The Game

This is (obviously) the sequel to Konami's (in)famous Yie Ar KUNG-FU game, which appeared in the arcades in 1985 and was ported to many home computers and consoles. The NES and MSX ports were done by Konami itself. This sequel appeared a year later and this time Konami only released it for the MSX and some other home computers got a port by James Software Ltd, most of them hardly getting near the quality of Konami's excellent work. Part one was a simple 16kB game with only 5 bosses, repeating endlessly. Part two however, this time 32kB, has 8 different bosses and 3 screens of pre-stages (can get you an item to replenish life, not interesting for the TAS), several backgrounds and an ending scene.

TAS goal

The goal is to get the fastest possible time without getting hit ("flawless").

Movement

You can basically:
  • walk (very slow!). You cannot walk through the sides of the screen (no warping).
  • jump forward (fast, but takes quite a while)
  • jump upwards
  • jump against the side and bounce off
  • top-kick
  • hit with hands in the middle
  • bottom-kick
  • kick while jumping (any variation)

TAS tactics

For the TAS I used some simple principles:
  • Go through the pre-stage screens as quickly as possible. I use a minor glitch here: you can already start the jump before the screen is visible (you won't see the player standing at the start of a screen). I do have to attack some of the enemies here and there to avoid getting hit by them.
  • Approach the boss as quickly as possible, using forward jumps (sometimes bouncing), otherwise you can't hit him.
  • Beating bosses:
    • to prevent getting hit, do small movements (often backward) or just attack and miss. Basically game AI manipulation.
    • bosses tend to walk backwards quickly at some points. The only thing you can do then is jump to him to get in reach again. Walking is way too slow!
  • the bonus item at 0:21 gives you temporary invincibility, but it's obviously not useful for this run. (For normal play it is also not very useful, as it lasts only shortly, you can hit the boss only once or twice at most...)

Final words

I hope you enjoy the run! I certainly enjoyed creating it.
This run is dedicated to hap/n_n, who made the first known 'flawless' Yie Ar KUNG-FU 2 video in 2007, using his rerecording emulator called meisei. See http://www.youtube.com/watch?v=7B71UYhe6YU

feos: Accepting for Moons.

Ilari: Processing...


TASVideoAgent
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Patashu
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This was a fun watch!
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mklip2001
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This is definitely better than the first Yie Ar Kung Fu. The pre-fight rooms were sort of silly, but it's not too bad. The bosses have a fair bit of variety, actually. The last boss is awesome. I couldn't quite go with a Yes for entertainment, but I voted a pretty favorable Meh. This also looks pretty well-done, as far as I can tell.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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Why is the original "(in)famous?" Fun run!
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Why is a vase saying "thank you" in the ending?
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Pot wasn't smoking. Voting no. Enemy list: Flying midgets. Boss list: Random guy, Some chick, Fat guy, Fat guy in lucha mask, Fat guy gets a haircut and a boomerang, Fat guy gets a terrorist trench and bombs, Some chick with a really messed up leg, Fat guy summons lightning.
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How does RNG really work here? I'd expect huge improvements by wise manipulation.
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Riddim wrote:
Why is the original "(in)famous?" Fun run!
It's considered by many to be the earliest true fighting game (especially in Japan) with the template for today's 2d fighters, mainly for the large cast of differentiated characters each with their own movesets instead of two identical characters with a very limited set of identical moves.
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2325] MSX Yie Ar Kung-Fu II: The Emperor Yie-Gah by Quibus in 03:45.46
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Tangent wrote:
Riddim wrote:
Why is the original "(in)famous?" Fun run!
It's considered by many to be the earliest true fighting game (especially in Japan) with the template for today's 2d fighters, mainly for the large cast of differentiated characters each with their own movesets instead of two identical characters with a very limited set of identical moves.
But what is "in"famous about it?
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Perhaps the "in" in (in)famous is because the game feels pretty cheesy by today's standards. The fights are extremely repetitive. It is interesting to learn that it was the first true fighting game... but man, we've come a long way in fighting games since then.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.