Joined: 3/15/2012
Posts: 70
Location: Canada
Funny thing, there are permanent flags in dungeons that are used for temporary things. Like, the small key chest in the fire ring in GTG, if you save the game while the fire is down, it stays down forever until you reenter that room and wait around for a minute or so, and then the fire comes back up. There are plenty more examples. So yeah, obviously we should go around and find every permanent flag and make sure they're all set, lol.
Joined: 3/26/2012
Posts: 102
Location: Not Japan
Link to video Water Temple 100% TAS by Bloob.
Joined: 3/17/2013
Posts: 2
Don't forget about standing on every spot in the world, looking around at every angle on the X Y and Z planes.
Experienced player (603)
Joined: 2/8/2009
Posts: 656
TAS Competition has been started once again. Bloobiebla and Sam will definitely enter, so I'm certain we will be able to see some very good submissions. Would be cool to see some new people joining as well ;) We might start doing the 100% run as a collaborative project soon, so if anyone is interested in taking part at that, he could use this task as some kind of warm up or practice for it. Edit: Link to the competition: http://forums.zeldaspeedruns.com/index.php?topic=1250.0
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
MrGrunz wrote:
TAS Competition has been started once again. Bloobiebla and Sam will definitely enter, so I'm certain we will be able to see some very good submissions. Would be cool to see some new people joining as well ;) We might start doing the 100% run as a collaborative project soon, so if anyone is interested in taking part at that, he could use this task as some kind of warm up or practice for it.
Could you provide a link to the TAS competition, please? Edit: http://forums.zeldaspeedruns.com/index.php?topic=1250.0
Experienced player (603)
Joined: 2/8/2009
Posts: 656
Nahoc wrote:
MrGrunz wrote:
TAS Competition has been started once again. Bloobiebla and Sam will definitely enter, so I'm certain we will be able to see some very good submissions. Would be cool to see some new people joining as well ;) We might start doing the 100% run as a collaborative project soon, so if anyone is interested in taking part at that, he could use this task as some kind of warm up or practice for it.
Could you provide a link to the TAS competition, please? Edit: http://forums.zeldaspeedruns.com/index.php?topic=1250.0
No idea how I could forget doing this.
Experienced player (608)
Joined: 10/23/2004
Posts: 706
Should a 100% run collect the Gerudo heart piece that is only accessible as a child? I think so, because it's awesome.
Current Project: - Mario Kart 64
Experienced player (690)
Joined: 2/5/2012
Posts: 1795
Location: Brasil
just follow the same rules as the speedrunning community and that's it.
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Joined: 3/17/2009
Posts: 496
grassini wrote:
just follow the same rules as the speedrunning community and that's it.
But the question I had, which we should discuss, is if the 100% run should get the additional heart piece in Lord Jabu Jabus belly that is only accessible with game shark codes. I think so, because it's awesome
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
grassini wrote:
just follow the same rules as the speedrunning community and that's it.
I don't think most people, including those who came up with those rules really agree with that.
Joined: 3/17/2013
Posts: 2
Synx wrote:
grassini wrote:
just follow the same rules as the speedrunning community and that's it.
But the question I had, which we should discuss, is if the 100% run should get the additional heart piece in Lord Jabu Jabus belly that is only accessible with game shark codes. I think so, because it's awesome
Game Shark should never, ever be uttered when you're talking speed runs.
Editor, Player (44)
Joined: 7/11/2010
Posts: 1029
@exclamator: I think Synx was trying to parody other people's arguments, rather than making a serious suggestion for the category.
Experienced player (608)
Joined: 10/23/2004
Posts: 706
I just came across this video showing 30 hearts on the HUD. Of course, this uses RBA to get extra heart pieces (so most of those extra heart don't count as actual heart pieces collected) but I had never seen what happens if you get more than 20 hearts on-screen. Pretty weird. Link to video Edit: check out the very end of that video, the extra heart pieces are added to the medallion row on the file selection screen and one of them appears on its own on the very end. Very odd.
Current Project: - Mario Kart 64
Joined: 3/26/2012
Posts: 102
Location: Not Japan
And you posted a 2 year old video here because....?
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
Pheenoh wrote:
And you posted a 2 year old video here because....?
Maybe because it was relevant to the discussion of 'How do we define 100% for OoT?' - as in 'If you can get more than 20 hearts using glitches, and we allow duping/rba/etc in 100%, does that mean it's not 100% to stop at 20?'
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 3/26/2012
Posts: 102
Location: Not Japan
Patashu wrote:
Pheenoh wrote:
And you posted a 2 year old video here because....?
Maybe because it was relevant to the discussion of 'How do we define 100% for OoT?' - as in 'If you can get more than 20 hearts using glitches, and we allow duping/rba/etc in 100%, does that mean it's not 100% to stop at 20?'
Not really. The game default is 20, so anything over that seems obvious to be unnecessary and exceeding 100%.
Editor, Player (44)
Joined: 7/11/2010
Posts: 1029
In other games where you can duplicate collectibles, like Metroid Prime 2, 100% is normally defined as collecting every item that's meant to count towards percentage, regardless of what the percentage actually ends up as.
Joined: 3/26/2012
Posts: 102
Location: Not Japan
ais523 wrote:
In other games where you can duplicate collectibles, like Metroid Prime 2, 100% is normally defined as collecting every item that's meant to count towards percentage, regardless of what the percentage actually ends up as.
You're comparing a game with an actual percent counter to one without.
Joined: 4/13/2009
Posts: 431
I think the point remains, though. The definition of 100% in Metroid Prime (2) is to pick every item* attainable through the game, regardless of how it affects hud, etc. So we should collect all heart pieces, regardless of how many hearts we end up with, even if the game only intends you to have 20 hearts. *) Definition of item will not be discussed here. Suffice to say, all have agreed that heart pieces is included in the definition of items to pick up.
Editor, Player (44)
Joined: 7/11/2010
Posts: 1029
Pheenoh wrote:
ais523 wrote:
In other games where you can duplicate collectibles, like Metroid Prime 2, 100% is normally defined as collecting every item that's meant to count towards percentage, regardless of what the percentage actually ends up as.
You're comparing a game with an actual percent counter to one without.
I know. There are at least two arguments involved here (what items to collect, and what counts as collecting them). In the case of the Prime series, the first argument is solved for us by the game, but the second isn't; and it's the second argument that I'm discussing in the context of OoT, so I think the analogy still works.
Joined: 3/26/2012
Posts: 102
Location: Not Japan
EEssentia wrote:
I think the point remains, though. The definition of 100% in Metroid Prime (2) is to pick every item* attainable through the game, regardless of how it affects hud, etc. So we should collect all heart pieces, regardless of how many hearts we end up with, even if the game only intends you to have 20 hearts. *) Definition of item will not be discussed here. Suffice to say, all have agreed that heart pieces is included in the definition of items to pick up.
So at what point do we stop? 20 hearts? 24 hearts? 30 hearts? Additionally, in this particular point of obtaining items in the game, duping hearts would be void because you're not getting all the hearts. You're just picking up the same one repeatedly.
Joined: 4/13/2009
Posts: 431
Duping hearts wouldn't be counted as collecting items. And if we could get an item infinitely often, then there is no point in collecting it. But the heart piece in Gerudo as a kid, for example, would count towards being collected.
Joined: 3/26/2012
Posts: 102
Location: Not Japan
EEssentia wrote:
Duping hearts wouldn't be counted as collecting items. And if we could get an item infinitely often, then there is no point in collecting it. But the heart piece in Gerudo as a kid, for example, would count towards being collected.
I agree on this. I think duping in this sense is perfectly fine as long as it's not used as a means to reach '20 hearts' or whatever. That being said, I don't think it has a use in the run.
Joined: 4/13/2009
Posts: 431
Pheenoh wrote:
I agree on this. I think duping in this sense is perfectly fine as long as it's not used as a means to reach '20 hearts' or whatever.
On this, I also agree.
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
So at what point do we stop? 20 hearts? 24 hearts? 30 hearts? Additionally, in this particular point of obtaining items in the game, duping hearts would be void because you're not getting all the hearts. You're just picking up the same one repeatedly.
Can't we just stop where ever we happen to end up after getting all of the heart pieces? Whether that's 20 hearts, 70, or 20.25 doesn't really seem like it would matter