Post subject: Would this be a good DS game to TAS?
Joined: 5/13/2013
Posts: 180
I was thinking Super Scribblenauts for the Nintendo DS would be an awesome choice for something like a Playaround, since well, you can summon ANYTHING you can think of. I've already done a few but the AVI's turned out like shit. But, by way of following submission rules, I was wondering if Super Scribblenauts would be a good idea? I mean, there's no submissions of it on the site...... is there?
A wise man once said "Damn, that's one hell of a steak."
Warepire
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Make a topic in the DS section and post some dsm's of what you have so far and someone will probably check out the entertainment value of them.
Joined: 5/13/2013
Posts: 180
Warepire wrote:
Make a topic in the DS section and post some dsm's of what you have so far and someone will probably check out the entertainment value of them.
Will do! Just finished one right now. Little footnote, some input (such as notebook typing) may be a tidbit SLIGHTLY slow because I'm still getting used to DesMuMe's "recognition lag" if you know what I mean.
A wise man once said "Damn, that's one hell of a steak."
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YushiroGowa wrote:
Warepire wrote:
Make a topic in the DS section and post some dsm's of what you have so far and someone will probably check out the entertainment value of them.
Will do! Just finished one right now. Little footnote, some input (such as notebook typing) may be a tidbit SLIGHTLY slow because I'm still getting used to DesMuMe's "recognition lag" if you know what I mean.
The emulator's lag counter seems to only account for input lag, but not the stylus. For example, in the GTA run, the touchscreen input was done on frames that DeSmuME claimed to be laggy, but for some reason, allowed the touchscreen to be used.