AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3
xxNKxx wrote: ok thanks handsome feos :D
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Do you mean exploiting a specific error in the emulator? Because if not, there are probably a few runs that have emulator inaccuracies and don't sync, and thus rely on the emulation error. (I believe River City Ransom is one such game)
That's a difference class of emulator error, where it's just 'you'd do things with slightly different timing, manipulation or RNG manipulation' as opposed to 'due to an emulation error this strategy/route is not possible on console'
Hey, this reminds me of something:
Post #300941
I never managed to find out the real behavior due to it being a 1 frame trick, and I think this situation happened with Wario Land 2 with the OoB glitches.
If the emulation bug indeed allows a shortcut that's impossible on the console, then I think we should rescind the unwritten "no unpublications" policy in this particular case.
I do not think that a run that's based in an emulator bug should be admissible in any way, shape or form, and no grandfather clause (in this case "it was published, it thus has the privilege of being protected forever") ought to trump this principle.
I think if that were to happen, said bug must be investigated further so as to not jump the gun (like what happens when we declare a movie as "perfect" :P).
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Indeed. I only know that the current run will freeze in Bizhawk. I can provide some savestates, if somebody wants to investigate the situation further.
Yes, I agree. I note that we have two Genesis movies that are console-verified; perhaps the best approach here would be to have a console-verification bot play this Gods run?
Console verification for Genesis is problematic in that almost all Genesis TASes on site are made with an inaccurate emulator and desync due to timing/lag changes. Thus, it would probably desync even before the glitch, and even desyncing during the glitch wouldn't provide much information (the sonic Genesis TASes on the site don't console verify either - that doesn't strengthen a hypothetical case for 'remove sonic Genesis TASes for being inaccurate')
Depending on the glitch, it may be possible to verify that the glitch is possible on console without verifying the entire run. Obviously difficult for frame-precise glitches, but I seem to recall seeing a camcorder video of the NextDelay glitch in Megaman 2 being console-verified, for example.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.