I've picked up working on this run since a few months back when I decided to focus on other things. Since then, I've been able to put in some good progress, and now I feel it's time to start a new topic about this game since the old topic was too much of a mess. I'll update this topic whenever I update my WIP or when I have something new to say.
THE RUN:
Latest WIP:
v216
Length: 00:17:17
Frames: 62223
Undo count: 4863
ROM used: Final Fantasy III (J).nes
ROM checksum: 547a0de20dcd2966a503add1b9a43fd5
Emulator used: FCEU 0.98.12 (blip)
(Here is the old
WIP v214 AVI version in x264 thanks to DeHackEd to those who want an AVI version. I'll encode a WIP in x264 AVI as soon as the run reaches 30 minutes in length.)
AUTHOR'S NOTES:
00:00:00 - 00:04:54:
The Altar Cave
Nothing interesting here. The first cave is a breeze. Two Southwinds are retrieved from treasure chests. I don't use them against the boss because I need to reserve them for later battles. I like the long intro you see after talking to the crystal, because it's a nice intro screen to such a long movie. Regardless if you like it or not, it can't be skipped. :)
00:04:54 - 00:07:25:
Item errand
Getting Cid's airship which is hidden in the desert (you need to talk to him in Kazus before you can find it), and getting the Ice magic in Sasoon Castle to use against Jinn. I also switch jobs to a Black Mage and White Mage (the other two remain Onion Knights), and sleep in a bed to make sure they have MP for the battle with Jinn later.
00:07:25 - 00:11:14:
Lifting Jinn's curse
I first grab the Cure magic and give it to my White Mage (and also give the Ice magic to my Black Mage in the same menu session). All battles are ran from, but since I now have Cure, I can also abuse a programming error where I restore the HP of one of my party members prior to a random encounter to reset the step counter. I can walk through entire maps that way without getting a single encounter, simply by using Cure on a random person or using a Potion. We also meet Princess Sara, who is kind enough to seal Jinn in her ring for us after we beat him up using Ice magic and one Southwind. The chat with the king in Sasoon Castle afterwards is to obtain the canoe so we can get our airship back where we parked it.
About luck manipulation:
Luck is very difficult to manipulate in this game. You'll find that I don't waste any time when choosing my battle commands, because unlike in other games, there's nothing to manipulate with time in-battle. It's possible to change the course of a battle by waiting for a certain amount of frames outside of battle, however. In-battle, the only thing that can affect the outcome are the actions you perform. Having a character defend instead of attack, for example, may affect the effectiveness of any attack that comes after it, including that of the boss himself. As a result, battles are very tedious to make. If you know more about manipulating luck in this game, please post about it, since I could go for some extra grip. :)
ROUTE PLANNING:
- Now that I have two Southwinds, the battle with Big Rat will be easy, depending on how able I am to finish off the rest of him with the level 3 magic spells (Bolt2, Ice2, Fire2), or maybe Aero. I'm definitely making more Black Mages for this purpose. I need to get to a higher level to be able to cast level 3 magic spells.
- The bosses after that shouldn't be much trouble. What I'm really worried about is the Galura fight. He has 5000 HP and uses a heavy lightning attack every round, which hits everybody. I'll need to be around level 15 in order for my Dragoons to have enough agility to get in the air where they can't be reached before Galura will attack them.
TODO LIST FOR THE FINAL VERSION:
- Grab the potion in the first map for a one-time battle avoider.