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Hello, I'm resubmitting this TAS for vault tier since I cancelled it.

Game objectives

  • Emulator used: Snex9x 1.51 v7 svn147
  • Uses a sub-optimal Character!
  • Demonstration!
  • Genre: Sport, Fight
  • Playaround!
Comments Well, I tought about this game being tased, so I decide to pick it up but then I tought carefully, a full carrer mode should be rather repetitive making it boring, also the run should be around 40 minutes, making it very boring, so I tought carefully and noticed in the 1P vs CP I could pick up the strongest fighter, but I tought about the TAS meaning, to always provide a gameplay where the player is in total disavantage, so I decide to pick the worst character to go against the totally overpowered Riddick Bowe, in actual gameplay its pratically impossible to make it throught without a single damage plus perfect accurace, since its randomness is hard to predict too, so I make a demonstration on how even the worst can win against the best. Fight!
Round 1 Well! the run itself consist in 3 rounds, I will give the most important details I can. Since Riddick Bowe is a lot faster/stronger than me I have to be careful with his punchs, he could take me down in less than 10 punchs, while I needed almost 100 to barely give him damage, I hit most his face the first round due to his behaviours, I couldn't bend to hit his stomach or else he could hit me within 3 frames in the moment I bend, making it very hard to hit there, but I still get possibilities, so I manage to give him few punchs on the ballsstomach, but also the face damage was very important, in critical uppercuts it give the most damage since you have to finish him off giving a punch in the face when its gauge reach 0, also an important detail about using a uppercut, due to Bowe speed, in the moment I hit him he could immediately counter attack while I was still with the uppercut pose, so I manipulated his behavior to always make him hit on the side where the punch was given, so I could immediately defend. after many punchs,hooks and uppercut the round ends, also I make a nice abuse in the ringbell, in the moment it touches immediately the game push each player away, but forcing inputs can make you still fight for a little longer, I make this to make a last uppercut while the round was set off, was just an entertaiment purpose plus face damage.
Round 2 When a round ends it recovers a bit of each player gauge,body and face, since I wasn't damaged I didn't get any heal, but Bowe got, so one of the reasons I gave most damage to his face. Round 2 begins, I give a taunt to make it funny, yet I defends, also he changes his behaviour, he now gets bend more often to try hit me at diferent spots, also he even tries to taunt, but failed miserably, yet now I'm able to hit his lower part to deal some damage there too, also make few miserables chain combo(most combos arent possible to perform due to the character poor speed also against enemy great recovery from hits), also most combos are performed at his stomach, since the knockback comes after counter hits or criticals, also you will notice most of my counters come after 2 punchs, mostly because the game works this way, after 2 punchs you are free to counter, also a technical detail is that you can make your punch 2 frames before a punch connects to you, making this a good advantage to counter attack. Notice there is a part where I get close to him, I had to do that because he was defending the whole low part, but if I tried to hit his face he could immediately hit my lower, since I didn't wanted a single damage dealed, the only safe way I found was to stay close to him until games replace us but if you look closely while he was turtling I was defenseless, giving a free oportunities to let him hit me, was a nice AI abuse. To show another example of AI abuse, there is a part where I make 3 uppercuts in a row, he makes a defense to cover from both sides, he could hit me even in the moment I begin the uppercut since he is a lot faster than me, I hit him in the third one yet being safe, also you will notice he begins to retreat more, defending more himself, so I break the defense hitting in free spots to weakin him. A nice point too was in the moment the ringbell rings, I weakened his stamina also finishing him with an uppercut, making him down, also the counters begins, I bet for thoses who watched without reading this tought he wasn't going to get up in time huh!? 99 punchs dealed while 96 connected, when he defends a punch it count as a miss, so I didn't miss him, he just defended, it was for behavior manipulation, like hitting him on defense to make an uppercutt possible.
Round 3 Well, its time to settle this, the fight went far enough, once again he change his behaviours, also I abuses his AI,like tauntin on his very face giving a very free opportunity, but not only one but three times, also he could make 3 punchs instead of 2, so I had to be careful, also I had to give a quick bend in order to make him bend to in order to make me able to hit his face, and for the final input I finish him with an critical uppercut, this time he didn't even tried to get up!
Other comments
This one was fun to make, I hope the viewers like it, tried to make the best possible to make the worst character ridiculously win against the better since its in fact the hardest battle in the game. If I forgot to mention something someone might like to ask I can answer in the forum WB! Thanks!

feos: Judging...
If laranja can get access to his true account (with published movies and player score), I think this submission must be cancelled, and the original one uncancelled to be judged with taking this one's feedback into account. Waiting for his response now.
FractalFusion: Cancelling since it is a duplicate of this submission. The account situation has been resolved.


TASVideoAgent
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This topic is for the purpose of discussing #3962: Marcolaranja's SNES Riddick Bowe Boxing in 05:45.70
Joined: 10/31/2006
Posts: 134
Meh vote from me, good thing it doesn't last any longer. Oh, and just since you brought it up as "For the Vault". Run can only be accepted to the vault if they are pure speedrun (either any% or 100%) Run with entertainment/speed trade-off can not be published to the vault. If you use trade-off, your run needs to be entertaining enough to make it to Star/Moon tier. I don't know the game at all, but Playaround/Use Suboptimal character/Demonstration all seem to point toward not being a pure speedrun.
BigBoct
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This was brief and entertaining enough to me. I think it's worthy of a Moon. EDIT: Also, are you the same Marco Laranja as this account? If so, why did you register over again? The staff REALLY does not like people having multiple accounts.
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Marcolaranja - 2010-01-09 06:09:38 - New registration laranja - 2010-12-24 17:06:11 - New registration Why would one register 2 accounts with such a time lag btw?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Maybe he forgot his password already and then just registered a new one instead? :p
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And then forgot it for the second and recalled for the first?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 1/9/2010
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hmm, I tought this acc was the original one, I once registered on a long time ago but then i forgot the pw and couldn't recover it since I lost the previous email also old encode of the movie http://www.youtube.com/watch?v=7msnaRVsLMQ
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I wonder why both submissions have different time having the similar frame length.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 6/19/2005
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It starts out a bit... meh. I do have to agree with that; starting off blocking four or five punches before dealing just one seems a bit silly, and it can get a bit repetitive and somewhat boring. However, once the fight gets into the second round, things do really begin getting interesting. Good one-two combinations, and eventually solid three/four-hit punch combinations. I did find the glitch at the end of round two amusing, along with the near-constant taunting during the very short duration of round three. I'll vote yes. If, for whatever reason, this doesn't get accepted, I'd say try to take advantage of more glitches, or find the right combination of fighters that would either allow you a faster ramp-up on your attacks... or even a one-round KO.
Joined: 4/19/2013
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game looks boring as to actually play lol but the run was pretty fun
fsvgm777
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It was boring to watch, in my opinion. Sorry, but I vote No.
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
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I agree with everything IMPblackbelt wrote. I kept watching Bowe's health bar to see when it might run all the way out. Though his meter was slowly whittled down over the course of the run, it was still satisfying to see him finally knocked out at the end. I also really enjoyed that glitch (and really thought he would stay down!). Overall, I think it's an entertaining run for its length and should be published to Moons. Yes vote.
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Currently sorting out the account situation. It may take a while for me to act though. Edit: Marcolaranja, I sent you a PM.
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I PM'd Marcolaranja already if it matters.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (184)
Joined: 12/24/2010
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I got my old(with score and publications) acc back, if its possible to delete the old acc since there is nothing there , I just remembered it, sorry for causing problems EDIT: I mean, the acc there is nothing there is not necessary anymore...
My main objective here is to TAS the most obscure games titles!
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om, nom, nom... crunchy!