Let's take another look at the core of the disagreement, and consider
warps and cheat codes.
Warps are a normal part of gameplay. If a game contains warps, then a TAS is expected to use them (assuming they save time). A run with time-saving warps can go in the vault if it's fast enough, regardless of how entertaining it is. Conversely, a "warpless" run is a special case that has to be labeled as such. The warpless run needs to prove that it's unique enough for a separate branch, and entertaining enough for moon tier.
Cheat codes are
not a normal part of gameplay. If a game contains cheat codes, then a TAS is expected to avoid them even if they save time. A run in the vault can
not use cheat codes, regardless of how fast it is. Conversely, a run "using a cheat code" is a special case that has to be labeled as such. The cheat code run needs to prove that it's unique enough for a separate branch, and entertaining enough for moon tier.
That should be pretty straightforward to any regulars on the site. Now we get to the actual issue, which is about End Game Glitches (i.e. any glitch that can be used to instantly end the game, such as
the recent VVVVVV run, or the
1:39 SMW run).
Some people (e.g. Warp, if I understand him correctly) think
End Game Glitches are like warps, i.e. TASes are expected to
use them where they exist. A TAS that uses an End Game Glitch is the default branch and go in the vault. A TAS that
foregoes an End Game Glitch is a special case that has to be labeled, and has to prove that it's unique enough for a separate branch, and entertaining enough for moon tier.
Other people (e.g. Feos, if I understand him correctly) think
End Game Glitches are like cheat codes, i.e. TASes are expected to
avoid them. A TAS that foregoes an End Game Glitch is the default branch and can go in the vault. A TAS that
does use an End Game Glitch is a special case that has to be labeled, and has to prove that it's unique enough for a separate branch, and entertaining enough for moon tier.
There we go.