Todd is adventuring on a slime planet. The slime planet is made of slime. Slime monsters dwell there.
Slime monsters damage Todd. Todd has a watergun. Watergun damages slime monsters.
The planet is melting. Collecting mushrooms postpones the meltdown. Todd collects one mushroom.
The red gems provide a slime shield. Todd collects three red gems.
The slime shield item provides a slime shield. Todd collects one of those.
Todd also collects a jetpack.
Uh-oh, the water pool would damage the jetpack...
...but Todd jumps out of the water pool!
Todd activates jetpack while jumping. Todd escapes slime planet.
THE END
Slime Modes
There are six adventures to choose from:
- Easy
- Gameplay is quite balanced and versatile.
- Logic
- The gun won't work. Heavy emphasis on puzzles and instant-death surprises.
- Exploration
- Maze-like level design with destructible walls everywhere.
- Suspense
- This is basically race against the clock.
- Action
- Gameplay is focused on killing monsters.
- Arcade
- Insanely difficult in all aspects. Every room is filled with monsters and invisible traps. Reaching the final secret exit might be impossible even with perfect playing. (I tried it and failed.)
Only one adventure can be completed in a single playthrough. This TAS aims for completing "Suspense" as fast as possible.
Slime Objectives
- Aims for fastest slime
- Takes damage to save slime
Slime Shots
Truncated: It's a pretty horrible game. It was not that easy to decipher what was going on, either. The consensus in the discussion topic seems to be that this should go to the vault, and I agree. In other words, accepting for Vault.
It would perhaps be interesting to see that insanely impossible mode beaten in the future, if it is at all possible.