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Player (51)
Joined: 1/19/2009
Posts: 100
Marx wrote:
Well I can help a few. Some tips: Feos second boss fight is sloppy.It can do same application as first one.
I was thinking the same although I haven't had much time to mess with it for a couple days. I'll probably be able to devote some time to this early next week (2 days off in a row).
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
You guys should watch xipo's pacifist run. It shows all boss fight. on optimal state
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
It is sometimes faster when you avoid getting hit too much.
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11468
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Saved 56 frames on that boss, thanks. However I have no idea where avoiding damage in 2 can save time. Here is my real project, use fceux 2.2.0. http://code.google.com/p/feos-tas/source/browse/trunk/TAS+WIPs/NinjaGaidenPacifist-compact.fm3 Marx: won't you join? Edit: Revised level 3: 195 saved overall. The link is above. Testing farther levels. EDIT 2: There is a knife thrower in frame 12737. I scrolled her in 3 frames later and got a different pattern. You can try that in level 2. There is a wall-climbing right before, you can notice that I do only 2 jumps and lose time, but even improving that wall-jumping, you would need to sacrifice the saved time to get the desired pattern from the witch. http://www.youtube.com/watch?v=dXMJRGmD0Mg EDIT 3: The link to SVN now has a movie up to level 5. Will resume testing tomorrow, have fun improving it for now :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
I'm joining.
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
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Joined: 4/17/2010
Posts: 11468
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Here is where I got into serious troubles - 6-2B. Not enough HP to play. All previous boosts seem unavoidable. Bird is undodgeable. Walls steal my jumps. Suicide in that room causes corner-clippping jump to fail. http://tasvideos.org/userfiles/info/4033837945331179 But overall, it is a VERY interesting TAS, I advice Scumtron to look into it. Completely different conditions and puzzles. Probably suicides take more time than running those rooms no-damage, I'm out of balls to test every tiny damage management possible, here's when I need a team. EDIT: Here is the finished test tas. http://tasvideos.org/userfiles/info/4037010555029665 Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
Ok watched the whole run. There are some sloppy situations. The third boss fight would have been faster if you avoid the damage. Edit:hmmm I gain few frames on your test run http://tasvideos.org/userfiles/info/4046974773619070 upto 2-1d has been finished
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11468
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
You lose 1 frame at 5339. Did you do those climbings from scratch, of copied from Xipo's movie?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
No
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11468
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
No to all 3 questions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
What are the 3 questions?
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11468
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
You did not lose the frame? You didn't record that transition screen from scratch? And didn't copy it from Xipo? I copied it from Scumtron and it's 1 frame faster than yours.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
I don't copy from anyone. Well thanks for information.
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Player (51)
Joined: 1/19/2009
Posts: 100
ahh glad to see you take an interest marx. it looks like i won't have the time to help much with this now. i have 2 days off but am looking for a new place to live and that must take precedence. good luck with the run you 2 and i'll try and mess with stuff as i find the time. watched the test run and it looks decent. i cant really say i like a game over and would suggest avoiding that at all costs, but just for a template it looks good.
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
So how's the run going.
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11468
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I resynced my improved version up to the knife tosser in 3-2 and was waiting for a mood to debug the knife RNG, because I got a very bad luck there. http://tasvideos.org/userfiles/info/4209892223766714
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
http://tasvideos.org/userfiles/info/4225147722799884 I save a more frame on stage 2 and 3-1. Boss is yours
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11468
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
You're at position 1553.5 here, at frame 7979. While I am at position 1550.0 on the same frame. But I still get a terrible luck with the witch. Will debug the rest of knife speed RNG and resume. http://tasvideos.org/userfiles/info/4233418620943734
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
Any updates?
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Joined: 8/8/2013
Posts: 3
Location: United States
Hey I found this weird glitch where you somehow get damage boosted up into the heads-up display: Link to video I have no reason to believe that it would be helpful for a speedrun of any sort because the only way I have found to escape from the HUD is death, but maybe one of you guys could find a way to make it beneficial.
Joined: 7/10/2007
Posts: 280
If you look very carefully around 2:05 you'll notice you can see your head at the bottom of the screen - have you tried jumping up through the pit there, or have you only tried screenwrapping when there's ground at the bottom? I wonder if you're not simply hitting your head and falling back down (even though that's not a typical occurence in this game)
Joined: 8/8/2013
Posts: 3
Location: United States
Yeah I've tried jumping up and around all over the place but it has always resulted in instant death.
Post subject: Multiple games in one movie
Skilled player (1193)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
Marx wrote:
GUYS CHECK THIS OUT http://dehacked.2y.net/microstorage.php/info/1120657590/Ninja_gaiden.fm2 PLay all ninja gaiden with one movie
About this, I with Rum and hellagels had this project, but now disbanded. If somebody is interested in, I will look forward to it:p Here is the wip, may help you.
The king is always lucky.
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
Feos: Is the movie still going on?
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11468
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I'm going to fully debug the birds trajectories and predict them... some day. As for that knife thrower, seems that it only depends on global timer, so it will be barely possible to lose NO frames on them. Which I was also going to resume... some day. Are you willing to finish it alone?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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