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Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
There are these very old testruns to help you get an idea of the routes for three-fourths of the courses: Weatherton's Flower Cup test run Weatherton's Star Cup test run Weatherton's Special Cup test run (which was also submitted as an any%) The rest of the information is scattered throughout this thread.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
I noticed that the game selects 3 characters at random to be the "winners" while the rest of the characters will always be "losers" (5th and lower). What determines this? Is there a way to manipulate this to be beneficial? Edit: How does the game determine the Ranking for the AI characters? Can it be manipulated to be beneficial?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Last remaining golden game of N64 era still left to be tased! Where is the interest??
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
I thought Weather was working on it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
He hasn't said a word in several several months.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 4/21/2011
Posts: 91
It's bloody hard to optimise, and most of the people who are really interested in this game prefer playing regularly, and also wouldn't stand for anything less than perfect. Michael Fried has done a lot of non-sc TASes, don't know if anyone has linked to them before but they're on his site wrvids.com (but iirc he said a while back that he didn't really want to do it again as it's such hard work). If anyone happens to want to have a go, probably best to look at this thread. Fried links to his TASes, as well as explains how to do an mt frame perfectly. P.s. There's no point in asking DaBlackBoi1 to do it, he barely understands the game and wouldn't do a full TAS full justice (also he tried to join the site with times he got using tools on an emulator, so I automatically dislike him).
Post subject: Optimisation
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Surely lua scripting could take out some of the tedium
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
[16:32] <BimmyLee> AngerFist, I don't lie [16:32] <BimmyLee> I'm not man enough to take on MK64 [16:38] <AngerFist> dont be silly [16:41] <BimmyLee> no seriosly dude [16:41] <BimmyLee> optimiz8ing that shit is mind boggling [16:52] <AngerFist> well [16:52] <AngerFist> you are probably thinking from the wrong start [16:52] <AngerFist> nobody would blame you if it werent optimized to death [16:53] <AngerFist> what people really want is to see a tas-like entertaining run [16:53] <AngerFist> and that run is star run worthy [17:06] <BimmyLee> AngerFist, yeah maybe Really folks, in this case, given the circumstance, it's not really about being extremely excessive with saving frames, it's really about entertainment.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 11/9/2012
Posts: 40
Then why don't you do it AngerFist???????
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Have zero experience tasing N64 games. There are a lot of N64 tasers who could do a much better job than me. Or why don't you FaschZ? :D
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Experienced player (608)
Joined: 10/23/2004
Posts: 706
I'm on the 2nd lap of Kalimari Desert. Had to take a break a bit ago since I got stuck on the final jump. I'll try some more tonight. Once I finish this race, the rest shouldn't be nearly as bad. It's strange how the "easiest" cup (mushroom) to play is the hardest to TAS. One thing that would help is if we figured out how to determine what item would be provided for a given frame. But I wasn't able to find this. If someone could find either the memory address or a method of trying each frame without affecting other input, it would make the run easier to develop.
Current Project: - Mario Kart 64
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Just be glad it's not Mario Kart Wii. That game cheats. Seriously. The proper response to a 20 second lead is not, "Blue shell up your @$$!" I am looking forward to seeing this game gettin' a beatin'
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Weatherton wrote:
One thing that would help is if we figured out how to determine what item would be provided for a given frame. But I wasn't able to find this. If someone could find either the memory address or a method of trying each frame without affecting other input, it would make the run easier to develop.
I was under the impression that once you touch an item box, as it cycles through the different items, the frame that you press Z determines which item you get, and that (except for the glitch in Koopa Troopa Beach) what place you're in determines which items you cycle through (aka no getting Super Shroom in 1st place, highest odds of getting best items when in 8th place, etc.)
Homepage ☣ Retired
Skilled player (1741)
Joined: 9/17/2009
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Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
hegyak wrote:
Just be glad it's not Mario Kart Wii. That game cheats. Seriously. The proper response to a 20 second lead is not, "Blue shell up your @$$!" I am looking forward to seeing this game gettin' a beatin'
That actually sounds like it would make a rather decent playaround. :o
Experienced player (608)
Joined: 10/23/2004
Posts: 706
Just dropping in for a quick update. I was stuck on the fourth course of the Mushroom Cup (Kalimari Desert) since this April. I played on and off but was beginning to wonder if I'd made a huge error in choosing Yoshi instead of Toad (Yoshi is slightly heavier and I was falling short of a huge jump at the end of the race). Well, last night I decided a different approach to the jump and.... IT WORKED! So, I've completed the Mushroom Cup and am moving on to the Flower Cup. My time is limited, but I am now pretty motivated to continue. Especially since I've finished test races of the remaining 12 courses, so I don't foresee any huge issues.
Current Project: - Mario Kart 64
Experienced player (608)
Joined: 10/23/2004
Posts: 706
Comicalflop wrote:
Weatherton wrote:
One thing that would help is if we figured out how to determine what item would be provided for a given frame. But I wasn't able to find this. If someone could find either the memory address or a method of trying each frame without affecting other input, it would make the run easier to develop.
I was under the impression that once you touch an item box, as it cycles through the different items, the frame that you press Z determines which item you get, and that (except for the glitch in Koopa Troopa Beach) what place you're in determines which items you cycle through (aka no getting Super Shroom in 1st place, highest odds of getting best items when in 8th place, etc.)
This is partially true. Player coordinates and certain control inputs (e.g. control stick position) also influence the item.
Current Project: - Mario Kart 64
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
That's some great news, I really hope that this run gets completed one day. But you don't have to rush it, take your time to get the best result.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
That's great, Weatherton! I'm glad you're making progress on this. I agree with andypanther though; take your time with it, especially since you have real-world commitments to worry about.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Weatherton wrote:
Well, last night I decided a different approach to the jump and.... IT WORKED!
but is it faster?
Experienced player (608)
Joined: 10/23/2004
Posts: 706
ALAKTORN wrote:
Weatherton wrote:
Well, last night I decided a different approach to the jump and.... IT WORKED!
but is it faster?
Actually, it was. :)
Current Project: - Mario Kart 64
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Weatherton wrote:
ALAKTORN wrote:
Weatherton wrote:
Well, last night I decided a different approach to the jump and.... IT WORKED!
but is it faster?
Actually, it was. :)
that’s cool then :)
Joined: 3/1/2009
Posts: 64
That's awesome Weatherton :) Congrats on that jump... Looking forward to see it. Keep us up to date on how things are going.
Experienced player (608)
Joined: 10/23/2004
Posts: 706
Another update. I got a very good start on Toad's Turnpike and then took a break to switch to BizHawk. My .m64 converted over thanks to M64reader.lua. I am now working on some Lua scripts to enable perfect power slides in a variety of situations (edit: before this script, it has been a very manual process to make them frame perfect so this will save time in creating the rest of the movie). I also need to re-find the memory address for actual speed and would like to find the memory address for "next item". If anyone would like to help find memory addresses, I would greatly appreciate it. Thanks to adelikat for all his help and encouragement to get me to switch to BizHawk.
Current Project: - Mario Kart 64
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
Weatherton wrote:
I also need to re-find the memory address for actual speed and would like to find the memory address for "next item".
If you mean you already knew it in mupen and need to find it again in bizhawk, in both emulators search for a very simple to find memory address, then the offset between the two memory addresses will be the same in both emulators, therefore you can deduce the memory address of actual speed.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 3/1/2009
Posts: 64
I was on the AGDQ stream last night and I need to come here quickly to say congrats to Weatherton. I'm so excited to see the final result :)
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