After many annoyances trying to get this and previous submissions to sync, I've finally fixed it.
I found this game when browsing AVGN videos, and thought it'd make a neat little TAS with it's speed mechanic. It doesn't really have anything in the way of manipulation except for the starting AI positions on the first screen. There's 3 different positions, and it's determined by the frame at which you reset on. There's a 48 frame wait for the game to start, and for every frame you wait to reset, it seems to add 12 frames to your waiting time. Thankfully route planning allowed me to just reset as early as possible.
The actual re-record count is probably somewhere in the 300-500 range as I made multiple movies. Hope you enjoy :)

feos: Accepting to Vault.


TASVideoAgent
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This topic is for the purpose of discussing #4263: yep2yel's A2600 Dodge 'Em in 01:04.22
Spikestuff
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I want to say this can be improved somehow but ech. temp: Link to video Game resolution said nope... not being encoded by you so that's why 4:3. Did same temp encode as Kangaroo... with some Vegas help so we can see everything on YouTube. nico version for every frame. Link to video
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I like this game. It reminds me of Coin Runners on the SNES battle course in Mario Kart Wii. Aside from that, I was entertained by this run. The character moves fast, there are some close calls with some of the enemies, and it's short enough that I didn't get bored. So my vote is Yes. Also, suggesting this screenshot (frame 1994):
sack_bot
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Yes vote, but how do you detrmin the game's end? Does it overflow past that point? Does it loop? Does it just repeat the last level?
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sack_bot wrote:
Yes vote, but how do you detrmin the game's end? Does it loop? Does it just repeat the last level?
It goes back to level 1.
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It does loop until you get to a score of 1080 (mid-way through 16th round if you play perfectly), at which point there's a kill screen. I went ahead and stopped on the 5th screen as the 6th is the same as the first, just with one less life.
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ALAKTORN
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this game should be botted
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Sorry but no vote. This game is in my opinion not suited for tasing as I really don't think it takes much effort for a speedrunner do the same.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
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AngerFist wrote:
I really don't think it takes much effort for a speedrunner do the same.
Going to use ET as the example What you talking about AngerFist?
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At least the ET movie used a trick to end the game sooner than intended if I am not misstaken. Again, this run does not exhibit anything in my opinion tas maneuver.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
ALAKTORN
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has anyone tried to see if you can manipulate the AI? can you move left then right, or are you stuck going left once you press it? IIRC you can decelerate, but I don’t know if that’d be helpful in a speedrun (or if it’s being used while turning already)
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I believe I slow down to manipulate the AI a bit, and I tried turning twice to no avail.
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I like the discussions these Atari submissions undergo. "Did you try going left and right" or "try going a bit slower maybe" is a nice change from discussing how best to insert the payload using sprite data or whatever.
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Scepheo wrote:
I like the discussions these Atari submissions undergo. "Did you try going left and right" or "try going a bit slower maybe" is a nice change from discussing how best to insert the payload using sprite data or whatever.
when you put it that way, I feel really stupid for asking
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Hey, I'll try anything to save those frames.
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Spikestuff wrote:
AngerFist wrote:
I really don't think it takes much effort for a speedrunner do the same.
Going to use ET as the example What you talking about AngerFist?
A better example would've been either Superman or Myst imo. Also the only thing I believe shouldn't be TAS'd are games that never end (nor have any definable place to loop) or fixed length games.
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jlun2 wrote:
Also the only thing I believe shouldn't be TAS'd are games that never end (nor have any definable place to loop) or fixed length games.
Space Invaders, SG1000 Galaga, MSX Galaga, A7800 Galaga, A2600 Frogger, MSX Frogger, Coleco Frogger, -insert PAC-MAN here-. I don't see a problem at all.
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yep2yel wrote:
It does loop until you get to a score of 1080 (mid-way through 16th round if you play perfectly), at which point there's a kill screen. I went ahead and stopped on the 5th screen as the 6th is the same as the first, just with one less life.
Honestly, if getting to the killscreen only takes 3 or 4 minutes, then just do it.
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Spikestuff wrote:
jlun2 wrote:
Also the only thing I believe shouldn't be TAS'd are games that never end (nor have any definable place to loop) or fixed length games.
Space Invaders, SG1000 Galaga, MSX Galaga, A7800 Galaga, A2600 Frogger, MSX Frogger, Coleco Frogger, -insert PAC-MAN here-. I don't see a problem at all.
When he said "never end nor have any definable place to loop", he meant games that continuously generate new, more difficult content and never loop back to the first level like your examples do. A run of a game like Temple Run, for example, wouldn't be publishable because the game has nothing that can be called an objective ending point.
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I feel any game can be TASed. It's all about pushing the game to its limits in whatever way you can (I don't much care about entertainment, sue me). Hell, I've even thought of TASing Phoenix Wright. And RT, I might do that. I guess it would make sense since that's a pseudo-end.
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RT-55J wrote:
yep2yel wrote:
It does loop until you get to a score of 1080 (mid-way through 16th round if you play perfectly), at which point there's a kill screen. I went ahead and stopped on the 5th screen as the 6th is the same as the first, just with one less life.
Honestly, if getting to the killscreen only takes 3 or 4 minutes, then just do it.
I agree with this
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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NitroGenesis wrote:
I agree with this
I disagree. Donkey Kong... Then again that has 3 stages and has an ending at the third stage so *goes to a corner*
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NitroGenesis
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Well Donkey Kong's killscreen doesn't take 3 minutes to get to
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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It would be interesting to do all looping games to their killscreen. But that would make for some long and boring movies, so I don't know.
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If input would be identical, i see no reason to do more. Anyone who really cares can recreate it themselves from the input file pretty easily. Pathing this seems like an interesting puzzle, yes vote.
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