Post subject: Kirby's Epic Yarn
Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
http://www.kirbykirbykirby.com/ - Official Site http://en.wikipedia.org/wiki/Kirby%27s_Epic_Yarn - Wiki Explanation http://kirby.wikia.com/wiki/Kirby_Epic_Yarn - Kirby Wiki Explanation http://guides.ign.com/guides/853826/ - IGN Guide http://www.youtube.com/user/superpaIkiagalaxy#grid/user/781AEF3CAB889653 - 100% Walkthrough This super cute Kirby game is in Nintendo Wii. Well, I want to see this game TASed. There are some goals that are good for TASing (when Dolphin Rerecording is accepted in TASVideos): -Any % -100%
ALAKTORN
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Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
I'd be interested in seeing, and possibly making, some IL TASes of the many challenges this game has (with which I mean time attack and the like) I'm sure Ryuto is interested aswell
Joined: 2/26/2011
Posts: 21
I'm playing this game, and it's the best game ever! :D A 100% TAS would be awesome!
Joined: 5/3/2007
Posts: 12
Location: Finland
I found this trick with my friend when we was glitching this game. It needs much better video than this and I hope someone can make it. I also hope this is useful trick in future TAS runs for this game :D http://www.youtube.com/watch?v=mURWHILGcYs You can clearly see hover almost end of the video!!!
ALAKTORN
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Joined: 10/19/2009
Posts: 2527
Location: Italy
^I've tried the same thing in Time Attack using Carrie, but it didn't seem to work cool that it works with 2P, it gains so little height and it takes so much time that I don't think it will be faster though… maybe with TAS you could somehow chain in some jumps, gaining a lot more height?
Post subject: Kirby's Epic Yarn - help request
Joined: 2/5/2014
Posts: 6
I am a speedrunner (non TAS) of Kirby's Epic Yarn [KEY]. A few weeks ago, I happened across a wall clip that was previously unknown. The interesting part is that none of the other runners of this game had encountered any such glitches in the game before - or any major glitches at all. I can reproduce the clip in one very specific location - provided I get the setup right. However, I would like to know more about how/why this happened. If I can understand what's going on, maybe it can be applicable to other locations in the any% run. [EDIT] I know what is going on from my end. That is, i know what controller inputs led up to it, but I do not know what the game's code is doing. Is there someone interested in / willing to help me out? You can message me here or on twitch.tv/Zaleden. Video of the clip is below: http://www.twitch.tv/zaleden/c/3621676 (skip to about 1:26 to get close to the actual clip, rather than watching the entire level)
Patashu
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Joined: 10/2/2005
Posts: 4043
Can you emulate the game in Dolphin and make a replay showing you doing the clip in that?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 2/5/2014
Posts: 6
Have never used dolphin before. I'm not opposed to it, but I am having difficulty finding an .iso for the game that isn't torrent - I'm not a huge fan of torrents.
Emulator Coder, Skilled player (1113)
Joined: 5/1/2010
Posts: 1217
Zaleden wrote:
Have never used dolphin before. I'm not opposed to it, but I am having difficulty finding an .iso for the game that isn't torrent - I'm not a huge fan of torrents.
And your optical drive isn't one of those drives that is capable of dumping the disc?
Joined: 2/5/2014
Posts: 6
That's a good question, i've never thought to try.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
If that doesn't work, you could always soft-mod your Wii to install the Homebrew Channel and CleanRip and dump your discs to a flash drive/SD card that way. You can find an explanation for a newbie to all that stuff in the thread where I learned how, starting here.
RachelB
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Player (129)
Joined: 12/3/2011
Posts: 1579
Ilari wrote:
Zaleden wrote:
Have never used dolphin before. I'm not opposed to it, but I am having difficulty finding an .iso for the game that isn't torrent - I'm not a huge fan of torrents.
And your optical drive isn't one of those drives that is capable of dumping the disc?
There's only a few that can. Unless you bought one for this purpose, it almost certainly can't.
Joined: 2/5/2014
Posts: 6
Updates: I don't have the disk drive that can work with rawdump, and I don't have an sd card reader to do the homebrew setup. I'm probably the least helpful person ever O.O I'll just come back when I can get dolphin working.... My apologies
Joined: 3/1/2009
Posts: 64
I've just watched the clip and it oddly seems like the glitch from SMB where you can go through a block if you jump in the corner
Joined: 2/5/2014
Posts: 6
That was my reaction too. The more important part, however, is how can i reproduce it. This clip as it is is pretty worthless for a speedrun because it results in an endless fall. But this is on hold for now until I can get an .iso :/
Joined: 2/5/2014
Posts: 6
https://www.youtube.com/watch?v=JfkzN0tA-t8 Please excuse the bad audio. I'm new at this. Now that I have dolphin and an iso - let me know what all you need and I'll do my best. I'd like to get to the bottom of this.
ALAKTORN
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Joined: 10/19/2009
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Location: Italy
it probably has something to do with going backwards on that skate thing?
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Joined: 11/23/2013
Posts: 2232
Location: Guatemala
Link to video I made a WIP of Patch Castle here: http://tasvideos.org/userfiles/info/18739456880522834 So sorry if theres no audio, but I simply couldn't seem to sync it. I hope you like this small WIP.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor, Experienced player (570)
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Posts: 4036
Looks good, Kurabupengin. Is there a way to keep from slowing down at 0:48 to make that second jump? Maybe by making the first jump earlier?
Experienced player (690)
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I don't think so, there's no other way to break that block and when you throw it, you'll become normal again. Thank you for being interested anyways, it helps me quite a bit!
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Joined: 3/1/2009
Posts: 64
I would really like to see this TAS happen, but is there a way to TAS the Wii pointer? If so than by all mean keep working on it because your first WIP was awesome, but just remember that the train (I think it was a train) part need the pointer to make the track. PS: Every games that I've TASed for fun didn't need it so it might have been there for quite a while.
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Joined: 9/17/2009
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Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
lol_lee_lol wrote:
I would really like to see this TAS happen, but is there a way to TAS the Wii pointer? If so than by all mean keep working on it because your first WIP was awesome, but just remember that the train (I think it was a train) part need the pointer to make the track. PS: Every games that I've TASed for fun didn't need it so it might have been there for quite a while.
Well, according to here, it seems RachelB's TAS input is finally in the main branch, so good luck.
Joined: 3/1/2009
Posts: 64
jlun2 wrote:
Well, according to here, it seems RachelB's TAS input is finally in the main branch, so good luck.
That's awesome. Looking forward to the TAS than :)
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
The version that I'm using does support the pointer thing. I have a question though, do the gems have any use in the RTAs of the game or they are pointless in them?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Joined: 3/1/2009
Posts: 64
They are pretty useless. I know that in the all levels speedrun there are some cases where you need some of the medals to unlock levels but for the any%, unless there's an exception that I'm not thinking about, they just take time to count at the end. You should take a look at the WR :) Link to video