Post subject: How do you record your game on snes9x ?
Joined: 4/25/2013
Posts: 23
Hi ! I have a problem : I want to record my party in AVI on snes9x, but evertime I create a record, my emulator crash. Have you got a solution ?
Joined: 4/25/2013
Posts: 23
I ask you how I can record my speedrun in AVI format with snes9x without crash.
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Anyone????? I'm not sure. I recall also having trouble with it in the past. I think some codecs don't work right. I remember installing other codecs. I don't remember what I installed, and the computer I had used died.
Joined: 4/25/2013
Posts: 23
So if I understand, nobody can help me to record an Actraiser 2 speedrun... :/ Thanks dunnius :(
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Your video file might get over 2gb, which might cause crashes.
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BigBoct
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Are you trying to record an AVI as you play, or record an AVI of your input movie?
Previous Name: boct1584
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Both. When I launch an AVI record, it crashes. After 2 monthes of training, I'm... !!
creaothceann
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What's your SNES9x version and your codec (e.g. CamStudio, Lagarith)?
Joined: 4/25/2013
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It is snes9x 1.51. For the codec, I don't know where I can see this information.
creaothceann
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This one?
  1. install Lagarith and/or the CamStudio codec (the "CamStudio Lossless Codec v1.5 (optional)" download)
  2. load a game (I hope you have a verified clean set, e.g. No-Intro)
  3. pause
  4. select "File | Audio/Video Recording | Start AVI Recording..." and enter a file name
  5. select a codec (Lagarith and CamStudio are lossless RGB codecs, the others are usually lossy/lossless YUV codecs not suited for recording TASes)
  6. load the movie for playback
  7. unpause and wait until the movie has finished playing and the ending has been recorded (if necessary)
  8. stop recording
  9. edit video if necessary (Avisynth/VirtualDub/...)
  10. transcode to lossy codecs (h.264, MP3/AC3/OGG/...) with x264/MeGUI/VirtualDub/...
Joined: 4/25/2013
Posts: 23
@creaothceann This one : http://imageshack.us/photo/my-images/23/codcj.jpg/ What kind of freeware is Lagarith ? What do you mean by "I hope you have a verified clean set, e.g. No-Intro" ? You mean the rom ? You say me to first record video, and after to record in AVI while it's playing ? Am I correct ? What do you mean by transcode to lossy codecs ? Thanks a lot ^^
creaothceann
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speedrunner wrote:
This one : http://imageshack.us/photo/my-images/23/codcj.jpg/
Well, try the official TASVideos one: tasvideos.org → "Emulators" → "Deprecated Emulators (Obsoleted/Not Recommended)" → "SNES" → "Downloads" → "snes9x-1.51-rerecording-v7-win32.zip"
speedrunner wrote:
What kind of freeware is Lagarith?
What kind of question is that?
speedrunner wrote:
What do you mean by "I hope you have a verified clean set, e.g. No-Intro"? You mean the rom?
Yes. A clean ROM has no copier header and is not modified in any way (no dumping errors, not interleaved, no random bit-switching errors, no hacks or modifications) and preferably has the .sfc file name extension. There are two major ROM sets that are in circulation: the old "GoodSNES" set (file names have stuff like "[!]" in them) which includes anything that looks remotely like a SNES ROM, and the No-Intro set which includes only the actually good ROM files.
speedrunner wrote:
You say me to first record video, and after to record in AVI while it's playing?
Yes. If you record the entire TASing process, you'd also record the frames that are eliminated by rewinding. It wouldn't make sense.
speedrunner wrote:
What do you mean by transcode to lossy codecs?
When you have finished creating the TAS (the .smv file), you record to a lossless format so that you have a clean base that you can do video editing with (e.g. adding text and logo, trimming off the end at a good frame). After video editing you transcode (encode from one codec to another) the lossless video clip to a lossy one: e.g. video from Lagarith to h.264 and audio from uncompressed PCM to Ogg Vorbis. This removes a lot of fine detail, but means that the file can be uploaded and downloaded in a reasonable time (the lossless encode will almost certainly be several gigabytes in size).
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speedrunner wrote:
It is snes9x 1.51. For the codec, I don't know where I can see this information.
Out of curiosity, have you tried giving 1.53 a whirl to see if it fares better for you?