5	135	0.032959	360	0.087891
6	134	0.032715	359	0.087646
7	132	0.032227	357	0.087158
8	131	0.031982	356	0.086914
9	129	0.031494	354	0.086426
10	128	0.031250	353	0.086182
11	126	0.030762	351	0.085693
12	125	0.030518	350	0.085449
13	123	0.030029	348	0.084961
14	122	0.029785	347	0.084717
15	120	0.029297	345	0.084229
16	119	0.029053	344	0.083984
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21	111	0.027100	336	0.082031
22	110	0.026855	335	0.081787
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24	107	0.026123	332	0.081055
25	105	0.025635	330	0.080566
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27	102	0.024902	327	0.079834
28	101	0.024658	326	0.079590
29	99	0.024170	324	0.079102
30	98	0.023926	323	0.078857
31	96	0.023438	321	0.078369
32	95	0.023193	320	0.078125
33	93	0.022705	318	0.077637
34	92	0.022461	317	0.077393
35	90	0.021973	315	0.076904
36	89	0.021729	314	0.076660
37	87	0.021240	312	0.076172
38	86	0.020996	311	0.075928
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40	83	0.020264	308	0.075195
41	81	0.019775	306	0.074707
42	80	0.019531	305	0.074463
43	78	0.019043	303	0.073975
44	77	0.018799	302	0.073730
45	75	0.018311	300	0.073242
46	74	0.018066	299	0.072998
47	72	0.017578	297	0.072510
48	71	0.017334	296	0.072266
49	69	0.016846	294	0.071777
50	68	0.016602	293	0.071533
51	66	0.016113	291	0.071045
52	65	0.015869	290	0.070801
53	63	0.015381	288	0.070313
54	62	0.015137	287	0.070068
55	60	0.014648	285	0.069580
56	59	0.014404	284	0.069336
57	57	0.013916	282	0.068848
58	56	0.013672	281	0.068604
59	54	0.013184	279	0.068115
60	53	0.012939	278	0.067871
61	51	0.012451	276	0.067383
62	50	0.012207	275	0.067139
63	48	0.011719	273	0.066650
64	47	0.011475	272	0.066406
65	45	0.010986	270	0.065918
66	44	0.010742	269	0.065674
67	42	0.010254	267	0.065186
68	41	0.010010	266	0.064941
69	39	0.009521	264	0.064453
70	38	0.009277	263	0.064209
71	36	0.008789	261	0.063721
72	35	0.008545	260	0.063477
73	33	0.008057	258	0.062988
74	32	0.007813	257	0.062744
75	30	0.007324	255	0.622560
76	29	0.007080	254	0.062012
77	27	0.006592	252	0.061523
78	26	0.006348	251	0.061279
79	24	0.005859	249	0.060791
80	23	0.005615	248	0.060547
81	21	0.005127	246	0.060059
82	20	0.004883	245	0.059814
83	18	0.004395	243	0.059326
84	17	0.004150	242	0.059082
85	15	0.003662	240	0.058594
86	14	0.003418	239	0.058350
87	12	0.002930	237	0.057861
88	11	0.002686	236	0.057617
89	9	0.002197	234	0.057129
90	8	0.001953	233	0.056885
91	6	0.001465	231	0.056396
92	5	0.001221	230	0.056152
93	3	0.000732	228	0.055664
94	2	0.000488	227	0.055420
95	0	0.000000	150	0.036621
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97	-3	-0.000732	-228	-0.000732
98	-4	-0.000977	-229	-0.055908
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101	-9	-0.002197	-234	-0.057129
102	-10	-0.002441	-235	-0.057373
103	-12	-0.002930	-237	-0.057861
104	-13	-0.003174	-238	-0.058105
105	-15	-0.003662	-240	-0.058594
106	-16	-0.003906	-241	-0.058838
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108	-19	-0.004639	-244	-0.059570
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111	-24	-0.005859	-249	-0.060791
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113	-27	-0.006592	-252	-0.061523
114	-28	-0.006836	-253	-0.061768
115	-30	-0.007324	-255	-0.622560
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117	-33	-0.008057	-258	-0.062988
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126	-46	-0.011230	-271	-0.066162
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136	-61	-0.014893	-286	-0.069824
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146	-76	-0.018555	-301	-0.073486
147	-78	-0.019043	-303	-0.073975
148	-79	-0.019287	-304	-0.074219
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150	-82	-0.020020	-307	-0.074951
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152	-85	-0.020752	-310	-0.075684
153	-87	-0.021240	-312	-0.076172
154	-88	-0.021484	-313	-0.076416
155	-90	-0.021973	-315	-0.076904
156	-91	-0.022217	-316	-0.077148
157	-93	-0.022705	-318	-0.077637
158	-94	-0.022949	-319	-0.077881
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161	-99	-0.024170	-324	-0.079102
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163	-102	-0.024902	-327	-0.079834
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165	-105	-0.025635	-330	-0.080566
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169	-111	-0.027100	-336	-0.082031
170	-112	-0.027344	-337	-0.082275
171	-114	-0.027832	-339	-0.082764
172	-115	-0.028076	-340	-0.083008
173	-117	-0.028564	-342	-0.083496
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175	-120	-0.029297	-345	-0.084229
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177	-123	-0.030029	-348	-0.084961
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179	-126	-0.030762	-351	-0.085693
180	-127	-0.031006	-352	-0.085938
181	-129	-0.031494	-354	-0.086426
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183	-132	-0.032227	-357	-0.087158
184	-133	-0.032471	-358	-0.087402
185	-135	-0.032959	-360	-0.087891
186	-136	-0.033203	-361	-0.088135
187	-138	-0.033691	-363	-0.088623
188	-139	-0.033936	-364	-0.088867
189	-141	-0.034424	-366	-0.089355
190	-142	-0.034668	-367	-0.089600
191	-142	-0.034668	-367	-0.089600
192	-142	-0.034668	-367	-0.089600
Notes: *Pressing Up at any point the Stylus's Y location is below 95 will not change the value of 020F44EE *Pressing Down at any point the Stylus's Y location is above 95 will not change the value of 020F44EE *The values of 020F44EE at points 190+ are the same. *Turning left (Pressing "UP") is faster than right (Pressing "DOWN")
Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Uh..... I managed to save a bunch of frames just by naming the character as "!". I also optimized the movement a bit. http://tasvideos.org/userfiles/info/11337901572045807 http://tasvideos.org/userfiles/info/11429477875424534 http://tasvideos.org/userfiles/info/11830199170866748 It uses DeSmuME_0.9.10_x86, but I personally resynced everything for the previous revisions and can confirm the lag reduced from name change also works on the previous versions. Edit: Saved 1 frame at the hallway in the apartment. Edit2: Saved 4 more frames at the same hallway. >.>
Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
http://tasvideos.org/userfiles/info/11914656422298611 I wasn't able to save a frame at the school area. :/ I also had to change the way I move at the hallway because I found out it affects the way the game lags in the dining room and the hall to the bathroom. Even though it looks different, it took the same amount of frames. :P Oh, and pausing/opening DSTS right before the cutscene crashes the game.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
So..... http://tasvideos.org/userfiles/info/13927302726128058 Day 2 redone. I think I had way too much fun moving right for ~10k frames >.> 165 frames saved in total.
Joined: 5/17/2007
Posts: 393
Location: Sweden
Wow, your still working on this. Looking forward to the end result.
"No love for the game gear"
Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Trick: Link to video Optimized TAS version: http://tasvideos.org/userfiles/info/15579543131575364 I finally managed to skip the red ghost. Now over 7000 frames faster than the previous runs. Notes: *This DOESN'T affect the game's linearity whatsoever unless you tried doing this after backtracking to the nursery and breaking your DS. In that case skipping the red ghost would get you stuck since you can't check your mail. *There's a 2 frame opportunity to do this for each time you close the dialogue box. *Since getting the "good" ending requires an item from the cursed game section here, 100% would look different now.
Player (213)
Joined: 9/14/2011
Posts: 349
Looks promising so far, that's a neat skip. I wonder how the encode will look like if this gets published. People're gonna break their neck by watching the game that constantly switches between perpendicular(the "TS" part) and horizontal(first person screen part).
Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
http://tasvideos.org/userfiles/info/17720075923492219 Minor improvements everywhere. Also it seems there's a 4 frame rule for the red ghost being triggered.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Hey, I'm almost done, and it appears I'm kinda stuck: http://tasvideos.org/userfiles/info/18412301736800072 The 5th room (the bathroom) has a potential 800 frame timesaver that I wasn't able to accomplish. If you could somehow move fast enough, you could skip waiting for the red lady. I managed to be 2 frames away from accomplishing such but I was ultimately unable to skip waiting. If anyone wants to try, the red lady only spawns once you past a certain trigger point, so turn a bit more before heading to that point to get a slight headstart. Oh, and for this room alone, it seems you can't just exit and reenter the room to get rid of the lady in red. :/
Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I'm not sure if I will ever do the sequel, but if I ever do, here's the map of day 6 invisible maze: Edit Journal 1 - Day 2 Subway Journal 2 - Day 3 karaoke Journal 3 - Day 3 Hotel Left arm - Day 1 Left leg - Day 2 Subway Right arm - Day 3 Hotel Right leg - Day 3 karaoke ??? - Day 4 School (Right before the last part with the girl) Head - Day 5 Innards - Day 6 1-7 Forced occurrences during main storyline, but for reference: 1 - Day 2 (House) 2 - Day 2 (Subway) 3 - Day 3 (Hotel) 4 - Day 3 (Hotel) 5 - Day 4 (School) 6 - Day 5 (Graves) 7 - Day 6 (Hospital) 8 - Day 1 - Last game section before you input the password 9 - Day 2 (House) - Last section right after the tunnel; open the cursed game manually right after exiting 10 - Day 2 (Subway) - The cursed game segment after the cursed platformer. In the room with the beds in the real world. 12 - Day 3 (Karaoke) - 3rd cursed game segment at the north-east house after the flower/belsprout breaks into the house 13 - Day 3 (Karoake) - Right before the stairs to the basement by setting the DS clock to 13th. 14 - Day 3 (Karaoke) - At the basement of the north-west house after getting the flashlight 15 - Day 3 (Hotel) - At the 2nd game segment with a single zombie. In the room with the static TV and upside down regret 16 - Day 3 (Hotel) - At the game segment triggered by the bloody bath tub. 17 - Day 3 (Hotel) - Last game segment, at the maze. In the bloody washroom in the real world. 18 - Day 3 (Hotel/Karaoke) - At the last game segment at the prof's house right before the glitchy wall chase 19 - Day 4 (School) - At the room with the bloody bed. 20 - Day 4 (School) - Downstairs at the chemistry room. 21 - Day 4 (School) - The room next to the washroom where game 5 takes place. 22 - Day 4 (School) - The hall with the pool of blood on the stairs. 23 - Day 5 (Kenta's Grave) - At the last game segment, at the end. 24 - Day 5 (Naoki's Grave) - At the last game segment, right before the well during 0:XX DS time 25 - Day 5 (Grave) - At any of the game segments, at the church, during 1:XX DS time 26 - Day 5 (Grave) - At any of the game segments, at the top left corner, during 2:XX DS time 27 - Day 6 (Hospital) - 1st cursed game segment, during 3:XX DS time 28 - Day 6 (Hospital) - 1st cursed game segment, at the 2nd room of the chase 29 - Day 6 (Hospital) - 2nd cursed game segment, with a red girl running around. Happens at the hallway in the real world. 30 - Day 6 (Hospital) - See picture above 31 - Beat the first 30 minigames. 0212E200-0212E207 are flags for cartridges.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I still play this game. I found out it's possible to skip the first encounter with the subway guard: https://youtu.be/w8q3jsOVqiE The intended route is this: https://youtu.be/gb-bu0BnFSQ?t=149 Also, they disabled the door message, but the stall trick still works in any door that can be interacted with. You can do this to stall the guard forever, but this game appears to be move clever now; more chase scenes now have the regret's destination constantly change to your position. That's not always the case though. Edit: I don't believe I've ever encountered running in the sequel, but regardless, changing 0213493D to 16 makes you bunny hop run like in the chase from the original day 3. Also I'm positive it works at skipping the red room at the end of the subway. Todo: 1) Actually write out where the game cartridges are other than listing date. Where the heck are games 25, 26, and 27?? 2) Changing the cartridge flags to 0xFF sets it to purple. Find out what it means. 3) Find out what carries over using the suspend feature other than cartridges. 4) Find out more event flags 5) Find out what the journals actually do other than backstory. 6) Find out if you ever actually run in this game.
0212E202 flag for cartridges is around this area
Let me correct and elaborate: Each address is responsible for 4 stages and act as binary flags; Bits 0,2,4,6 are the found status and 1,3,5,7 are the completed status. So if you want to obtain them all as incomplete, just set each of the below to 0x55 (0xFF for all as completed) 0212E200 - Minigames 1-4 0212E201 - Minigames 5-8 0212E202 - Minigames 9-12 0212E203 - Minigames 13-16 0212E204 - Minigames 17-20 0212E205 - Minigames 21-24 0212E206 - Minigames 25-28 0212E207 - Minigames 29-31 There are purple flowers north of each well. After each completion, the corresponding flower turns red. Complete all 31 minigames to have blood additionally leak out from several wells. Edit: 0212E57A - Path A/B 0212E603 - Event flag 0212E607 - Day (Real world) 0212DE58 - Day (TS) For 0212E57A, it seems to correspond to the following: 1: Day 8 2: Day 1 4: Day 6 Hospital 5: Day 2 (House) 6: Day 2 (Subway) 7: Day 3 (Karaoke) 8: Day 3 (Hotel) 9: Day 5 (Graves) - Both graves take place in the same location, so this address can't be used for day 5. 11: Day 7 If cheats were used and changed to other values, for linear stages nothing different happens. For paths, the top path is always chosen (Subway, Hotel, Kenta). 0212E24C - changes TS for some reason
Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
http://www.nanashinogame-wiki.com/%A5%A2%A5%A4%A5%C6%A5%E0.html Seems I need to set the DS time to 0:00, 1:00, 2:00 and 3:00 AM respectively. How I should do this in a TAS?
Editor, Experienced player (854)
Joined: 5/2/2015
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Location: France
Reset, manually change firmware time, continue. As far as I'm aware, there's no way to record the changing itself in the movie file.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
xy2_ wrote:
Reset, manually change firmware time, continue. As far as I'm aware, there's no way to record the changing itself in the movie file.
Alright. I'll wait for some update before I TAS this category seriously.
Editor, Experienced player (854)
Joined: 5/2/2015
Posts: 696
Location: France
jlun2 wrote:
xy2_ wrote:
Reset, manually change firmware time, continue. As far as I'm aware, there's no way to record the changing itself in the movie file.
Alright. I'll wait for some update before I TAS this category seriously.
Now that you mentionned it here, it is possible to record the changing of firmware time, and testing, it does work perfectly on 9.9. Apologies for the misinformation.