Post subject: TASing Kirby's Return to Dreamland
Joined: 7/6/2012
Posts: 84
I got Kirby's return to dreamland working on Dolphin, and I'm trying to get started with very basic TASs of it. So I followed mugg's directions on http://tasvideos.org/forum/viewtopic.php?t=11747 and I export the recording. When I do "Play Recording" I get this warning "Fatal desync. Aborting playback. (Error in PlayWiimote 7 != 4, byte 10.)" Are there any settings I need to figure out? Is there anything I need to adjust for horizontal wiimote inputs? I disabled all GC controllers since that was the problem before, but now this pops up...
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
You need to close and restart dolphin. What revision are you using? The latest would have suggested that.
Joined: 7/6/2012
Posts: 84
Still getting the same error =/ I'm using Dolphin 3.5
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
Delete your save file (or make sure it's the same as it was when you recorded)?
Joined: 7/6/2012
Posts: 84
Not sure where the save file is...? I know where the save states are, but not the save file... (i deleted the save states, but it seems like the save file is still there)
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
Right click the game and open save folder.
Joined: 7/6/2012
Posts: 84
Hm right click the game from what menu? When I'm opening? I don't seen an option to "open save folder" =/ Sorry, I'm really new to using dolphin, haha
RachelB
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Player (129)
Joined: 12/3/2011
Posts: 1579
In the game list.
Joined: 7/6/2012
Posts: 84
Aight so the error disappeared and it seemed to work so far. Here's what I did: -Delete the sav -Do "Start Recording" off of something with no sav -Tried a few random things -Exitted and saved the .dat -Do "Play Recording" However, the recording played itself on the currently existing sav (instead of something with a new sav) meaning the game was doing weird stuff. Do I have to manually delete the sav every time?
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
You may need to, yes.
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Get over it kirby, real men don't need fancy builds that delete the save before playing the movie back. Oh and good luck.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Joined: 7/6/2012
Posts: 84
So the window with the game shows "Frame : #", and I'm assuming that's the frame number the game is currently on. Each single time I do a frame advance, it increments by 2 or 3, rather than 1 frame, and it's very inconsistent about it as well. Am I doing something wrong, or is this normal?
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
That is the input count, and is perfectly normal.
Joined: 3/26/2012
Posts: 102
Location: Not Japan
kirbymastah wrote:
So the window with the game shows "Frame : #", and I'm assuming that's the frame number the game is currently on. Each single time I do a frame advance, it increments by 2 or 3, rather than 1 frame, and it's very inconsistent about it as well. Am I doing something wrong, or is this normal?
The frame advance is defaulted on visual frames, unless you specifically set it not to. It's pointless to do so, though, since dolphin ignores every other input anyway.