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This is a TAS for an obscure fighting game on the SNES, which follows a few conventions of the genre and breaks others.
Story mode has 6 characters only, the other modes allow to choose the boss characters.

Character choice:

Flash and Wonder Woman are the ones with stun combos. Super and Green Archer can combo with multiple freeze attacks and everybody can throw on hit-stun (Batman has a lot of fun with this) and block-stun. Everybody has dashes forward(WW, Super, Despero, Darkseid hit for little damage with the dash)and back-dash with initial invincibility.

Properties:

This game has no cancels (except for flight cancel but it's not very useful), you can only link moves. Wonder Woman has a hard time hitting her lasso which doesn't have a lot of priority, so Flash was chosen because not all characters could be manipulated into successive stuns.
EVEN when they are STUNNED,they take random times to recover and some moves activate the AI block so I'm obligated to do a jump attack before the dash attack,it's easy to see if you try do the final combo on flash using only the dash uppercut, he will block instantly even if you cross him up with the teleport.

Flash moves used:

  • Teleport: Half circle back kick
  • Dash uppercut: This game has no dragon punch motion at all, it has instead: charge forward, quarter circle and forward punch

Fights:

Cheetah and Aquaman were really annoying to manipulate, Aqua's blocks/jumps too much and Cheetah has a lot of priority on her moves.
Characters with uppercuts like Despero and cheetah didn't get the immediate jumping attack for their behavior, others were just optimizing the combo to minimize landing time and testing if the raw uppercut would end the fight. Darkseid and Despero were bigger and therefore, faster to hit.

Everybody should be allowed to format this, I'm lazy.


TASVideoAgent
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This topic is for the purpose of discussing #4195: KusogeMan's SNES Justice League Task Force in 09:12.09
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TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
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Well, it's a TAS of a fighting game, and it aims for speed. There's precious little variety here. It's an obvious Vault candidate. *shrug*
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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didn't expect anything else,lol
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Joined: 3/9/2009
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The manipulation here looks really weak. Enemies blocking, walking away, jumping at inopportune times, you getting hit. And speaking of getting hit, that round ends noticeably faster than rounds you got a perfect on.
Spikestuff
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Tangent wrote:
And speaking of getting hit, that round ends noticeably faster than rounds you got a perfect on.
HEY LOOK IT'S MORTAL KOMBAT ALL OVER AGAIN!
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+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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EDIT:WTF i didnt notice it,sorry how do i replace the movie file? the AI was not being manipulated by button presses before the fight so i was pretty much stuck with some few behaviors after a fight finished i had a better fight with the clone for example,but i went back to the fight before it and the behavior got screwed.
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
TASVideosGrue
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