Waluigi decides he's done being neglected by Nintendo, so he decides to conquer some kingdoms with his newfound ability to enter walls and use psychic powers.
Game objectives
Emulator used: Hourglass r81
Does not take damage.
Real time.
In game time.
Score
Comments
I will add more comments and encode later, but one very importen thing has to be said about the rerecord count.
See, there is This bug in hourglass r81 that makes the rerecord count lowball of the real number. My estimate is 11000 rerecords.
Stage by stage comments
<Put the name of the first stage here>
<Explain the first stage here>
<Put the name of the second stage here>
<Explain the second stage here>
<And so on>
Other comments
<Explain here things the audience would probably like to see>
<Explain also things that could be improved in your movie>
<You may also suggest screenshots.>
I think if you are going for something like all gold crowns or all max scores, no-clip is redundant (because by definition you can't use it to skip important parts of the stage where you need to get points!)
I think if you are going for something like all gold crowns or all max scores, no-clip is redundant (because by definition you can't use it to skip important parts of the stage where you need to get points!)
I suppose one could argue that clipping could still be useful for all gold crowns or max scores, since that could open up some time saving shortcuts for collecting gems/coins without using the intended path to them.
My user name is rather long, feel free to call me by htwt or tape.
I think the score countdown being in the first stages and not the later is a bit too much of a quality hit, when combined with the tendency to skip the stages by going over them via some clip or other. (Home Hardware Kingdom, we hardly knew ye.)
Similarly, early stages you seem to use enemies' powers in the way that minimizes any understanding by the viewer of what they do.
The autoscrollers ...are varied. At least one was boring.
Vote: Meh.
So how does one skip the score countdown? Does one just zip to a killzone for being out-of-bounds at the right time?
I think the score countdown being in the first stages and not the later is a bit too much of a quality hit, when combined with the tendency to skip the stages by going over them via some clip or other. (Home Hardware Kingdom, we hardly knew ye.)
Similarly, early stages you seem to use enemies' powers in the way that minimizes any understanding by the viewer of what they do.
The autoscrollers ...are varied. At least one was boring.
Vote: Meh.
So how does one skip the score countdown? Does one just zip to a killzone for being out-of-bounds at the right time?
Skipping the score countdown is being in a killzone after killing the king of the level, but before the game stops you in your tracks.
The game seems to check if you have health before checking if you are out of time.
Language: pesudocode
while life != 0
{
while time != 0
{
time --
wait(1)
}
life--
wait(25)
}
Message me here for my discord.
Current Project: Psycho Waluigi
Project on wait list: None?
Is your code directly from the source (do you have a link?) or is it your rewriting? As it is written, the thread is stuck in the while time != 0 loop, then when the player runs out of time every 25 time unit (I suppose it's seconds? Seems huge), the player loses a heart until the KO.
Is your code directly from the source (do you have a link?) or is it your rewriting? As it is written, the thread is stuck in the while time != 0 loop, then when the player runs out of time every 25 time unit (I suppose it's seconds? Seems huge), the player loses a heart until the KO.
The time units are frames.
It's not lifted from source. It's a hypothesis of how the code works to produce the results seen in testing.
also, the game runs at 50 fps, so each life unit ticks down a 1/2 second.
Message me here for my discord.
Current Project: Psycho Waluigi
Project on wait list: None?
My bad, sorry.
I runned the game 100 times slower, it seems that Waluigi's life is set at 0 immediately when time is up. No loop with progressive HP decreasing.
EDIT: as mentioned below, I though it was about when Waluigi dies. My bad.
My bad, sorry.
I runned the game 100 times slower, it seems that Waluigi's life is set at 0 immediately when time is up. No loop with progressive HP decreasing.
Something more like: