Joined: 7/17/2012
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Thanks for your work Feos!
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Joined: 1/22/2008
Posts: 319
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Theres a purple box itha green cross in the center (like those used in lua scrpt) all over my games. I cant figure out how to disable that box By the way i dint find any use for that.
Run..Run...Run.....
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What’s this? RAM editor?..
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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Currently it's RAM viewer. Will be editor soon. Including access to all memory regions and all registers.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
WST
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marzojr wrote:
GMV2 (actually, GM2) is a completely new text-based format that has been proposed (see here); older versions of Gens can't work with it at all. Moreover, due to how it is implemented in Gens, the same is true for any extension to GMV.
By the way, why text based? Are the input files meant to be read by human? I beleive, binary format (like the current implementation) has benefits: smaller size, easier for mathematic processing, easier to read on TAS-related hardware (console verification bots, for example). Finally, I beleive, expert TASers may be using such tools as dd for splicing the movies in an expert way.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
marzojr
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I actually has specifications for both a binary version and a text version. The idea behind the text version is to make it easy to edit; you just load in a text editor and edit it. You can also do some heavy-duty processing using Unix text tools such as grep, sed and many others, which would be harder to do with the binary format (would require specialized tools). Moreover, the format is simple enough that it can be read in linear time, with a small constant factor penalty compared to the binary format. As for size: the format allows for external compression: you can compress a GM2 file using zip format, and the resulting file is a valid GM2 file (but note that the text goes on to say "[n]ot recursively, that would be silly"). All that being said, it is likely that the format will first be implemented in the binary version...
Marzo Junior
Sonia
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Apart from the 11b version, I've seen there's also a 11c one: http://code.google.com/p/gens-rerecording/downloads/detail?name=Gens11svn.zip Which one should I get, 11b or 11c? I just want the most reliable one.
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That is not «c», that’s SVN nightly build. You don’t have to use it unless you know what you are doing. Simple explaination: that version includes all the recent updates from the developers and hence may be unstable (but usually it’s fine).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Why the hell the rerecord cound is encoded as a little endian, while the flags are big endian? Does it really make any sense other than annoying the programmer? Was it really made with trolling in mind?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Sonia
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Is there not a way to increase the emulator's windowed resolution? seems like the max it can get is 640x480, but I'd like something higher than that.
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The latest build has option for 1x - 4x resolutions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Sonia
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Location: Brazil
What's the "sprite limit" option for? If I leave it disabled, will it allow MORE sprites on screen or LESS sprites on screen?
marzojr
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In the normal resolution mode (H40), the original console "only" allowed 80 sprite pieces to be displayed on-screen, 20 sprite pieces per scanline and 320 pixels in sprites per scanline. With the sprite limit turned on, Gens emulates the first two limits, if not, it does not; Gens never emulates the limit of pixels per scanline. In any event, The correct setting for the option is "on". The Genesis also had a lower resolution mode, the H32 mode (256 pixels of horizontal resolution), whose the limits were smaller (50 sprite pieces on-screen, 16 per scanline and 256 pixels per scanline).
Marzo Junior
Sonia
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I'm using Gens 11b. When I dump movies, the emulator dumps on 320x224. I want to dump them on 256x224. So... how can I set the emulator to H32 mode? I can't find this option anywhere.
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H40 vs H32 mode is a property of the emulated system that is set by the game, not the user.
Sonia
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What games are dumped on 256x224 then? Give me at least one example.
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Sonia
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Uh... Sunset Riders is dumping at 320x224 here. o.o
Guga
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synnchan wrote:
Uh... Sunset Riders is dumping at 320x224 here. o.o
Then its either stretched to 320x224, or letterboxed to 320x224 (if it has black borders on the sides which can be perfectly cropped out, giving the resolution of 256x224)
Sonia
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Then I think my other genesis movies are like that too. >.> Give me one example of a game that dumps on 320x224? Just so I can see if black borders will appear there as well.
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Sonia
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Okay. There are no black borders on my videos. They're all being dumped as 320x224, including Sunset Riders. I can prove that with this video: https://www.youtube.com/watch?v=Q_1Pof4O-vQ As you can see, after dumping them, I throw both on virtualdub and the program shows no black borders on either of them.
Guga
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synnchan wrote:
Okay. There are no black borders on my videos. They're all being dumped as 320x224, including Sunset Riders. I can prove that with this video: https://www.youtube.com/watch?v=Q_1Pof4O-vQ As you can see, after dumping them, I throw both on virtualdub and the program shows no black borders on either of them.
Then the emulator is stretching 256x224 to 320x224 when dumping for some reason. I'm 100% sure that one of the revisions letterboxes it so they it can be cropped.
Sonia
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Are Gens 11b movies compatible with another version of the emulator? I may try another version to see if it dumps properly.