Joka
He/Him
Player (16)
Joined: 3/19/2013
Posts: 42
Location: Sweden
Editor, Expert player (2478)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Interesting.
Joka
He/Him
Player (16)
Joined: 3/19/2013
Posts: 42
Location: Sweden
Skilled player (1737)
Joined: 9/17/2009
Posts: 4979
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Uh...can you please post the input file instead rather than an avi? My internet connection is capped here. :/
Joka
He/Him
Player (16)
Joined: 3/19/2013
Posts: 42
Location: Sweden
Oh yeah, here you go: https://dl.dropboxusercontent.com/u/76587179/Nemo%20-%20Pajama%20Hero-0.fm2 It's for the japanese version (Pajama Hero Nemo).
Signature
Skilled player (1826)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Cool, I never thought of doing that. Should save quite some time!
Joka
He/Him
Player (16)
Joined: 3/19/2013
Posts: 42
Location: Sweden
Yeah, me neither :) Credit goes to japanese runner 'visan'.
Signature
Joka
He/Him
Player (16)
Joined: 3/19/2013
Posts: 42
Location: Sweden
http://www.youtube.com/watch?v=zbrydwmqzoo Just messing around. Not optimized at all. Who wants to update the TAS? -_-
Signature
Joka
He/Him
Player (16)
Joined: 3/19/2013
Posts: 42
Location: Sweden
Ok.. so say I wanted to do this properly. Would it be ok to do it on the japanese version (since that one is the fastest)? Or is english preferred?
Signature
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Jokaah wrote:
Ok.. so say I wanted to do this properly. Would it be ok to do it on the japanese version (since that one is the fastest)? Or is english preferred?
The language rules are a little softer now, English is still preferred I think, but using the Japanese version will not be an instant rejection.
Skilled player (1737)
Joined: 9/17/2009
Posts: 4979
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Jokaah wrote:
Ok.. so say I wanted to do this properly. Would it be ok to do it on the japanese version (since that one is the fastest)? Or is english preferred?
Is it faster solely because of text? Because if so then that's not a good reason to switch since it makes actual improvement hard to compare.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4042
If they're different in terms of text, pick English. If they're different in terms of difficulty, pick the harder language. If they're different in terms of glitches, pick the one with cooler glitches.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Active player (435)
Joined: 9/27/2004
Posts: 650
Location: Canada
IIRC they're different in text but there's also more subtle things, like the J version allows you to charge your wand faster and stuff like that. It's not quite a 1:1 comparison. If you do due process and show exactly what improvements are from the version change and what are from better play, there shouldn't be a problem when it comes to submission.
Joka
He/Him
Player (16)
Joined: 3/19/2013
Posts: 42
Location: Sweden
Inzult wrote:
IIRC they're different in text but there's also more subtle things, like the J version allows you to charge your wand faster and stuff like that. It's not quite a 1:1 comparison. If you do due process and show exactly what improvements are from the version change and what are from better play, there shouldn't be a problem when it comes to submission.
I'm pretty sure the wand charging faster is a myth. I've noticed no gameplay differences except one: The second nightmare boss has a different pattern on the japanese version. This may or may not be faster, but that's probably not a good enough reason to switch versions, so I'll stick with the english one... If I want to try this at all, that is :)
Signature
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3808)
Joined: 11/30/2014
Posts: 2828
Location: US
Here is a rough draft of level 8 with the new wand strats patched in. http://tasvideos.org/userfiles/info/21584580026670725 It's about 10 seconds faster. I think it should be 13-15 seconds faster once it's well optimized. So far I'm not sure how to use the zips, it's tough since they only go to the left it seems.
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3808)
Joined: 11/30/2014
Posts: 2828
Location: US
http://tasvideos.org/userfiles/info/21757470084283918 V2. I managed a much better boss fight, and made some other over all improvements. It's still a little slower then the original, 936 frames vs 855, I'm not quite sure how to manipulate the blob attack, still working on that. I think this is close to a final version, only few more things I need to look into.
Joined: 11/30/2015
Posts: 2
Howdy TASers! I'm working on an RTA run of Nemo and I've been using an emulator to dig into some of the tricks. Most notably I've been looking at the basement skip in Nemo's House. From what I can tell, it requires subpixel precision, but I am garbage at RAM search and can't tell for sure. Does anyone have any useful RAM addresses identified for this game? X position, Y position, speed, anything else useful? Thanks so much!
Skilled player (1826)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Sure, here is a dump of my addresses (I made this list back in 2009... I'm getting old). Maybe someone can add some more? Please don't ask me too difficult questions about these, it's been many years since I looked at them :) 04D0 X|pixel|pos 04E0 X|subp.|pos 0500 Y|pixel|pos 0510 Y|supb.|pos 0520 X|pixel|speed 0530 X|subp.|speed 0540 Y|pixel|speed 0550 Y|supb.|speed 8a Screen|ready|3 0490 Form 0699 Animal|fed 0697 Animal|time 0600 Jump|land|wait 0610 Candy|on|0 4d3 En|x|pos 04D1 Animal|X|pos 04D2 Enemy|1|X|pos 04D3 Enemy|1|X|pos 0055 Death|spawn 04DE Candy|1|X|pos 050E Candy|1|Y|pos 051E Candy|1|Y|subp 58 Big|scr|y 59 Pix|scr|y
Joined: 11/30/2015
Posts: 2
PERFECT! Thanks a ton!
Joka
He/Him
Player (16)
Joined: 3/19/2013
Posts: 42
Location: Sweden
Here is an update about everything I know about zipping in this game, as of now. Spoilers: It's not much and I still haven't found any uses for it. Maybe someone can eventually figure something out that's remotely useful with this. I will use mostly youtube videos. I don't have any input files.. mostly because there really isn't much input going on. Alright... If you get close enough to a ceiling using the Frog, Lizard, Mole or Hermit Crab, then press select to go back to Nemo-form, the game will push you out to the left about one tile. If you do this while in a corner with a wall to the left and you are also holding left when you press select, you will go inside the wall and start zipping: https://www.youtube.com/watch?v=MTOHXXzJ_yk While inside the wall, you will zip very quickly (I don't have the exact number) to the left. If you hold right, it will halt the zip until you let go. If you press down, nothing happens, you still zip. If you jump, even for just a frame, you will start zipping down and/or fall out of the wall/ceiling. You can also use the staff that you have in Nightmare land, while inside the wall, but it doesn't seem to push you or make you go faster, while inside the wall. If, however, you reach the end of the wall while still holding a staff-charge, you will hover in midair until you let go: https://www.youtube.com/watch?v=iTnJuKD1gO8 In some walls, you will start "falling" or zipping down right away, no matter what. Example: the dirt wall next to the underground key in stage 1 (this will actually take you to the secret area where the Lizard and the 1-up is). In other wall you will go straight, until you press the jump button. Example: see the youtube clip I linked earlier. If you zip outside the map, you die. I've looked through the maps, tested pretty much every left-corner in the game (that you can get to with any of the animals) but still haven't found anything useful. The closest is the spot in the youtube clip - Nightmare stage 3, right above the Bee. You can almost make it to the platform where the mouse is, which would at least make it useful for an RTA run. But I haven't found any method to accomplish this. You can sometimes get pushed to the right instead: https://www.youtube.com/watch?v=S9VuOtISN0Q But I haven't found out exactly why this happens, or make it so that you go into a wall to the right. Underwater, it is really easy to zip, since it's really easy to get close to a ceiling. So in stage 4 you can zip out from the cave area, right as you get out from the inner area and go around the other way instead and this is almost faster, but ends up being a little bit slower since you lose the Frog and have to get it again. Pressing left+right doesn't do anything special in this game, even while inside a wall. Left takes priority. And yeah.. that's basically what I know. Hopefully someone will find any of this useful, or get inspired and eventually find anything actually useful :) Here is a list of thing that would definitely make zipping useful: * Being able to zip to the right. Even for just one tile, through a wall. * Being able to zip without going back to Nemo-form. * Being able to zip up, or somehow gain height while inside a wall. Even just one tile would be enough. * Being able to do a staff-boosted jump out from a wall. Edit: I don't know if there is any difference between the English and Japanese versions, when it comes to zipping. I've played around a lot on both and haven't noticed anything, but I can't rule it out.
Signature