the door scene is interrupted to make sure link is able to "ghost" through walls and objects(he has no collision in that specific state and the property is kept while the screen is blacked out)
I want all good TAS inside TASvideos, it's my motto.
TAS i'm interested:
Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS?
i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
I'm gonna say he... superswims right into the Forest Haven loading zone, no WW dive required. Doesn't sound right b/c you'd figure he might want to store that cutscene when you first arrive.... yeah idk. Hopefully someday we'll get to find out :(.
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
r0bd0g wrote:
I'm gonna say he... superswims right into the Forest Haven loading zone, no WW dive required. Doesn't sound right b/c you'd figure he might want to store that cutscene when you first arrive.... yeah idk. Hopefully someday we'll get to find out :(.
You couldn't be more wrong :P
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
He going to..... Well it has to be bombs next, yeah? You can't keep door storage through the greatfish cutscene... or can you? It could just be for getting into the pirate ship?
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
About time for a real update. Thanks to Rachelb as always, I was able to write a script to SUPERSWIM FOR ME! So I'm officially legitimately picking this back up and I'm going to try to get through this pretty fast. Here's TWW TAS Segment 3.6, where I do a perfect superswim.
Link to video
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Slowking wrote:
Still don't really get what you needed the door storage for. ^^"
Hopefully I'll get there tomorrow, but I won't have another segment for a month or two, I'm planning on it being the last one, probably up to the Master Sword.
The door cancel is used for "Fuck Doors" (password skip).
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Ah so it lasts through cutscenes? Good to know.
Still, wouldn't it be faster to do that right before the password skip? You need to go up there anyway...
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Slowking wrote:
Ah so it lasts through cutscenes? Good to know.
Still, wouldn't it be faster to do that right before the password skip? You need to go up there anyway...
The whole planning behind it was very confusing, but I remember it being faster lol. The original plan was to superswim to greatfish, savewarp, watch the cutscene, door cancel, then enter ship.
Now it's door cancel, superswim to greatfish, storage, superswim again, skip the cutscene, and go into the ship.
Oh yes, no I remember. It's because the KoRL text takes a constant amount of time to complete. With door cancel, we get storage on the way to KoRL, then activate the text immediately.
Scenarios without door cancel first:
1) Savewarp. This would mean having to watch the cutscene where you arrive at Windfall and find the pirate ship there. Then getting storage and doing door cancel.
2)Superswim. This means getting storage while at Greatfish like how it's done on console. I'm not sure if this gives you storage back to immediately talk to KoRL, but you would still have to go to land and pull out the wind waker to get his text to start.
The time the door cancel saves is minimal, but it's so much cooler to spend a lot of time in fadeout, and maybe it'll mean the TAS will get a fadeout-less encode. Even though I doubt it because I don't know how TASVideos handles that situation.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Ah so it lasts through cutscenes? Good to know.
Still, wouldn't it be faster to do that right before the password skip? You need to go up there anyway...
The time the door cancel saves is minimal, but it's so much cooler to spend a lot of time in fadeout, and maybe it'll mean the TAS will get a fadeout-less encode. Even though I doubt it because I don't know how TASVideos handles that situation.
Black screen for five or more minutes is a 10/10 in entertainment value for me. This site has dumb rules.
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Hence why I'm gonna have my own encode on my channel.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
I actually remembered the Sonic Advance one, though I was not aware it was on the actual movie page.
Edit: ACTUALLY, there are quite a few things that will need to be hacked. Textures on octos and statues used in ToG for various purposes are screwed up, although I'm not sure what can be done. However, the bigger issue is the heat effect in Dragon Roost Cavern, Fire Mountain, and Ganon's Tower, which makes the game unwatchable. Luckily, there is a hack to remove it.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
The time the door cancel saves is minimal, but it's so much cooler to spend a lot of time in fadeout, and maybe it'll mean the TAS will get a fadeout-less encode. Even though I doubt it because I don't know how TASVideos handles that situation.
99% sure the default encode here can be one without fadeout. The N64 encodes look way better than those games ought to look due to quite some upscaling, anti-aliasing, etc.
So visual trickery is allowed in encodes.
The time the door cancel saves is minimal, but it's so much cooler to spend a lot of time in fadeout, and maybe it'll mean the TAS will get a fadeout-less encode. Even though I doubt it because I don't know how TASVideos handles that situation.
99% sure the default encode here can be one without fadeout. The N64 encodes look way better than those games ought to look due to quite some upscaling, anti-aliasing, etc.
So visual trickery is allowed in encodes.
We're talking about hacking out drawing functions here, not upscaling or AA.
Joined: 6/9/2005
Posts: 171
Location: Southern California
It's a tradeoff for entertainment purposes.
On one hand, you get the kick-ass "fastest time" TAS, but large swaths of it are a black screen. "What's going on?" the public asks. "Well, the character has moved out of bounds and is currently navigating beneath level geometry," is the answer.
On the other hand, you have the "hacked" version in which the viewer can see exactly what is going on behind the blackened screen--Link is swimming/running/hopping around beneath the level geometry. "But this is a hack! It's not a true console-accurate TAS!" the purists exclaim.
There is no winning argument.
If you care about it being as accurate as possible to the console, etc then you'd be watching it in emulator anyway, IMO. Remove the black screens so I can see what's going on! (Maybe with some kind of on screen indicator that a blackout has happened. Dim the screen maybe?)
There is also precedence with Final Fantasy 4 adding a cheat code to prevent lowering the bgm volume when the game is paused. As long as a audio/video hack does not affect the sync of the movie file, it should be fine.